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Recent content by SquareHammer

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    [TFS 1.0] Critical Hit % - Permanent

    Thanks a lot for that, was indeed very educational! I'm using for my Rage System in my custom Project. I've got here a very simple script that makes part of the damage return as mana (rage) for my knights, but the healing was also filling my bar, so I created a condition to check out the...
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    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Hello, thanks @Erexo thanks to you I was able to solve the problem. It happens that in the tutorial I was adding variables: static const int32_t maxViewportX = 18; //min value: maxClientViewportX + 1 static const int32_t maxViewportY = 18; //min value: maxClientViewportY + 1...
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    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Thanks for the reply @Erexo , however i'm not sure this is the root of the problem, since then I compile OTC with these values: void Map::resetAwareRange() { AwareRange range; range.left = 8; range.top = 6; range.bottom = 7; range.right = 9; setAwareRange(range); } Instead...
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    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    @Flatlander Hello, thanks for the tutorial, i've been trying to do this today and found me into the same problem then Mixed map, no inventory, -1 skills, etc... Followed the tutorial several times and had no success, someone please can give me a hint to solve this? I'm using the last OTC and...
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