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Recent content by SquareHammer

  1. SquareHammer

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Here are the changes that I needed to do in order to compile: https://github.com/kokekanon/TFS-1.4.2-Compatible-Aura-Effect-Wings-Shader-MEHAH/commit/7764f3703ffba18c6a21a14bce08ea2ac15b4bee I had to change mentions like: msg.addItem(item, isMehah); to msg.addItem(item.get(), isMehah); It is...
  2. SquareHammer

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    I'm using official's Mehah 4b2 client. Thanks man. I've done the changes in TFS based on this commit. Altought, I encountered several errors. I'm using black tek server (TFS 1.4.2 it should not be a problem) First time i fixed the erros with copilot's help (I'm no professional developer), it...
  3. SquareHammer

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Hello! Would these mods work with OTCR Mehah? I'm getting some errors, probably 'cause it's looking for OTCv8 elements?
  4. SquareHammer

    Mapper Levi999x Free Mapping Service

    Thanks for the reply, I'm using Blacktek server and it requires a specific build of RME to run. In case someone has similar issue: GitHub - Black-Tek/BlackTek-MapEditor: A 2D Top-down Level Editor made to work especially with BlackTek Server...
  5. SquareHammer

    Mapper Levi999x Free Mapping Service

    Hello! I've tried to open this with 10.98 SPR and I'm getting this offset result: Any idea of what's wrong?
  6. SquareHammer

    [TFS 1.5] [7.4] RookieOTs

    Hello folks, is it possible to make this work with Mehah 4.0? https://github.com/mehah/otclient/releases/tag/4.0b4
  7. SquareHammer

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Hello community, I just wanted to take this time to thank you all that collaborated for this thread, specially the OP @chucky91. I'm starting a OT project from scracht as a hobby. I spent so many hours trying to set up the environment until I tried this one. Now I can finally start having...
  8. SquareHammer

    [TFS 1.0] Critical Hit % - Permanent

    Thanks a lot for that, was indeed very educational! I'm using for my Rage System in my custom Project. I've got here a very simple script that makes part of the damage return as mana (rage) for my knights, but the healing was also filling my bar, so I created a condition to check out the...
  9. SquareHammer

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Hello, thanks @Erexo thanks to you I was able to solve the problem. It happens that in the tutorial I was adding variables: static const int32_t maxViewportX = 18; //min value: maxClientViewportX + 1 static const int32_t maxViewportY = 18; //min value: maxClientViewportY + 1...
  10. SquareHammer

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Thanks for the reply @Erexo , however i'm not sure this is the root of the problem, since then I compile OTC with these values: void Map::resetAwareRange() { AwareRange range; range.left = 8; range.top = 6; range.bottom = 7; range.right = 9; setAwareRange(range); } Instead...
  11. SquareHammer

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    @Flatlander Hello, thanks for the tutorial, i've been trying to do this today and found me into the same problem then Mixed map, no inventory, -1 skills, etc... Followed the tutorial several times and had no success, someone please can give me a hint to solve this? I'm using the last OTC and...
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