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sururuts
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    • sururuts
      sururuts replied to the thread TFS A* Algorithm :D.
      On creature.cpp, inside the function void Creature::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos...
    • sururuts
      sururuts replied to the thread Extended View TFS 1.4 OTCV8.
      I Tried following that same commit sometime ago, and got some problems as well... After sometime I noticed that in following this commit...
    • sururuts
      sururuts replied to the thread TFS A* Algorithm :D.
      I Followed the github changes and compilled without errors, but I don't know if more people did the same tests as I did. by the way...
    • sururuts
      sururuts replied to the thread TFS A* Algorithm :D.
      yes, that's what I did, but I still had some problems with monster that have higher speed, as you can see in the gifs, their movements...
      • pathfinding.gif
      • pathfinding2.gif
    • sururuts
      sururuts replied to the thread TFS A* Algorithm :D.
      You can ignore that solution he posted first and go for the full code, If you still have that error, just delete every call of the...
    • sururuts
      sururuts replied to the thread TFS A* Algorithm :D.
      I wonder if this still apply in the most updated version, since in your code you deleted the whole "isUpdatingPath" declaration, and it...
    • sururuts
      sururuts replied to the thread Spell Drill arrow.
      From what I checked from the code, the drill function only works if the player have the same X or Y position as the target, if the...
    • sururuts
      sururuts replied to the thread Best stack for custom OTS.
      does this tfs 1.2 with improvements from kondrah comes with a source? or is it just like otcv8 4k usd to get it? also, where can i get...
    • sururuts
      that's not the case, but i don't blame you for thinking this way since in this first teaser I don't really show anything related to...
    • sururuts
      Yes, I Know this is a problem within the OT Community, my plan is to start doing alpha and beta tests in 1 or 2 months, and fully launch...
    • sururuts
      its unfinished content, would look bad in the map. probably in the next teaser some parts will be uncovered.
    • sururuts
      Remains of Divinity is a new Server i've been working on(solo) for the past 9 months. My Goal is to make a High quality custom server...
      • main continente.png
      • REMAINS OF DIVINITY LOGO MAIN (1).png
    • sururuts
      yeah that's why i said rpg / custom, could be either lmao I never played them, but I think at least rangers arcani have good rpg or am...
    • sururuts
      in the end be it a thematic (like return of sayans, pxg, gla) ot, custom RPG, evo ot or global the ots that do well, are the ones with...
    • sururuts
      There are a few custom / rpg servers that are doing very well, like rangers arcani, blacktalon, visionOT, archlight , etc Also if you...
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