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Recent content by The Frenesy

  1. The Frenesy

    [Tool] Lua scripts Node Builder

    This tool can be very useful for lay people who do not know how to program or have difficulty. Scripting with the help of this program will be very good because we will understand all the logic behind the codes. It would be interesting if it supports multi projects, like TFS 0.4, 1.3 and 1.4...
  2. The Frenesy

    SQlite for Mysql?

    Does your server contain the mysql file inside the schemas folder? You need this file. The easiest sites to open are Gesior or Znotee. Here in the forum there are several tutorials. And another thing, open port 80 on the Firewall.
  3. The Frenesy

    Send a message if an effect appears on the screen.

    @forgee, I tested your sound mod and really liked the result, playing Tibia with sound is really a very pleasant experience. However, I went through the same problem as @Heyron, the OTCliente causes an error and closes if there are small groups of monsters on the screen. But I don't blame you...
  4. The Frenesy

    Send a message if an effect appears on the screen.

    Everything went well, thank you very much for your attention and availability to help us. The sound code I tested too and it worked, may god bless you. :D
  5. The Frenesy

    Send a message if an effect appears on the screen.

    I would like this system not to have a collective effect, but rather an individual one, where the system only has an effect within the character's field of vision. Heyron's idea looks good. I know this sound system that he mentioned. If this code of yours is able to reconcile with that...
  6. The Frenesy

    Send a message if an effect appears on the screen.

    I know how to compile the sources and etc, but as my area is not programming, it gets complicated. But thanks.
  7. The Frenesy

    Send a message if an effect appears on the screen.

    Can you give me an example of where in the souces I can make changes?
  8. The Frenesy

    Error compiling in Dev C++

    This has nothing to do with my problem, my system is already working normally. I even managed to add sound to some items and spells. But I want something more simple and practical.
  9. The Frenesy

    Error compiling in Dev C++

    I'm trying to come up with some way to make the effects play sounds in OTClient. The system I'm using is this. My biggest difficulty is being to put sound effects on the abilities of the monsters. It would be nice to have a system that checks the area of the character's field of view, so that...
  10. The Frenesy

    Error compiling in Dev C++

    I am trying to add the sendScreanSound function in the effects to reproduce sound effect in OTClient, but the following error occurred while compiling. This sendScreanSound function refers to a sound system in OTClient that I found on another forum.
  11. The Frenesy

    Send a message if an effect appears on the screen.

    I need a script that checks in real time the effects that appear in the player's field of view, so that the character sends an orange message on the screen. Example, if one of these effects appears on the screen, the character says something: ENERGYAREA = Character says "Energy" FIREAREA =...
  12. The Frenesy

    If physical damage with sword...

    Exactly, this system is available on TibiaKing, that's where I got the sound system. I can use this system normally, but I don't understand scripts, I don't know how to do what I need.
  13. The Frenesy

    If physical damage with sword...

    This code above that I mentioned, is used to play sound effect in OTClient. I was able to apply this code to spells, potions, foods and other things. But unfortunately I have no idea how to apply this code during combat with certain types of weapons. See an example of the magic "exevo vis...
  14. The Frenesy

    If physical damage with sword...

    Exori Bump
  15. The Frenesy

    If physical damage with sword...

    I need a system for the TFS 0.4 server. If the target takes damage from sword-type weapons, play a sound effect. sendScreanSound(cid, "SwordDamage.wav") The function to reproduce the sound effect is this code above, however I don't know how to build the rest of the code. Thank you, I count on...
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