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Recent content by TheChaos

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    Solved [TFS 1.0] Applying Invisible to summons (Spell)

    Thanks thats solved my problem! :)
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    Solved [TFS 1.0] Applying Invisible to summons (Spell)

    Yeah I'll try that, I was looking to get the player cast it on his summons? is this possible? i can cast haste on summons but not invisible?
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    Solved [TFS 1.0] Applying Invisible to summons (Spell)

    Is there anyway of doing this? I try to add it as a condition but it doesn't work although haste does.
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    Lua [TFS 1.0] if Param == is monster problem

    Yeah that work thanks! :) I have no idea to rep, otherwise I would! :)
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    Lua [TFS 1.0] if Param == is monster problem

    Is there any way I can check if the param is equal to a monsters name?
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    Lua [TFS 1.0] if Param == is monster problem

    Thanks for replying it still didn't work :/
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    Lua [TFS 1.0] if Param == is monster problem

    Hey I'm using TFS 1.0 the lastest compile, I can't seem to get this check to work anyone got any ideas? :) if isMonster(Param) == false then doPlayerSendCancel(cid, "There isn't any monster named "..param..".") doSendMagicEffect(pos, CONST_ME_POFF) return false end
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    Lua [TFS 1.0] addCondion

    Thanks! :)
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    Lua [TFS 1.0] addCondion

    // creature:addCondition(condition[, force = false]) Does anyone know how would I use the force feature?
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    LUA Functions List [TFS 1.0] Updated: 17/09/2014

    MESSAGE_STATUS_CONSOLE_BLUE MESSAGE_STATUS_CONSOLE_RED MESSAGE_STATUS_DEFAULT MESSAGE_STATUS_WARNING MESSAGE_EVENT_ADVANCE MESSAGE_STATUS_SMALL MESSAGE_INFO_DESCR MESSAGE_DAMAGE_DEALT MESSAGE_DAMAGE_RECEIVED MESSAGE_HEALED MESSAGE_EXPERIENCE MESSAGE_DAMAGE_OTHERS MESSAGE_HEALED_OTHERS...
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    LUA Functions List [TFS 1.0] Updated: 17/09/2014

    -- Enums List [TFS 1.0] -- ACCOUNT_TYPE_NORMAL ACCOUNT_TYPE_TUTOR ACCOUNT_TYPE_SENIORTUTOR ACCOUNT_TYPE_GAMEMASTER ACCOUNT_TYPE_GOD CALLBACK_PARAM_LEVELMAGICVALUE CALLBACK_PARAM_SKILLVALUE CALLBACK_PARAM_TARGETTILE CALLBACK_PARAM_TARGETCREATURE COMBAT_FORMULA_UNDEFINED...
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    LUA Functions List [TFS 1.0] Updated: 17/09/2014

    -- Extra Functions addDamageCondition(condition, rounds, time, value) addDamageCondition(condition, rounds, time, value) addEvent(callback, delay, ...) addEvent(callback, delay, ...) addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)...
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    LUA Functions List [TFS 1.0] Updated: 17/09/2014

    methodsTable = {} -- ModalWindow(id, title, message) modalWindow:addButton(id, text) modalWindow:addChoice(id, text) modalWindow:getButtonCount() modalWindow:getChoiceCount() modalWindow:getDefaultEnterButton() modalWindow:getDefaultEscapeButton() modalWindow:getId()...
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    LUA Functions List [TFS 1.0] Updated: 17/09/2014

    Not sure if anybody needed this, but it might help someone out. -- LUA Functions List [TFS 1.0] -- -- className = {} className.__call = newFunction className.metatable = {} className.metatable.__index = className className.metatable.__metatable = className className.metatable.methodName...
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    Solved getPlayerMaxCap

    Thanks can I give you Rep on here? I'm new on this forum Solved.
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