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Recent content by TiffiED

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    TFS 1.X+ Moving items in tfs 1.5

    Hello, I need help with TFS 1.5. Does anyone know how to change the fact that when a player stands, for example, 2 or more squares away from an item that is lying on the ground and the player wants to move it, instead of running up and moving it, he gets the message RETURNVALUE_THEREISNOWAY?
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    TFS 1.X+ Frag unjustified for every attacker

    The solution if anyone needs it. Player.cpp bool Player::onKilledCreature(Creature* target, bool lastHit /* = true */) { bool unjustified = false; if (hasFlag(PlayerFlag_NotGenerateLoot)) { target->setDropLoot(false); } Creature::onKilledCreature(target, lastHit)...
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    TFS 1.X+ Frag unjustified for every attacker

    Hello, could someone help me change this script or something else so that everyone who attacked a player who death gets a kill, and not as it is currently that the player who dealt damage last gets the kill. I am using tfs 1.5. bool Player::onKilledCreature(Creature* target, bool lastHit/* =...
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