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Recent content by Totten

  1. Totten

    ElectroAAC

    You can use the project documentation as a reference. https://walistonbelles1.gitbook.io/electroaac/
  2. Totten

    ElectroAAC

    Each electro component on the frontend is asynchronous, that is, one does not depend on the other to work.
  3. Totten

    ElectroAAC

    Release v1.8.1 Features Added endpoint to check server status Added endpoint to list maximum amount of players Added server status widget Fixes Missing table migrations to support tfs Preview Widget:
  4. Totten

    ElectroAAC

    About the login via email, it's something relatively simple to add to the project, I can add in the next features already. Regarding the 12.57+ version support I would need to invest more time to understand how it works in depth, so it's not something I can bring right now, due to the time I...
  5. Totten

    ElectroAAC

    The project already has documentation that makes it easy to use, even for people who are new to programming, but the idea is to continue making it easier to use. 1655929597 I don't know how version 12.87 works, can you open an issue showing what would need to be adapted for the site to support...
  6. Totten

    ElectroAAC

    Thanks for the feedback. About the problem that few people can use node and vue, I disagree. In fact, running node on your machine can be even lighter and simpler than installing PHP. Electro is able to run on Linux or Windows without any problems, it is very simple to install node in both...
  7. Totten

    ElectroAAC

    Hello everyone, a while ago I started the challenge of developing a new AAC, using modern technologies and focused on bringing agility and especially practicality to OTAdmins. This is ElectroAAC, it is written in Typescript and uses Nuxtjs + Vuetify on the Frontend and Adonisjs on the Backend...
  8. Totten

    ElectroAAC v0.0.1

    New version of ElectroAAC v1.1.4, what's new: Added support for tfs 1.3, from now on the project will support tfs 1.3+ and not 0.x Added endpoints shop-system (Back-end) Added migrations for all tfs 1.3 tables Added seeders for admin account and character sample Added guild management Good use...
  9. Totten

    ElectroAAC v0.0.1

    Thanks for the feedback. 1644345399 Thanks for the feedback. Currently it is being made for tfs 0.4 and client 8.60, the reason for this choice is because I already have a database populated with a lot of data, this allows me to test several real tibia scenarios. The idea is after finishing the...
  10. Totten

    ElectroAAC v0.0.1

    The only thing you need to do is have npm installed on your machine, which you can install with a simple sudo apt install nodejs and then sudo apt install npm. The rest of the content you can already find in the documentation. But I will commit to taking a clearer tutorial step by step, from...
  11. Totten

    ElectroAAC v0.0.1

    The documentation can be found directly in the project repository on github:
  12. Totten

    ElectroAAC v0.0.1

    Thank you very much for the feedback @Stewartt @strutZ 1644278499 Thank you very much for the feedback. I'm working on guild management right now, but I can only work at night, because during the day I'm already busy with my job. My short-term goals for the project are to achieve the following...
  13. Totten

    ElectroAAC v0.0.1

    New version of ElectroAAC v0.0.2, what's new: What's New on the Dashboard: Find and Update an Account Find and Update a Character Responsive screens What's new on the site: Ranking with filters for all skills Responsive menu: Menu Theme Default (https://streamable.com/gjsa6b) Menu Theme...
  14. Totten

    MyACC how to add ahref to a player character page in highscores

    The only problem is that you are opening 2 ahref tag, and you add the redirect to the 1st one, but the second tag is taking priority without having a reference to send the click. It is not good practice to use tags like <font> in the middle of your html code. Below you have the php and css code...
  15. Totten

    ElectroAAC v0.0.1

    Thank you very much for the feedback. I think the idea of blocking some names is really cool, but I don't see it as a function of an AAC, but as a function of the game administrator. Maybe an option for the admin himself to add the names to a blacklist? That way, each game would have its own...
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