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Recent content by tucom

  1. tucom

    Spells Problem

    are u have custom spell file? if not, try to copy/overwrite original file from souce..
  2. tucom

    Compiling Cannot find -lcryptopp

    @1 try this: http://otland.net/f16/error-compiling-100483/#post1012517 @2 download and install this : Browse Dev-C++ Development Packages Files on SourceForge.net Note: for win OS
  3. tucom

    Compiling Error compiling

    del it, your compile hasn't cache file but cfg file-> it will not create new cache; then try reopen devcpp.exe, it will ask you create cache..
  4. tucom

    Compiling Error compiling

    no no, its folder in C:\Users\Your name\AppData\Roaming(win7) or c:\documents...\dont remmember\appdata(winXP). inside has 3 files (cache.ccc(~15M),..)
  5. tucom

    Windows Need help Thx

    Open your map with rme and see town-id( try with 2,3,4...) or pos Remmember, in config.lua you should use mysql database, enable account manager
  6. tucom

    Compiling Error compiling

    In c: find folder dev-cpp(in appdata for xp or roaming for 7), del it, when you open compile, it will ask you to parse new cache
  7. tucom

    Windows Need help Thx

    Sorry, double click
  8. tucom

    Windows Need help Thx

    if you cant login with account manager(pos error), try change town_id of it(in mysql editer) to 1,2... about "z_ots_comunication" install acc-web or search in this forum, someone was as it
  9. tucom

    Compiling Error compiling

    you should delete old compile cache file before use new one.
  10. tucom

    Windows [Rmes Map Editor]

    1: inside /dat/yourvesion/.. you find creatures.xml. just open and add more monsters. 2: if you run in vista or 7, try "run as admin" and setting your client folder again..
  11. tucom

    Compiling Why wont it compile? :(

    Answer all my question, please. Check your source, error at tools.cpp but no file in source.hmm.. Can you post all error. Try re-new you cache, i already post how to, find it. I going to sleep, is midnight in my country.
  12. tucom

    Compiling Why wont it compile? :(

    has any files in yoursource/dev-cpp/obj (*.o)? are you clear cache before start "Stians dev-cpp"?
  13. tucom

    Pets

    it will teleport when you teleport (15 tile away); to summon in pz, edit source(spell.cpp, game.cpp..) but hard and can cause error--> not recommend
  14. tucom

    Second promotion

    add more scripts to npc promote : ex : ask your choice ->if "this" then "that"...ask cykotitan for help.
  15. tucom

    Pets

    dont know how to make this scripts but for teleport : in config.lua it will teleport when player far away (12-15) square(include teleport) i make a bot(for fun) it teleport when master change floor, auto-attack... but edit source, maybe someone will post a script for you.
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