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Recent content by Tysoch86

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    NPC Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia

    Any thoughts on getting this to work? Thanks :D
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    Doors with 3 second timer?

    Is there a way to give doors a cooldown timer much like stairs? So when a player opens or closes a door they can not open or close for a certain number of seconds? I have rooms with harder monsters that are being abused via doors... this should counter that problem :P Thanks -Tys
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    NPC Reset System

    The reset name works awesome! Thanks so much! Another question. Should this not reset the capacity of a player? --[[Script made 100% by Nogard, Night Wolf and Linus. You can feel free to edit anything you want, but don't remove the credits]] config = { minlevel = 0, --- Level needed to...
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    NPC Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:OnCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:OnCreatureDisappear(cid) end...
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    NPC Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia

    hmmm, im not sure how to do that or what it is really :P
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    NPC Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia

    Hey there, im having some trouble getting this script to work :P Here is there error: Lua Script Error: [Npc interface] data/npc/scripts/brynhild.lua:onCreatureAppear data/npc/scripts/brynhild.lua:6: attempt to call...
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    TFS 1.1 Party Exp

    Update: Here is the working script :D Thanks to Codex NG and MatheusMkalo! TFS 1.1 Place this in data/event/scripts/player.lua -- Party Experience Bonus local membersList = getPartyMembers(self:getId()) if(membersList == nil or type(membersList) ~= 'table' or #membersList <=...
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    TFS 1.1 Party Exp

    I'm studying videos now, starting at the beginning lol. I should be able to contribute rather than leech from this community haha. OK, I have changed the "return exp" In the mean time I modified the script to bypass the two lower "locals" and just ran this local membersList =...
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    TFS 1.1 Party Exp

    Thanks i've tried this out: -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Party Experience Bonus local membersList = getPartyMembers(self:getId()) if(membersList == nil or type(membersList) ~= 'table' or #membersList <=...
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    TFS 1.1 Party Exp

    Hmmm, I have this: -- Party Experience Bonus local membersList = getPartyMembers(cid) if(membersList == nil or type(membersList) ~= 'table' or #membersList <= 1) then doPlayerSendCancel(cid, "No party members in range.") return false end local affectedList =...
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    TFS 1.1 Party Exp

    :/ How does this look? function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then...
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    TFS 1.1 Party Exp

    Hi there, I am trying to modify the amount of exp gain based on the # of players in a party, to promote group hunting, so the higher the # of players in a party the higher the exp. Can anyone help me find this in TFS 1.1?
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    Shop NPC with Dynamic Pricing?

    Hi there! I am pretty bad at the installation process. Can anyone tell me how I can put this into the game? Whats an example of how it would work with an npc? Thanks -Tys
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    Bonus exp based on party size?

    Hmm I am having some trouble finding this is TFS 1.1 can anyone point me in the right direction?
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    Bonus exp based on party size?

    Hi there, Does anyone know of a way to give bonus exp based on the number of players in a party? Thanks -Tys
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