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Recent content by Under Influence

  1. Under Influence

    [7.4] Imagine if in Tibia 7.1 premium didnt exist yet and CIP added premium areas to facc land

    there is no complete server. just a modified map from tibia 7.1 map released here
  2. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Im not familiar with Tibia after the Zao update (the last full map update, before they started to do only small islands). And I dont think its possible to do that in newer versions, since even CIPsoft filled the map with teleports to dungeons everywhere I already released the map: [7.4]...
  3. Under Influence

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    I think it makes sense since the creatures equipment affects their stats, so putting shields and weapons in creatures hands would make their damage output and defense very different than they currently have, and make it obvious they will drop that loot
  4. Under Influence

    Theory Edron was supposed to be originally close to Orc Fortress

    Orc fortress was created very close in time to Edron, we never know if orc fortress would be there if Edron was decided to be definitely there. Also city safety was not thing in those times, you could lure giant spiders to every city except for kazordoon and even rope them to Venore
  5. Under Influence

    [7.4] Imagine if in Tibia 7.1 premium didnt exist yet and CIP added premium areas to facc land

    Changes: Small map fixes and deleted leftovers Fixed Shifted Edron Hero/Demon Cave Added more river south of Edron and bear cave, so the path to Amazon camp is not so direct, Added one way path troll bridge to Ab Dendriel (under construction) and moved hunter spawn close to this bridge Added...
  6. Under Influence

    [7.4] Imagine if in Tibia 7.1 premium didnt exist yet and CIP added premium areas to facc land

    UPDATE: Fixed some map bugs Added some orc spawns near Edron Added old demon spawn in Mintwalllin with teleport to the rookgaard mino mage room, so people from main can watch people form rook Added giant spider spawn to middle of mt sternum and calcanea island (with old access and no house)...
  7. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Im making a version for tibia 7.4 [from the 7.1 map]
  8. Under Influence

    [7.4] Imagine if in Tibia 7.1 premium didnt exist yet and CIP added premium areas to facc land

    Imagine a Tibia where Premium Account wasn't implemented yet in 7.1, no premium islands and not boats Placement justification: Edron: Edron was placed close to Orc Fortress, it fits very well the are it is implemented, but to balance the map, I spread Edron dungeons to other places. Edron...
  9. Under Influence

    Theory Edron was supposed to be originally close to Orc Fortress

    If you copy paste edron into that area in 7.1 map, Edron fits almost perfect in the north part of the city into map, even the boat
  10. Under Influence

    [7.6] All premium account dungeons in Tibia mainland

    Thank you. Are you using that in some server? I wanted to go back to make a map like this, but in a simpler form and custom areas, but all coupled with mainland, I think a server with few cities that looks more crowded is better than a server where players are spread on islands, and areas...
  11. Under Influence

    Mercadia - 7.1 Project Discussion Thread

    Wow Im glad the 7.1 map I helped crate will be put to good use. Making things denser is the way to go, I also created a map where I put all the premium hunting spots in mainland to achieve the same effect [7.6] All premium account dungeons in Tibia mainland...
  12. Under Influence

    Project Catraya: Future HTML5 OT like game

    I am using fetching the tiles from outside of the screen, top and left 1sqm and right and south 2sqms because you can see a bit from outside. I fetch all tiles only on floor move, login and teleport. I am only getting the minimum necessary sqms. But I havent touch the project in a while, Im...
  13. Under Influence

    Project Catraya: Future HTML5 OT like game

    Yeah you are right, another way is to put on the map server memory a flag if the client show display the above floor or not on the respective coordinates which is done on map load on server start. But I am trying for the server to stop sending unnecessary data, only the needed floors and when I...
  14. Under Influence

    Project Catraya: Future HTML5 OT like game

    Im checking if there are tiles above the character on the next moving position on the server (if floor is ground or above), if so, the server will only send the sqms of the current floor (or one row / one column ) export const filterItems3D = (pos: PosComponent) => { const { x, y, z } = pos...
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