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Recent content by victorlima

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    8.6 Global Map TFS 1.4.2

    How can i do this migration from global map 8.6 to 10.98 Tfs 1.4.2? I'm using Tfs 1.4.2 but I want to use global map 8.6. Can anybody send me a tutorial for that please? I founded this one, but when I tried got a lot of bugs, spawns bugs, I need a tutorial to learn how can I do this, if I'm...
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    Otclient Mehah - Change Background TopMenu

    @margoh Do you know how can i put retro style in OTClient? I want to let it like old tibia but with new features.
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    Otclient tasks button

    Is it OTClient or otcv8? Im trying to make my OTClient retro style, do you know how? @NvSo How it is now
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    [FIX]Smooth Walking - OTC

    Thanks Ascuas, Im using OTClient now, do you know if have any place layouts for him? I want to turn OTClient into a retro client, do you know any tutorial for this?
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    TFS 1.X+ [TFS 1.4.2] Global Map

    All I have to do is put data folder in my server?
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    Smooth Walking

    I think no :/ I will test with other client thanks
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    Smooth Walking

    I'm trying to make a smooth walking, I find some tutorial for OTC and TFS 1.3 but i trid do and didnt work for me. I'm using Sabrehaven and otcv8. Here is the video: it seems like the animation do more actions when walk. here is the tutorial that i follow: [FIX]Smooth Walking - OTC...
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    [TFS 1.2] Automatic Task System

    I cant tell to just start one when finish other, right?
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    [TFS 1.2] Automatic Task System

    Its missing on global function (inside global.lua) which is used by serveral lua scripts or can be used by them. So you have to add this in your global.lua: table.append = table.insert table.empty = function (t) return next(t) == nil end table.find = function (table, value) for i, v...
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    [FIX]Smooth Walking - OTC

    I think your version is different from mine, can you help me plz? bool LocalPlayer::canWalk(Otc::Direction direction, bool ignoreLock) { // cannot walk while locked if ((m_walkLockExpiration != 0 && g_clock.millis() < m_walkLockExpiration) && !ignoreLock) return false; //...
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    [RIPOFF] Health/Mana bar.

    Can you help me? I tried do all he told me, but isnt working yet. My healthinfo.otui: HealthInfoWindow id: healthInfoWindow @onClose: modules.game_healthinfo.onMiniWindowClose() &save: true &autoOpen: 2 Label id: background1 image-source: /images/ui/tibia_bars size: 90 11...
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    Solved otcv8-dev Compiling Error 'to_string': is not a member of 'boost::core::basic_string_view<char>'

    what I have to put into vc16 folder? Whats the difference between vc16 and vc14? Ihave onde server in vc14 and when i compile works fine. Can you be more specific for what i have to put into vc16 folder please? Im new with this compile. I already have vcpkg installed and some packages 1692616197...
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    OTCv8 is now opened for c++ developers

    Can anybody please help me fix some issues when try compile? I use sabrehaven server and I was with the same boost issues, but i solved following some tutorial. Now when I try compile this client, I have the same issue with boost and more.
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    Solved otcv8-dev Compiling Error 'to_string': is not a member of 'boost::core::basic_string_view<char>'

    I compiled my sabrehaven Ot, I had some errors with boost and ftm, but I followed some tutorial and fixed it. But now im trying to compile otv8 client: GitHub - OTCv8/otcv8-dev: OTCv8 Development repository (source code) (https://github.com/OTCv8/otcv8-dev) And I'm having 66 errors, the most is...
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    Adding more tiles to game window - OTCv8

    I found this post but when i try to ask how he solve the problem he deleted my comment, so i crated this thread to get some help. https://otland.net/threads/adding-more-tiles-to-game-window-otcv8.275299/ He told that the solution was to change the changeMapAwareRange inside the...
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