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Recent content by vinivst

  1. vinivst

    [Release] game_store module

    Hello @metabob , I want to adapt this for Tfs 1.3, can you enlighten me how does the game store module fetch the store products? I want to change that to check via database. Thanks! @EduardoDantas But it does not show any categories or products, right? Did you fixed this part? Can you teach...
  2. vinivst

    Tibia Deathmatch 2015

    Knight 2 (+) Paladin 23 (-) Sorcerer 25 Druid 28
  3. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    Sorry, you are right, i was just answering Matheus. And, what's the number 7 module system (new era) ?
  4. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    I fixed the bugs that exists, i found some, but 2 several ones that was making a infinity generation of coins. Not that hard to fix.
  5. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    So, if you got some time check my thread about it: https://otland.net/threads/help-cant-open-store-in-otclient.242902/
  6. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    Sad that you don't want work with it atm :( You have any clues to help me implement that?
  7. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    I know that isn't related to the topic, but did you work with otclient too? Because, since the store system isn't an official release yet, the otclient doesn't supports it and i'm working on that.
  8. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    So, from this list You already did the numbers 2 and 5? I'm checking your github but didn't found the store in sources, how you did that?
  9. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    I didn't mean to give credits to him, just to collaborate with you providing some done feature to speed up yours efforts.
  10. vinivst

    TFS Update to 10.8x, 10.9x series, adding missing features

    Lofiv already released a distro with the 2 - (10.80) stable game store. ( xml file - managing by lua ) done. You just have to compare the versions and put his codes of store in right places. You can check it here
  11. vinivst

    [Help] Can't open store in OTClient

    Hello Margoh, Yeah, i know that, i'm just using your super beautiful UI to my purposes. :D By the way, can you help me doing that module? It just needs to be a module of handle functions that communicates the otclient and the server. You got any clues? EDIT: I'm really trying to do that but...
  12. vinivst

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Hello people, I found this searching around the internet and decided to share with you guys: Take care, i don't know if it's safe and don't know if it will work properly either. Use this at your own risk, however i'm using right now with version 10.91 without any problems. Download: Object...
  13. vinivst

    [Help] Can't open store in OTClient

    And finally the functions that handles the transfer of the coins: As you can see, i don't want those things here, i just want functions that calls the already done codes in both otclient sources and server side sources. I want that the store_module.lua just handles the communicate between...
  14. vinivst

    [Help] Can't open store in OTClient

    I tried this and nothing happened when i click on the button, but when i press ctrl+u the UI is shown but apparently nothing is received from server. I think that is a "toggle" part missing. Here's my init() function: Also i know that store module gets the products from configs.lua and...
  15. vinivst

    [Help] Can't open store in OTClient

    Hello, I'm trying to get the store module fully functional and already opened an issue at official's github, but since there isn't the place to ask for help i'm making this thread do ask some questions. My main concern is that i got all the things working separately but i can't put it all...
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