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Recent content by Water Fighter

  1. W

    The Forgotten Server v0.3.1[pl2] (Crying Damson)

    Error while saving player Water fighter Mysql_query BLABLABLABLABAL Fix it PlXoRRRRRRR
  2. W

    UNNAMED acc. maker 0.3.2 beta for TFS

    i guess the "wannabe pros" wont have time for us! :(:(:(:(
  3. W

    [PHP] Picture Signatures for your server. TFS SQL ONLY.

    Yes wow that i want too :thumbup:
  4. W

    My first Map :P

    Schwimmilein You have map this? WOW Talented For who is the Gräber maked? xD
  5. W

    Buying Real Tibia Npcs

    wtf from where send me please
  6. W

    Ver. 0.1.0 - Gesior ITEM/PACC Shop (PHP+LUA) for TFS

    why i must click like 10000 times on ACCEPT UNTIL OTS SHOP ITEMS ADDED! Comes?
  7. W

    [PHP] Picture Signatures for your server. TFS SQL ONLY.

    i can do town and online/offline what i become for this? i want Signature Generator script ;p
  8. W

    Almost all my talkactions are bugged

    use the newest /data/lib from 0.3.1 and than all fixxed ( all files replace)
  9. W

    Someone is Pinging my OTS ;]

    no-DDOS 100% Proland I PM you. hf
  10. W

    Deathlist killed by ~~ AND BY ~~

    TFS 0.3.1 Crying Damson PL2
  11. W

    Deathlist killed by ~~ AND BY ~~

    The Characters dont work for me :( it dont contain the Deaths categories ( table ) look the screen: But The Character died 999 times :/ killsstatistic work but..
  12. W

    Deathlist killed by ~~ AND BY ~~

    Killstatstic.php too! :D (last Kills)
  13. W

    Windows Gesior Deaths are not recorded [-Reputation-]

    Ohhh Very Very Very Thanks!
  14. W

    Ver. 0.1.0 - Gesior ITEM/PACC Shop (PHP+LUA) for TFS

    why i must click like 10000 times on ACCEPT UNTIL OTS SHOP ITEMS ADDED! Comes?
  15. W

    Windows Gesior Deaths are not recorded [-Reputation-]

    I Use This Scrip t Playerdeath.lua local config = { deathListEnabled = getConfigInfo('deathListEnabled'), sqlType = getConfigInfo('sqlType'), maxDeathRecords = getConfigInfo('maxDeathRecords') } function onDeath(cid, corpse, killer) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You...
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