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Recent content by willdu

  1. willdu

    TFS 0.X Znote Referral System error

    I have other script using this same function and it is working: function getPlayerNameByGUID(guid) local name = 0 local resultId = db.getResult("SELECT `name` FROM `players` WHERE `id` = " .. guid) if(resultId:getID() ~= -1) then name = resultId.getDataString(resultId, "name")...
  2. willdu

    TFS 0.X Znote Referral System error

    bump
  3. willdu

    TFS 0.X Znote Referral System error

    I have this other script using the same function, works fine... function getPlayerNameByGUID(guid) local name = 0 local resultId = db.getResult("SELECT `name` FROM `players` WHERE `id` = " .. guid) if(resultId:getID() ~= -1) then name = resultId.getDataString(resultId, "name")...
  4. willdu

    TFS 0.X Znote Referral System error

    bump
  5. willdu

    TFS 0.X Znote Referral System error

    I've isolate everything and did the script on this way (commenting parts just to test): local cfg = { stor = 250888, requiredLevel = 13, bonusPoints = 5 } local town_id = 1 local refferPointItemID = 2159 function getPlayerNameByGUID(guid) local name = 0 local resultId =...
  6. willdu

    TFS 0.X Destroy field area spell not working

    thank you guys! thank you so much!
  7. willdu

    TFS 0.X Destroy field area spell not working

    position(1025,1019,7) itemid 0 position(1026,1019,7) itemid 0 position(1027,1019,7) itemid 0 position(1028,1019,7) itemid 0 position(1024,1020,7) itemid 0 position(1025,1020,7) itemid 0 position(1026,1020,7) itemid 0 position(1027,1020,7) itemid 0 position(1028,1020,7) itemid 0...
  8. willdu

    TFS 0.X Destroy field area spell not working

    Why this destroy field area spell is not working? It is not destroying the fields (fire,energy...) local combat = createCombatObject() local fieldItems = {1487, 1488, 1489, 1490, 1491, 1492, 1493, 1494, 1495, 1496, 1500, 1501, 1502, 1503, 1504, 5061, 5062, 5063, 5064, 5065, 5066, 5067}...
  9. willdu

    TFS 0.X Change push priority to break anti push and push max bots

    game.cpp: In member function ‘Thing* Game::internalGetThing(Player*, const Position&, int32_t, uint32_t, stackposType_t)’: game.cpp:573:57: error: ‘class Thing’ has no member named ‘getMonster’; did you mean ‘getItem’? if (!thing || thing == player || thing->getMonster()) {...
  10. willdu

    TFS 0.X Change push priority to break anti push and push max bots

    IT WORKS!!!!!!!!!!!!!!!!!!! THANK YOUUUUUUUUUUUUUUUUUUUUU if it is not a lot, could u help me to fix only 2 things to be perfect? 1- if this thing is a monster -> move first item, after the thing (like it was by default) 2- if this thing is yourserlf -> move first item, after the thing (like it...
  11. willdu

    TFS 0.X Change push priority to break anti push and push max bots

    Tyyyy to your prettier help <3 Its simple as edit this lines: https://github.com/Fir3element/3777/blob/master/src/game.cpp#L569-L578 ? Idk how to, but only change this would make it work?
  12. willdu

    TFS 0.X Change push priority to break anti push and push max bots

    Yes i did think about it too But by changing the push priority it would disable only one mode to anti push Yes, block push by trash your foot woudn't work anymore, and that is the point Disable anti push in your SQM pos But there are few other ways to block push... And that ways u can do...
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