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Recent content by William Sezo

  1. W

    [TFS 1.2] Pet system

    Nice hellboy, I've seen what you did, but still, does that requires the player to use a command to reset the pet uid? Edit: nvm, you used onJoin function so no need for a command. The player login fix also does the job.
  2. W

    [TFS 1.2] Pet system

    I'm currently working a project called pridexia, I used to have an ots called PRIDEX around 2011 with 400+ online playerbase but had to close it due to my studies. This server, just as the other one, was is based on new ideas, for instance, I used to have mounts before tibia implemented them...
  3. W

    Adding custom items to market TFS 1.X

    Hello! How can I add my custom itens to the market? Thanks.
  4. W

    [TFS 1.2] Pet system

    Thanks hellboy! For now the quick fix seems to be working, everytime the character relog, if by some crash the uid remained altered when offline, the server sets it back to "0". No more problems so far. In time, how are you in the "!pettransfer" command, it's a very nice feature to have.
  5. W

    [TFS 1.2] Pet system

    So as I was saying, I believe that some event (petdeath e.g) is causing the storagevalue to be altered outside the parameters 0 -1 -2. Could make a function on login to check if petUid is different from 0 -1 and -2 and if so, change it back to 0, what do you think hellboy? Since all problematic...
  6. W

    [TFS 1.2] Pet system

    I believe that a talkaction like !callpet would solve this issue, as the pet still exists, I don't know why it happens... edit: I did some digging into the mysql database > players storage Found the source of the problem, but not whats causing it and why in only happens in random ocasions. The...
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    [TFS 1.2] Pet system

    tried as a normal player several times, pet died and then never came back, revived it and now "your pet if offline". Just some information that might be useful, when I try to heal the "offline" pet, it gives this error in console: Lua Script Error: [TalkAction Interface]...
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    Editing non-stackable items to stackable on Item Editor 0.3.7

    Hi! I'm trying to change an item from non-stackable to stackable with otbm editor. However, when I select stackable and save the otbm the client crashes. Is it possible to make an item stack while still using the standard 10.77 client?
  9. W

    "Magic Food"

    Yes Zothion, I'm currently working on it. Managed to get it working, except for effects like elemental damage for a period of time, but I don't think it's possible...
  10. W

    "Magic Food"

    Sorry, but I don't think you got it. We want food with especial conditions, like providing speed for a while, melee skills etc.
  11. W

    "Magic Food"

    <Gold Shovel> Sorry for digging this old thread back to the surface, but I really need this system, any news on this?
  12. W

    Lua Add conditions to special food [TFS 1.X]

    Hi! I want to add some of the "special foods" to my server, like Carrot Cake, id 10000, for instance. It add a +10 distance for an hour. Anyone could help me?
  13. W

    [Lua Scripts] Berserk, Mastermind and Bulsseye Potions

    Do those work for TFS 1.2 ?
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