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Recent content by X X X

  1. X

    Item Details for "Losing Lottery Ticket"

    TL;DR Does anyone have remember and/or have any screenshots of shift+clicking an old "losing" lottery ticket? All distros I've checked seem to have this wrong (they call it the "old parchment", copied from Banuta quest parchment.) I believe in modern day Tibia a "losing" ticket isn't even...
  2. X

    Tibia 7.7 Server Decompiled

    I cannot for the life of me figure out how to connect to this externally. You can't bind the gameserver to your public IP, it has to be internal, but then external users trying to login can't because the loginserver is forwarding their requests to the public IP, which the gameserver isn't...
  3. X

    Tibia 7.7 Server Decompiled

    Ahh OK good to know, I did not know that. Thank you! In that case, everything is working as expected.
  4. X

    Tibia 7.7 Server Decompiled

    That was already done as well. Thanks for the reply @Olddies, I actually found the issue...I didn't realize that using the SQLite browser I had to save after changing the "Host" field...now I get: HandleLogin: Fehler beim Entschlüsseln. error.log: HandleLogin: Fehler beim Entschlüsseln. I...
  5. X

    Tibia 7.7 Server Decompiled

    I was able to get everything compiled and connected, I can get character list to load, but cannot log into game. I changed the RSA key. The game server can talk to the query manager, the login server also can talk to the query manager. I did as Olddies said and changed the IP of the gameworld...
  6. X

    Lua How to make trap damage blocked by armor?

    Heyy that worked perfectly, thank you! Now just need to add 0, 0, true to any other doTargetCombatHealth and it will be blocked by armor, nice!
  7. X

    Lua How to make trap damage blocked by armor?

    Tried this on various distros, TFS1.2 as well as Nostalrius/Sabrehaven, same behavior: The trap always does 30 damage to monsters no matter what, it seems that "blockarmor" is not applied. Not sure how it can be applied, Pretty straightforward, here is my code for "damage.lua" in movements...
  8. X

    C++ Creatures don't re-appear when invisible condition ends [Nostalrius/Sabrehaven]

    Yes, that makes sense, thank you. I tested as well and it worked.
  9. X

    C++ Creatures don't re-appear when invisible condition ends [Nostalrius/Sabrehaven]

    As the title suggests. When a monster casts invisible, they stay invisible forever unless they take damage. I have compared bits of code to other distributions, and everything that I've looked at so far looks the same, so I must be missing something or looking in the wrong place. Her is what...
  10. X

    C++ [Nostalrius] Order of events in combat.cpp

    Wow it worked perfectly in nostalrius & sabrehaven, also working for both Cip client AND OTC. i didnt even think of range attcks, and i never would hve figured out the area spells either i was so lost. very good directions & explanation, tysm!!!
  11. X

    C++ [Nostalrius] Order of events in combat.cpp

    Hello, I have been trying to change combat.cpp so that spell effects are drawn in the correct order (see Ezzz's post here: The Violet Project - CipSoft Reverse Engineering Project (https://otland.net/threads/the-violet-project-cipsoft-reverse-engineering-project.279275/#post-2682275)) There is...
  12. X

    C++ [Nostalrius/Sabrehaven] Magic fields don't always do collision damage

    Expected behavior: anytime a player steps onto a magic field, they are supposed to take instant damage and there should be an effect, and the condition starts over. Actual behavior: If a player is logged out with a condition (kicked, xlog, /r), when they log back in, they will no longer take...
  13. X

    [Sabrehaven] No green skull in party

    Forgot to reply, I tested this and it is working, thank you!
  14. X

    [Sabrehaven] No green skull in party

    Using Sabrehaven master branch. As title says: when a player is in a party, no matter if you are a leader or member, you don't have a green skull. All other party members have one on your screen, but on each player's screen they don't have a skull: The screenshot is taken from the perspective...
  15. X

    C++ TFS 1.3 + accented characters (Quick question)

    Sorry to bring up an old thread, but I'm having the same problem. Do you have to save every single .cpp file this way and then recompile?
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