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Recent content by Xarvi

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    TFS 0.X Paintball command

    Hello. Is it possible to use all commandos only in the event arena? (Google translate sorry :D) https://otland.net/threads/mod-paintball-event-0-4-0-3-6pl1.234876/page-2#post-2696797
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    [MOD] Paintball event 0.4/0.3.6pl1

    Could you make all the commands only be used in the arena during the event? (sorry google translate :D)
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    C++ Monster level

    Summons are now level 1 and not strong for level 255
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    C++ Monster level

    Thanks You Solved this problem monster.cpp: //We just spawned lets look around to see who is there. if(isSummon()) { std::string value; // this->master->getStorage((uint32_t)"1996", value); this->master->getStorage((uint32_t)1996, value)...
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    C++ Monster level

    Now the summon actually has level 1 but is still strong for level 255 I try this code: bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/) { Monster* monster = creature->getMonster(); if(monster &&...
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    C++ Monster level

    The point is ? uint8_t intValue = atoi(value.c_str()); if(intValue || value == "-1") level = intValue; else level = 1; If so, it is still the same
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    C++ Monster level

    Hi. I have a problem with the monster level. The point is that the summon is always 255 lvl, no matter if it's created by the player or by the monster I think the problem is here map.cpp bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool...
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    TFS 0.X MOD Autoloot

    Ref
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    TFS 0.X MOD Autoloot

    When i add under the function if (not isPlayer(cid)) then return true end There is no error but autoloot doesn't work any idea ?
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    TFS 0.X MOD Autoloot

    Hello. I install this mod: https://otland.net/threads/my-autoloot-system-for-tfs-0-4.264702/ everything works but i get error in console: TFS 0.4 3777. Someone help please ?
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    My Autoloot System for TFS 0.4

    When attack monster i get error TFS 0.4
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    TFS 0.X Critical hit system

    Yes. Thanks
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    TFS 0.X Critical hit system

    when I put the item in the arrow slot also the % of critical A weapon that has x% critical hit works correctly, but when you put it on an arrow slot, then a critical hit works on weapons with 0% critical hit
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    TFS 0.X Critical hit system

    Hello. I am using the code from this topic: https://otland.net/threads/critical-chance-hit.115609/ There are no errors after compilation but how the gun is in the arrow slot the critical blow continues (Google translate Sorry)
  15. X

    OTClient walking lags

    BUMP Click map work normal
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