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Recent content by xixigisi

  1. xixigisi

    Market item duplicated

    I'm thinking how to help you because I didn't find my commit about it. But basically I got commented functions from nekiro and fix some points of error. I can't load item list from server then fixed it on client. The rest of it works as other versions.
  2. xixigisi

    Market item duplicated

    I have a problem with Market Item used to access market when player use depot. It is been creating duplicated. The function that add that item is getDepotLocker. Is it in correct place? What can be happen to duplicate market item? I'm using TFS 1.5 Nekiro downgrade to 7.72. DepotLocker*...
  3. xixigisi

    Stamina System TFS 1.5 7.72

    Does stamina system work on this version? My stamina is equal 0:00 all time even if on database it's 2520. When I hunt nothing happens (client still 0:00 and database still 2520). Could someone help me with that?
  4. xixigisi

    EnterMarket parse problem

    Does someone could help me with the market implementation on OTClient? I'm using TFS1.5 and using extendedOpcodes (server side) normally. I can send JSON and all I want for other things to OTClient. But I have a problem with Market Module. My market function on server side is: void...
  5. xixigisi

    Relation ClientId x ItemId (Server)

    There is anyway to get it as a text? Any tool?
  6. xixigisi

    Relation ClientId x ItemId (Server)

    I'm trying to do a script out of server using node js to create some data for my website. There is any easy way I can find clientId by ItemId (from items.xml)? I need it for all items and get it from otb editor will be a huge work :confused:
  7. xixigisi

    onDroploot and bags question

    I thought about that. Just trying to understand why it happens. If don't find some clear solution I'll remove bags, it will be not so hard.
  8. xixigisi

    onDroploot and bags question

    Heloo guys! I'm trying to implement a script to increase loot chance when player has an storage value. To do it, I'm using the function onDropLoot from EventCallback. The original code is something like: local ec = EventCallback ec.onDropLoot = function(self, corpse) if...
  9. xixigisi

    Problem after encrypt

    Hi pips, I followed these steps and it works but I had another problem. On my first release I set APP_VERSION on init.lua to 1341. I followed the steps, encrypt, created a release with just (data.zip, exe and dlls). It works ok. Then I tried to update this, I made some changes on client...
  10. xixigisi

    Problem after encrypt

    I made the necessary changes and sent the encrypted files to be generated according to the otclient wiki.The files are generated normally, and when I open the client, it starts downloading the files. However, when it tries to start, it gives the following error: If I copy the modules, mods...
  11. xixigisi

    New item strange behavior and can't use

    Idk how ☹️
  12. xixigisi

    New item strange behavior and can't use

    Thank you again. I owe you a beer. These ids seem to be from versions higher than the one I'm currently using, I think it wouldn't be a problem if I removed all movements from id 5090 onwards, right? Thank you for your patience and attention.
  13. xixigisi

    New item strange behavior and can't use

    @pips Thank you for your support! You are right about onUse returning false, I corrected it and now it's working. But the problem about walking over still happening. I didn't find nothing about it. I looked for it on movements and through all files with "fromid/toid". Found it: There is any...
  14. xixigisi

    New item strange behavior and can't use

    I have added two new items to my game (server/client) that are not behaving as expected. These were the last two items I added, and I had previously added about 20 or 30 items in the same way, which are used for other things in the same manner. For these last two items, the problems are as...
  15. xixigisi

    Feature Auto Loot Sytem for TFS 1.3

    There is any way to replace g_game.internalMoveItem to some function that drop item on the floor if there is no cap/slot free?
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