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Recent content by Yamaken

  1. Yamaken

    Open Tibia machine learning projects

    The most important project using machine learning is an antibot. Things like auto healing and anti paralyze kills PvP and cave botting becomes a major unfair competition in a lasting mmorpg / multi user dungeon.
  2. Yamaken

    TFS 1.X+ Item what can be used only by player what get it.

    If you are using modern TFS you may use a custom attribute in the item which would save the owner player guid and when the item is used you can check if the saved player guid is the same as the using player guid.
  3. Yamaken

    TFS A* Algorithm :D

    Sorry if i did not read correctly but i did not understand what this code fix. As far i know there is no problem with actual TFS pathing besides how long it take to update the monster path again (it happens inside the creature onThink method which is called every 1 second which is too slow). At...
  4. Yamaken

    Nostalther Violet - True 7.4 Reverse Engineered Project

    I think no one plays 7.4 real replicas anymore. Most players wants it to get updates and improvements, the important deal is the formulas & behavior (A.I, player actions, etc) and the correct concept to keep updating / improving the game differently from the path that Cipsoft took so long ago.
  5. Yamaken

    A servers list that stores players

    Its a nice idea, i think we may extend (not changing anything that already exists) the ot status protocol so more data is sent (like outfit, skills, achievements, any event that matters for the characters).
  6. Yamaken

    Technical presentation of Cipsofts software architecture of Tibia (2011)

    Funny enough, its the same architecture found in the leaked files (2005). Once a while they have some major bugs (with rollbacks) that imply the architecture is still the same in general.
  7. Yamaken

    have you noticed that monsters are very dumb in tfs 1.x in comparision with older releases?

    forgottenserver/creature.h at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/creature.h#L55) changes to 500 and its done. Of something may break with this change so tests are needed.
  8. Yamaken

    have you noticed that monsters are very dumb in tfs 1.x in comparision with older releases?

    As far i remember 0.4 TFS onthink delay ins 500 ms while in newest tfs its 1000 ms.
  9. Yamaken

    is a 5 hours quest OK? is this what we want?

    Its depends on the quest reward. Its also depends on the style of the quest, if they demand it to be done in one take yeah 5 hours is a lot, if you can do it in steps when you want to continue them then its not that insane.
  10. Yamaken

    7.92 - 8.1 server

    I believe those other OTs made 8.0~ servers to be only known for wars/pvp and nothing more.
  11. Yamaken

    Programmer Looking for help converting from 0.4 to 1.4

    I think it will be a mix of changes to the datapack and a compat layer(like compat.lua, but expanded). Maybe will require change to sources too(luascript.cpp interface or some changes to events callbacks). You will need to weight making changes to the datapack code vs changing the newest tfs to...
  12. Yamaken

    The Violet Project - CipSoft Reverse Engineering Project

    Nice to hear you working on a new project @Ezzz. I hope you make some blog-like posts with more details about the project and features.
  13. Yamaken

    C++ vs Lua (a discussion about optimization)

    I have build my prey system in lua, the prey system has defense bonus when monsters attacks a player and has damage bonus when the player attacks the monster which is way easier to implement in C++ (maybe its doable with creaturescripts on onhealthchange), every time a monster damaged the player...
  14. Yamaken

    Proof of concept of a new game engine

    I think such engine deserves more planing. If you want this engine to have potential to replace/compete with TFS its useful to know it strengths and faults. Also cipengine features needs to be documented before implementation so you can also know it strengths and faults and to be able to take...
  15. Yamaken

    Proof of concept of a new game engine

    " Cipsoft is professional and ots creators are amateur." no shit. TFS is 16~ years old attempt to reproduce Tibia. The code is somehow modern C++ but the design choices aren't. I think kay idealizes the cipengine since its the original deal and its somehow different from TFS, which makes it...
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