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Recent content by Yatsu

  1. Yatsu

    Feature Attack Speed, break default attackSpeed limit, FIX doesn't display hits.

    @Bloody-War Just go to items.xml and decrease the attack of this axe.
  2. Yatsu

    [C++] Something like saga system..

    I also tried do something in lua, but It also didin't work.. No errors in console function onAttack(cid, target) if isMonster(cid, target) then if getPlayerStorageValue(cid, 8000) == 14 then return 0 else doSendPlayerCancel(cid, "Sorry, you cannot attack this monster.") end end end
  3. Yatsu

    Feature Attack Speed, break default attackSpeed limit, FIX doesn't display hits.

    @Bloody-War I don't understand.
  4. Yatsu

    [C++] Something like saga system..

    @Marcelo Druida Compiled it successful, but I still can target the monster in game, my characters doesen't deal damage and after I stop targeting server crashes.
  5. Yatsu

    [C++] Something like saga system..

    Will try it when back home.
  6. Yatsu

    Feature Attack Speed, break default attackSpeed limit, FIX doesn't display hits.

    @Bloody-War Yes. You will attack faster, probably attack per 0.1 second.
  7. Yatsu

    Feature Attack Speed, break default attackSpeed limit, FIX doesn't display hits.

    @Bloody-War In this code, attack speed depends on character skill axe, if higher then you're attacking faster. In vocations.xml you can set default attack speed: attackspeed="2000" 2000 = 1 attack per two second 1000 = 1 attack per second 500 = 1 attack per half second so conclusion is that if...
  8. Yatsu

    Feature Attack Speed, break default attackSpeed limit, FIX doesn't display hits.

    @Bloody-War You can set that sorcerers, paladins, and druids skilling that skill very slow so they will never get that level like knight, by the way scripts like this are more dedicated to servers like dragon ball etc.
  9. Yatsu

    [C++] Something like saga system..

    What should I change in these lines: Player* player = creature->getPlayer(); std::string value; std::string check = "15"; if (getName() == "Demon Lord" && player && !player->getStorage(8000,value) || check != value ) return false; and: Player* player =...
  10. Yatsu

    Linux absorb system on shielding bug !

    @EDIT, nevermind, can't help you ://
  11. Yatsu

    [C++] Something like saga system..

    @Marcelo Druida here is it: http://pastebin.com/uLGgZJBi
  12. Yatsu

    [C++] Something like saga system..

    @Marcelo Druida more details please :^) @edit I guess player.cpp?
  13. Yatsu

    [C++] Something like saga system..

    Hello I'm trying to do something like "saga system(when you have storage for ex. 8000,1 monster dosen't attack you and you can't attack him, but if you have storage 8000,2 you can attack this monster same like he does attack you)" : monster.cpp void Monster::doAttacking(uint32_t interval) {...
  14. Yatsu

    Unban in shop offers [ZNOTE ACC]

    Well thats nice, but that isn't what I'm looking for :) BUMP
  15. Yatsu

    Unban in shop offers [ZNOTE ACC]

    BUMP
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