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Recent content by Ysha

  1. Y

    C++ Saga system

    So, what should I do? Because i dont know ;-;
  2. Y

    C++ Saga system

    If this code worked, would it refresh player storage?
  3. Y

    C++ Saga system

    In file included from /usr/include/c++/6/bits/stl_algobase.h:67:0, from /usr/include/c++/6/bits/char_traits.h:39, from /usr/include/c++/6/string:40, from /usr/include/unicode/std_string.h:33, from...
  4. Y

    C++ Saga system

    Now have this error: In file included from /usr/include/x86_64-linux-gnu/c++/6/bits/c++allocator.h:33:0, from /usr/include/c++/6/bits/allocator.h:46, from /usr/include/c++/6/string:41, from /usr/include/unicode/std_string.h:33...
  5. Y

    C++ Saga system

    First error: monster.cpp: In member function 'bool Monster::isTarget(Creature*)': monster.cpp:521:128: error: invalid use of member function 'const string Monster::sagaNumber() const' (did you forget the '()' ?) return (!creature->isRemoved() && creature->isAttackable() &&...
  6. Y

    C++ Saga system

    I tried both options and again.. error in 2 option monster.cpp: In member function 'bool Monster::isTarget(Creature*)': monster.cpp:520:18: error: 'class Creature' has no member named 'isSagaMonster'; did you mean 'getMonster'? if(creature->isSagaMonster()){...
  7. Y

    C++ Saga system

    famous 0.3.6 ;x
  8. Y

    C++ Saga system

    I tried this before. Here is error after remove "creature->" In file included from monster.cpp:19:0: monster.h:63:27: note: declared here const std::string sagaNumber() const {return mType->sagaNumber;}
  9. Y

    C++ Saga system

    UPDATE! When i compile tfs have this error monster.cpp: In member function 'bool Monster::isTarget(Creature*)': monster.cpp:519:18: error: 'class Creature' has no member named 'isSagaMonster'; did you mean 'getMonster'? if(creature->isSagaMonster()){ ^~~~~~~~~~~~~...
  10. Y

    C++ Saga system

    The point is that, I wants to make the monster attack when you get storage if the monster is on screen.
  11. Y

    C++ Saga system

    helpp ;x
  12. Y

    C++ Saga system

    Anyone have any ideas?
  13. Y

    C++ Saga system

    Hello, I have a problem with my saga system, when the player gets storage close to the monster then the monster doesn't attack and you have to move away from him to lose his goal. How to fix this? I have this code in my source...
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