i created a exp ring.
function onDeEquip(cid, item, slot)
local rate = getlevelRate(cid)
if (item.itemid == 10502) then
doTransformItem(item.uid, 2121, 1)
doPlayerSendTextMessage(cid, 22, 'Sua experiência extra acabou.')
doPlayerSetExperienceRate(cid,rate-1.2)
unsetLevel(cid,1.2)
end
end...