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Recent content by zetto

  1. Z

    Lua Fire Damage Condition

    Hello, I'm trying to do a fire damage that decreases with time, for example the firsts 10hits will be lost 10hp, in the next 10hits will be lost 5hp... But I'm don't know how do it, someone can help me? Thanks! I'm using it: local condition = createConditionObject(CONDITION_FIRE)...
  2. Z

    Advancing in shielding without a shield

    Maybe need some changes here, at player.cpp switch(item->getWeaponType()) { case WEAPON_NONE: break; case WEAPON_SHIELD: { if(!shield || (shield && item->getDefense() > shield->getDefense())) shield = item; break; } default: //weapons that are...
  3. Z

    Solved Using 2 weapons

    Wow sorry i saw item.cpp :s thanks for help :D
  4. Z

    Solved Using 2 weapons

    Ye, That's perfect, but... I can't find theses code(the others i found) i'm using 0.3.6pl1.r101 armor = 0; else if(tmpStrValue == "attack") { if(readXMLInteger(itemAttributesNode, "value", intValue)) it.attack = intValue; } What i can do?
  5. Z

    Solved Using 2 weapons

    Hello! Anyone know what i need to do for the players may use two swords at same time? It's a script ou a source edit? Thanks!
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