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Recent content by zippy

  1. Z

    TFS 1.X+ How can update spell based direction? OnTargetTile

    The wave get stuck in the same direction first time i cast it
  2. Z

    TFS 1.X+ How can update spell based direction? OnTargetTile

    Hi, how can i update the direction of the the spell? function spellCallback(cid, position, count) if Creature(cid) then if count > 0 or math.random(0, 1) == 1 then position:sendMagicEffect(CONST_ME_HITBYFIRE) doAreaCombat(cid, COMBAT_FIREDAMAGE, position, 0...
  3. Z

    OTClient v8 Transparent not same as old OTClient?

    Hi, i have enabled transparent in my spr and dat in Objectbuilder. Also enabled AlphaChannel in features.lua. So everything is loading fine. But in old otclient, i used to make for example a effect transparent through things.otml. But in OTClient v8 does not load things.otml. Can please someone...
  4. Z

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Thank you for the answer, i see what you mean. But is it possible to generate whole map as minimap.png? By the way, thank you for this awesome tool!
  5. Z

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Hi Gesior, great release. I have couple of questions. How to generate whole map into a png file? Also if i would like to generate a minimap like below, where position is matching in real game. Such as on the minimap if i put a flag on position 1000, 1000, 7 it will be same as the png image...
  6. Z

    RevScripts onItemMoved certain places

    Is this kind of limitation? Since i still dont get it to work. It should only print if the item leaves the player or item gets to the player. Maybe only can be done through sources?
  7. Z

    RevScripts onItemMoved certain places

    Hi, I've come far as this: ec.onItemMoved = function(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder) if item:getId() == 2400 then if fromPosition.x ~= CONTAINER_POSITION and toPosition.x == CONTAINER_POSITION or fromPosition.x == CONTAINER_POSITION and...
  8. Z

    Tooltip display more than text?

    Hm, i looked into tooltip core and as I understand it init the widget at start once. How can i later on apply style? It seems tab create widget. But is it a good idea to create widget for every tooltip? Or is it possible to reuse
  9. Z

    Tooltip display more than text?

    I understand, but at the moment it seems i can only assign text to the tooltip and nothing else
  10. Z

    Tooltip display more than text?

    Can you please provide me with a example
  11. Z

    Tooltip display more than text?

    Hello, i would like to make the tooltip display more than text. E.g if i make otui for different tooltip displays. Where i have image to display in the tooltip and some text. Maybe next time i would have 2 images and text
  12. Z

    TFS 1.X+ Select multiple rows in database

    I see what you mean, thank you!
  13. Z

    TFS 1.X+ Select multiple rows in database

    But that is based on same guid? I would like get multiple guids enteries
  14. Z

    TFS 1.X+ Select multiple rows in database

    Hi, i can't get this work. In only print one of the players level instead of multiple: db.asyncStoreQuery("SELECT `level` FROM `players` WHERE `id` IN (3, 4, 5, 6, 8)", function(resultId) if resultId then print(result.getNumber(resultId, "level")) end end) What i try to achive...
  15. Z

    g_game.talkChannel does not work in npc channel

    Hi, i'm trying to send text to npc channel, but nothing happens. Anyone who can help me? g_game.talkChannel(MessageModes.NpcTo, 0, "trade")
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