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Recent content by zyzz7omg

  1. zyzz7omg

    Eternal Odyssey: Redemption — Development Thread | Built from Legacy, Designed to Last

    Hey, thanks for the honest feedback! And yeah, fair enough... I made this teaser myself while testing and playing around with the editing software, so I fully admit I am not a professional video editor. I’m still learning, and I can definitely see what you mean about the pacing, music, hard...
  2. zyzz7omg

    Eternal Odyssey: Redemption — Development Thread | Built from Legacy, Designed to Last

    It's time for the next Redemption system reveal, what should we show next? Eternal + Seasonal Worlds Item Customization Crafting/Gathering Dungeons & Spire Join and vote here: Eternal Odyssey Discord
  3. zyzz7omg

    Eternal Odyssey: Redemption — Development Thread | Built from Legacy, Designed to Last

    Appreciate the support, guys! ❤️ Redemption is being built directly on everything we learned from Eternal Odyssey: fixing the balance, economy, and progression limits from the ground up. Instead of just opening "another new world," we're completely overhauling Eternal Odyssey with long-term...
  4. zyzz7omg

    Eternal Odyssey: Redemption — Development Thread | Built from Legacy, Designed to Last

    Small community update: I opened a 3-day Discord poll so players can choose which Eternal Odyssey: Redemption system should be revealed next. The options are: Passive Skill Trees Crafting & Gathering Dungeons & World Bosses Eternal + Seasonal Worlds The winning system will be featured in the...
  5. zyzz7omg

    Eternal Odyssey: Redemption — Development Thread | Built from Legacy, Designed to Last

    Hello OTLand! Today I want to introduce Eternal Odyssey: Redemption. For almost two years, Eternal Odyssey has been online, growing through real players, real feedback, real mistakes, real successes, and thousands of hours of gameplay. Redemption is not a reset. It is not a copy-paste...
  6. zyzz7omg

    TFS 1.X+ SQL error ?

    Increasing wait_timeout / interactive_timeout is a common workaround and may reduce how often this happens, but it doesn’t actually fix the root cause. The real issue is that TFS keeps a long-lived MySQL connection and assumes it will never die. When MySQL drops an idle connection (timeout...
  7. zyzz7omg

    [USA] [CUSTOM] Eternal Odyssey - Official Launch 25th 20:00 CEST

    System Updates & Fixes Several system improvements, fixes, and quality-of-life updates have been deployed. A short overview follows. 🔁 Item Reroll System (NEW) The new Item Reroll Station is now available. Allows locking selected attributes and rerolling the rest Designed as a more...
  8. zyzz7omg

    TFS 0.X MC Problem - One char lagged and another normal

    Yeah probably it doesn't matter if you actively use it or not, if it has this memory leak bug, eventually gets chunky. If that solved your problem maybe mark the previous message as "solution"? Cheers!
  9. zyzz7omg

    TFS 0.X MC Problem - One char lagged and another normal

    @potinho I had this same problem, and one thing that helped me a lot was opening debug mode in Client. At the end, I saw that the freaking quest tracker/questlog module was leaking memory, so I applied the patch...
  10. zyzz7omg

    [USA] [CUSTOM] Eternal Odyssey - Official Launch 25th 20:00 CEST

    Norde is LIVE — A New Continent Has Emerged The wait is over. Norde, the newest continent in Eternal Odyssey, is now live and ready to be explored. To reach Norde, speak with Captain Bluebear in Thais and request passage. From there, the journey begins. 🌍 What is Norde? A brand-new...
  11. zyzz7omg

    7.4 Spell Damage Scaling: The Real Problem and a Cleaner Solution

    After working with the original 7.4 spell formulas for a long time on my current server, I’ve seen the same pattern over and over. I remember a player telling me something like: “EO early game is really balanced, but once you reach around 150 it starts to fall apart.” He couldn’t give me the...
  12. zyzz7omg

    [TFS 1.3] Item Abilities via Lua V2

    Patch – ItemAbilities /3_tempconditions.lua 1. Player.getConditionValue Issue: The original function summed all active temporary conditions without checking their type or ID. This caused incorrect stacking behavior, most noticeably the well-known speed loss bug when changing outfits (players...
  13. zyzz7omg

    [USA] [CUSTOM] Eternal Odyssey - Official Launch 25th 20:00 CEST

    Eternal Odyssey — Teaser Norde, new tiers, and vocation identity Norde We’re shaping a new region with monsters from Tier 2 up to Tier 5. Expect harder encounters, fresh loot paths, and future World Bosses and challenges to match. Passive Skills Expansion These passives push each vocation...
  14. zyzz7omg

    [USA] [CUSTOM] Eternal Odyssey - Official Launch 25th 20:00 CEST

    Live Update Deployed A new update has just been deployed to Eternal Odyssey, including 44 server-side file changes (+1594 / -263 lines) and additional client-side improvements. Everything is now live! 🔥 What’s New? 🛡️ World Boss Sets Buffed World Boss gear has received meaningful stat...
  15. zyzz7omg

    [USA] [CUSTOM] Eternal Odyssey - Official Launch 25th 20:00 CEST

    🎉 Eternal Odyssey – 1 Year Online and Going Strong! Time flies — but we’re still here, stronger than ever. Eternal Odyssey just hit its First Anniversary, and the server is thriving: 📈 Consistent 70–110 players online daily 🧠 Dedicated solo dev pushing updates weekly 🛠️ Massive systems built...
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