-- 100% Credits to zup.
local weapons = {
--CLUBS:
["war hammer"] = {id = 2391, skill = 1, atk = 45},
["morning star"] = {id = 2394, skill = 1, atk = 25},
["crowbar"] = {id = 2416, skill = 1, atk = 5},
["thunder hammer"] = {id = 2421, skill = 1, atk = 49},
["clerical mace"] = {id = 2423, skill = 1, atk = 28},
["silver mace"] = {id = 2424, skill = 1, atk = 41},
["dragon hammer"] = {id = 2434, skill = 1, atk = 32},
["golden mace"] = {id = 2437, skill = 1, atk = 47},
["hammer of wrath"] = {id = 2444, skill = 1, atk = 48},
["crystal mace"] = {id = 2445, skill = 1, atk = 38},
["heavy mace"] = {id = 2452, skill = 1, atk = 49},
["brutetamer's staff"] = {id = 7379, skill = 1, atk = 35},
["mammoth whopper"] = {id = 7381, skill = 1, atk = 30},
["diamond sceptre"] = {id = 7387, skill = 1, atk = 34},
["orcish maul"] = {id = 7392, skill = 1, atk = 42},
["queen's sceptre"] = {id = 7410, skill = 1, atk = 43},
["abyss hammer"] = {id = 7414, skill = 1, atk = 47},
["cranial basher"] = {id = 7415, skill = 1, atk = 44},
["jade hammer"] = {id = 7422, skill = 1, atk = 46},
["skullcrusher"] = {id = 7423, skill = 1, atk = 51},
["taurus mace"] = {id = 7425, skill = 1, atk = 30},
["amber staff"] = {id = 7426, skill = 1, atk = 43},
["chaos mace"] = {id = 7427, skill = 1, atk = 44},
["bonebreaker"] = {id = 7428, skill = 1, atk = 46},
["blessed sceptre"] = {id = 7429, skill = 1, atk = 47},
["dragonbone staff"] = {id = 7430, skill = 1, atk = 35},
["demonbone"] = {id = 7431, skill = 1, atk = 48},
["furry club"] = {id = 7432, skill = 1, atk = 31},
["sapphire hammer"] = {id = 7437, skill = 1, atk = 37},
["shadow sceptre"] = {id = 7451, skill = 1, atk = 39},
["spiked squelcher"] = {id = 7452, skill = 1, atk = 41},
["dark trinity mace"] = {id = 8927, skill = 1, atk = 51},
["obsidian truncheon"] = {id = 8928, skill = 1, atk = 50},
["stomper"] = {id = 8929, skill = 1, atk = 51},
--SWORDS:
["two handed sword"] = {id = 2377, skill = 2, atk = 30},
["spike sword"] = {id = 2383, skill = 2, atk = 24},
["magic longsword"] = {id = 2390, skill = 2, atk = 55},
["giant sword"] = {id = 2393, skill = 2, atk = 46},
["magic sword"] = {id = 2400, skill = 2, atk = 48},
["silver dagger"] = {id = 2402, skill = 2, atk = 9},
["bright sword"] = {id = 2407, skill = 2, atk = 36},
["warlord sword"] = {id = 2408, skill = 2, atk = 53},
["broad sword"] = {id = 2413, skill = 2, atk = 26},
["pharaoh sword"] = {id = 2446, skill = 2, atk = 41},
["djinn blade"] = {id = 2451, skill = 2, atk = 38},
["avenger"] = {id = 6528, skill = 2, atk = 50},
["demonrage sword"] = {id = 7382, skill = 2, atk = 47},
["relic sword"] = {id = 7383, skill = 2, atk = 42},
["mystic blade"] = {id = 7384, skill = 2, atk = 44},
["crimson sword"] = {id = 7385, skill = 2, atk = 28},
["mercenary sword"] = {id = 7386, skill = 2, atk = 43},
["justice seeker"] = {id = 7390, skill = 2, atk = 47},
["thaian sword"] = {id = 7391, skill = 2, atk = 46},
["dragon slayer"] = {id = 7402, skill = 2, atk = 44},
["berserker"] = {id = 7403, skill = 2, atk = 48},
["assassin dagger"] = {id = 7404, skill = 2, atk = 40},
["havoc blade"] = {id = 7405, skill = 2, atk = 49},
["blacksteel sword"] = {id = 7406, skill = 2, atk = 42},
["haunted blade"] = {id = 7407, skill = 2, atk = 40},
["wyvern fang"] = {id = 7408, skill = 2, atk = 32},
["bloody edge"] = {id = 7416, skill = 2, atk = 43},
["runed sword"] = {id = 7417, skill = 2, atk = 45},
["nightmare blade"] = {id = 7418, skill = 2, atk = 46},
["crystal sword"] = {id = 7449, skill = 2, atk = 35},
["emerald sword"] = {id = 8930, skill = 2, atk = 49},
["calamity"] = {id = 8932, skill = 2, atk = 51},
["zaoan sword"] = {id = 11307, skill = 2, atk = 46},
["blade of corruption"] = {id = 12649, skill = 2, atk = 48},
["firlefanz"] = {id = 7959, skill = 2, atk = 128},
--AXE:
["halberd"] = {id = 2381, skill = 3, atk = 35},
["double axe"] = {id = 2387, skill = 3, atk = 35},
["dragon lance"] = {id = 2414, skill = 3, atk = 47},
["great axe"] = {id = 2415, skill = 3, atk = 52},
["golden sickle"] = {id = 2418, skill = 3, atk = 13},
["obsidian lance"] = {id = 2425, skill = 3, atk = 34},
["naginata"] = {id = 2426, skill = 3, atk = 39},
["guardian halberd"] = {id = 2427, skill = 3, atk = 46},
["orcish axe"] = {id = 2428, skill = 3, atk = 23},
["barbarian axe"] = {id = 2429, skill = 3, atk = 28},
["knight axe"] = {id = 2430, skill = 3, atk = 33},
["stonecutter axe"] = {id = 2431, skill = 3, atk = 50},
["dwarven axe"] = {id = 2435, skill = 3, atk = 31},
["daramanian waraxe"] = {id = 2440, skill = 3, atk = 39},
["ravager's axe"] = {id = 2443, skill = 3, atk = 49},
["twin axe"] = {id = 2447, skill = 3, atk = 45},
["war axe"] = {id = 2454, skill = 3, atk = 48},
["beastslayer axe"] = {id = 3962, skill = 3, atk = 35},
["ruthless axe"] = {id = 6553, skill = 3, atk = 50},
["headchopper"] = {id = 7380, skill = 3, atk = 42},
["vile axe"] = {id = 7388, skill = 3, atk = 43},
["heroic axe"] = {id = 7389, skill = 3, atk = 44},
["ornamented axe"] = {id = 7411, skill = 3, atk = 42},
["butcher's axe"] = {id = 7412, skill = 3, atk = 41},
["titan axe"] = {id = 7413, skill = 3, atk = 43},
["dreaded cleaver"] = {id = 7419, skill = 3, atk = 40},
["reaper's axe"] = {id = 7420, skill = 3, atk = 46},
["royal axe"] = {id = 7434, skill = 3, atk = 47},
["impaler"] = {id = 7435, skill = 3, atk = 49},
["angelic axe"] = {id = 7436, skill = 3, atk = 44},
["executioner"] = {id = 7453, skill = 3, atk = 51},
["glorious axe"] = {id = 7454, skill = 3, atk = 40},
["noble axe"] = {id = 7456, skill = 3, atk = 39},
["hellforged axe"] = {id = 8924, skill = 3, atk = 51},
["solar axe"] = {id = 8925, skill = 3, atk = 52},
["demonwing axe"] = {id = 8926, skill = 3, atk = 53},
["drakinata"] = {id = 11305, skill = 3, atk = 47},
}
local damage_percent = 1.4
local combat_crit = createCombatObject()
setCombatParam(combat_crit, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat_crit, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat_crit, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat_crit, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
function onGetPlayerMinMaxValues(cid, level, skill, attack, factor)
local right_hand = getPlayerSlotItem(cid, 5)
local left_hand = getPlayerSlotItem(cid, 6)
if right_hand.itemid ~= 0 and right_hand.actionid > 100 and right_hand.actionid < 200 then
item_in_hand_r = getItemName(right_hand.itemid)
else
item_in_hand_l = getItemName(left_hand.itemid)
end
if weapons[item_in_hand_r] then
t = weapons[item_in_hand_r]
else
t = weapons[item_in_hand_l]
end
local skill = getPlayerSkill(cid,t.skill)
attack_points = ((right_hand.actionid + left_hand.actionid) - 100) * damage_percent
local min = 0
local max = (((2 * ((t.atk + attack_points) * (skill + 5.8) / 25 + (getPlayerLevel(cid) - 1) / 10.)) / 1) * 1.7)
return -min, -max
end
setCombatCallback(combat_crit, CALLBACK_PARAM_SKILLVALUE, "onGetPlayerMinMaxValues")
function onUseCrowbar(parameters)
local right_hand = getPlayerSlotItem(parameters.cid, 5)
local left_hand = getPlayerSlotItem(parameters.cid, 6)
local crit = 100
chance = math.random(0,100)
if ((right_hand.actionid + left_hand.actionid > crit) and (right_hand.actionid + left_hand.actionid < crit + 100)) then
crit_percent = (right_hand.actionid + left_hand.actionid) - crit
if (chance <= crit_percent) then
doCreatureSay(parameters.cid, "CRITICAL HIT!", TALKTYPE_MONSTER)
doCombat(parameters.cid, parameters.combat_crit, parameters.var)
else
doCombat(parameters.cid, parameters.combat, parameters.var)
end
else
doCombat(parameters.cid, parameters.combat, parameters.var)
end
end
function onUseWeapon(cid, var)
local parameters = {cid = cid, var = var, combat = combat, combat_crit = combat_crit, combat_vampiric = combat_vampiric, combat_crit = combat_crit, combat_deadly = combat_deadly}
if isPlayer(cid) then
addEvent(onUseCrowbar, 0, parameters)
end
end