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[Germany] [Custom] Necronia ❂ Open-Beta Now

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7
hello) mb some info ?
its neary exacly one month without any news/updates which reqied ~2h @Shadowsong ?

I posted on our website on 17th of April. Since then, we haven't managed to repair the problem which happened.
It's safe to say that I can't give an accurate date of when it will be fixed, because it appears to be a tough issue and things keep popping in and out of my rl schedule which further prevent me from focusing on working on this. Been having one of the busiest months I've had in years.

If there's anyone out here who has experience resolving differences between linux and windows compilation dependencies (for OTClient), namely the boost library, and would like to help, please PM me.
 
If there's anyone out here who has experience resolving differences between linux and windows compilation dependencies (for OTClient), namely the boost library, and would like to help, please PM me.
O boy, I feel the feels. Had to rewrite quite many Lua scripts, because on Linux it reads tables differently.
No idea about compiling differences though. C++ is not my thang.
 
O boy, I feel the feels. Had to rewrite quite many Lua scripts, because on Linux it reads tables differently.
No idea about compiling differences though. C++ is not my thang.

Yea it's a bummer... Tarjei works exclusively on Linux and I work on windows, so he compiled an update for OTC using the geometry/rtree library, and I have the same one in my boost lib but I can't get it to load properly so I can't compile his changes and make windows distribution no matter what I try.
 
Small update: Today, Tarjei and I managed to compile and get the client running on windows, but the new features are still malfunctioning. While we still can't release it, it's good to see that we're on a good way to having it fixed. The work continues tomorrow!

For those wondering what we're working on - we're implementing the framework for a dynamic sound system.
 
Small update: Today, Tarjei and I managed to compile and get the client running on windows, but the new features are still malfunctioning. While we still can't release it, it's good to see that we're on a good way to having it fixed. The work continues tomorrow!

For those wondering what we're working on - we're implementing the framework for a dynamic sound system.

Your guys' dedication is inspiring :)
 
nevermind this graphic card wont run client screen but leave it blank gl.
With this ots loses some players. :D old machines still alive
 
whats the longest ? how about making mined ore have chance for all other players ( that did not empty this stone to have 1x chance for its ore?
 
whats the longest ? how about making mined ore have chance for all other players ( that did not empty this stone to have 1x chance for its ore?
2 hours for gold ingot is the longest one.
and tbh I don't really like your idea ;p
 
soo you will put this project on hold too??

No, the project is still in development but we are unable to resolve a critical problem that prevents us from distributing a working client version. As soon as the problem is resolved, the progress will continue as planned.
 
It's possible to connect to localhost for try single player? Or any other way to try this game?

edit: looks better than zezenia, but wana try it
 
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It's possible to connect to localhost for try single player? Or any other way to try this game?

edit: looks better than zezenia, but wana try it

You can't connect to localhost because that's not how OpenTibia works (You need the actual server files to do localhost and we're never going to distribute those). Hopefully soon we'll be able to get the server up and running with some neat features.
 
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