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Solved [ObjectBuilder] 10.77+ Tibia water obj/spr on 8.60 Tibia

AdiMit

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Hello dear OtLand community :)

I've been trying to swap the new water look from ~10.77 to 8.60 using the newest ObjectBuilder.
I've extracted all the water-related(water ground/waterfalls/water vortex/the huge turtle/waterbank/sandy shore, etc.) obj/spr from Tibia client 10.56(which I think is the newest version that can be opened with the OB) and exported it to .png, which works fine in the case of sprites, but, sadly, to swap the objects I need to export it in the form of an .obd file, which has some options to choose from prior to exporting and I think this is the key step that prevents me from proceeding...
As I said, swapping sprites works just fine.
I suppose that it is the fact that objects from newer versions have improved and longer animation that is to blame for the crashes of the client. I was just thinking if those animations could possibly be adjusted to the older version(s) (for example by reducing the number of frames or whatever).

item_629.png item_881.png item_1716.png item_1720.pngitem_4820.png item_5757.png item_9158.png item_1922.png

Would you be so kind as to help me solve this issue, please? :)

I really love the new look and colour of all water-related images and I wish I could find a way to make it work.
Looking forward to your replies,
Best regards!

#EDIT
Oh, by the way, I do know that the easiest thing would be using 10.77 client, but I want to stick with 8.60 plus the new water effects implemented :p

REFRESH

~Refresh~

Refresh

Refresh...
 
Last edited by a moderator:
Solution
1. Export graphics as 8.60 obd, or 8.60 v2.
2. Replace your water with exported ones.
3. Use OTCLIENT and in const.h change:
C++:
INVISIBLE_TICKS_PER_FRAME = 500,
ITEM_TICKS_PER_FRAME = 500,
To:
C++:
INVISIBLE_TICKS_PER_FRAME = 100,
ITEM_TICKS_PER_FRAME = 100,
4. Compile OTC and now animations of items are faster.
1. Export graphics as 8.60 obd, or 8.60 v2.
2. Replace your water with exported ones.
3. Use OTCLIENT and in const.h change:
C++:
INVISIBLE_TICKS_PER_FRAME = 500,
ITEM_TICKS_PER_FRAME = 500,
To:
C++:
INVISIBLE_TICKS_PER_FRAME = 100,
ITEM_TICKS_PER_FRAME = 100,
4. Compile OTC and now animations of items are faster.
 
Solution
1. Export graphics as 8.60 obd, or 8.60 v2.
2. Replace your water with exported ones.
3. Use OTCLIENT and in const.h change:
C++:
INVISIBLE_TICKS_PER_FRAME = 500,
ITEM_TICKS_PER_FRAME = 500,
To:
C++:
INVISIBLE_TICKS_PER_FRAME = 100,
ITEM_TICKS_PER_FRAME = 100,
4. Compile OTC and now animations of items are faster.

Thank you kindly for your reply! I'll check it out in a moment and see if everything works smoothly :)

#EDIT
~~SOLVED~~

Thank you @margoh :)
 
Last edited:
1. Export graphics as 8.60 obd, or 8.60 v2.
2. Replace your water with exported ones.
3. Use OTCLIENT and in const.h change:
C++:
INVISIBLE_TICKS_PER_FRAME = 500,
ITEM_TICKS_PER_FRAME = 500,
To:
C++:
INVISIBLE_TICKS_PER_FRAME = 100,
ITEM_TICKS_PER_FRAME = 100,
4. Compile OTC and now animations of items are faster.


this same is to give speed to the outfitter and effect
 
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