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monster causes a bleed effect

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tnecniiv

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hello all i was wondering if it is possible to have a monster cause a bleed effect im running 0.2.14 and making 9.6 note i do not want to substitute poison effect because i do not want them to just exana pox this.
 
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i figured it out and dont know how to close a thread..... its not possible in 9.60 bleed conditioning didnt take place till later in the game.
Yes it's posible;
This is a code from 1.3 but should work.
XML:
<attack name="bleedcondition" interval="2000" chance="5" range="1" radius="1" target="1" min="-160" max="-290">
     <attribute key="areaEffect" value="redspark" />
</attack>

But you can still poison the player if you wish, just use a Lua script with the monster (if it's posible with 0.2) and then set a storage value that expires after x seconds.
Then add an if statment in your "exana pox" Lua file, if there still is time left on the storage then send a warning message and return false.
 
i figured it out and dont know how to close a thread..... its not possible in 9.60 bleed conditioning didnt take place till later in the game.
 
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