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Help with server Dragon Ball

Auttlast

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Hello users i need your help. Can you tell me how to do Two hands in dragon ball? i mean that i can put for example two sword, one on left and one on right?

I need code c++ for attack speed. Also i need for example when i wear band so i skill attack speed when i wear other band so i skill attack speed 2x quicker. ID (Normal Band: 2210) (2x quicker band: 11386)

And last problem what i have is that i add new ball to dragon ball and when i wear it and attack punching bag so this every my shot miss and look like spear. Can you tell me how can i change this? i add animation to .spr and .dat

Screen:
http://i67.tinypic.com/1zwffrl.png

It is my first server what i doing for fun just for me. I hope you will understeand me and you will help me. Thanks.
 
Solution
i think you cant use number in shootType attribute so you need to edit tools.cpp

in tools.cpp go to:
Code:
{"explosion",        SHOOT_EFFECT_EXPLOSION},
and under it add:
Code:
{"dragonball",        your_effect_from_const.h},

to find effect which you need in const.h find shoot effect equal to 0x30 it should be like :
Code:
SHOOT_EFFECT_xxxxxxx = 0x2F
then compile it and in shootType put dragonball
what have you added into items.xml? i mean that throwing dragon balls and your server version is?
 
<item id="11385" article="a" name="Test Ball">
<attribute key="weight" value="2500"/>
<attribute key="attack" value="90"/>
<attribute key="weaponType" value="distance"/>
<attribute key="shootType" value="48"/> <------- Just don't know what i should put here. Fire? (I put here this item animation ID from .dat (shots))
<attribute key="range" value="5"/>

And my version of dragon ball is 8.54
 
i think you cant use number in shootType attribute so you need to edit tools.cpp

in tools.cpp go to:
Code:
{"explosion",        SHOOT_EFFECT_EXPLOSION},
and under it add:
Code:
{"dragonball",        your_effect_from_const.h},

to find effect which you need in const.h find shoot effect equal to 0x30 it should be like :
Code:
SHOOT_EFFECT_xxxxxxx = 0x2F
then compile it and in shootType put dragonball
 
Last edited:
Solution
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