Hey guys!
I need some help regarding the website of my upcoming OT.
I've linked a domain to my IPv4 address and I can connect both to the website and to the game using my domain address.
But when I ask my friends to try to connect to both the website and the client they cannot enter either of them.
My hosts looks like this:
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
192.168.0.100 ultimateot.ml
And my config.lua looks like this:
-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
ip = "ultimateot.ml"
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
Thanks in advance!
I need some help regarding the website of my upcoming OT.
I've linked a domain to my IPv4 address and I can connect both to the website and to the game using my domain address.
But when I ask my friends to try to connect to both the website and the client they cannot enter either of them.
My hosts looks like this:
# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
192.168.0.100 ultimateot.ml
And my config.lua looks like this:
-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
ip = "ultimateot.ml"
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
Thanks in advance!