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"OldMMO" a 100% custom Tibia inspired video game

Farage

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Hello!
I'm a very old user from this forum, my name used to be "Nirvana", but for some reason it's not anymore

Around 8 years ago, i made an OT called "Hukina's Land"... i think theres still something about it on Youtube?
Yes there is, holy moly.

Anyways, while i stopped making OT's, i started learning about video games
I graduated game development university and made a couple of games that were mildly successful
Oldage on Steam
So Long Earth on Steam
Now, after all this time, i'm making the game that i've always wanted to make:
A Tibia inspired game.
I started this a couple of days ago, and made a miscelany of gifs to show my progress:

This is just to show the basic X,Y,Z sorting of the grid
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Animated GIF - Find & Share on GIPHY

This is to show level cutting in front of the player using a simple raycast
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Animated GIF - Find & Share on GIPHY

This is to show my little secret, only you will know
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Animated GIF - Find & Share on GIPHY

Some basic A* Pathfinding (with Z axis)
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Animated GIF - Find & Share on GIPHY

Loads of creatures wanting me (Pathfinding works nice)
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Animated GIF - Find & Share on GIPHY

So far there is no online code on it, but it's comming, very soon.

I also didn't know where to post this, so i'm sorry if it's in the wrong place - i used to be a mapper so i only thought it was fair

Anyways, i would love to hear what you people think about this, is there anything you would change from what Tibia is nowadays? Do you think this is a good idea? Is it sad that i still love Tibia so much?... probably is right

Any comment is appreciated! Thanks!
 
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LOL
those videos are mine and were made 8 years ago, that server was awesome and l and it's nice to see you again

looking forward to trying your next project out
 
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Looks very nice! If you need help with sprites I can provide you with a gray square and a blue square (purple square coming soon).
 
Cool!
Although I imagine most of these calculations should be done server side, and the client should mostly worry about reading incoming netcode as to where the positions of objects are, and send move commands to the server. If stuff like pathfinding is (only) calculated client-side, it could become a hacking possibility abuse.

Those oldage trailers tho, I love it! :D
 
Cool!
Although I imagine most of these calculations should be done server side, and the client should mostly worry about reading incoming netcode as to where the positions of objects are, and send move commands to the server. If stuff like pathfinding is (only) calculated client-side, it could become a hacking possibility abuse.

Those oldage trailers tho, I love it! :D
We're doing it in both server and client, looks like it's faster that way (we've done it before in Oldage and it works wonders)
Thanks!! That old man sure is old (which isn't me btw)


Looks very nice! If you need help with sprites I can provide you with a gray square and a blue square (purple square coming soon).
Thx i'll need purple squares very soon


Great to see a creature follow the character up a ramp. Tibia's definitely lacking this.
I thought about making some creatures not able to climb stairs, while other will - this will definitely change the current Tibia's dynamic... a demon climbing a stair, just imagine that.


LOL
those videos are mine and were made 8 years ago, that server was awesome and l and it's nice to see you again

looking forward to trying your next project out
Holy fucking shit dude, it's amazing to see you here, please be my beta tester, i beg you! xD

Anyways, i started messing around with the graphics on the game, and by graphics i mean a block of grass+dirt and a naked guy
improvement.png

Looking at naked men for... reference.
tryingcharacter.png

Took me a while to find a grass that wasn't horrible... i guess i found it... right?
tryinggrass.png


Bruno, who is the server programmer also already linked Steam to the game and got accounts working, togehter with some protocol events (which means i can now see other people and vice-versa!)
giphy.gif

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I'm not 100% sure if i'm going with this style though, but so far i like the naked men running in the forest

I also created some perlin noise but quickly discarded that idea due to the fact that i'm not smart enough to deal with it, specially on the server side
giphy.gif


Anyways, i might start streaming some development on Twitch really soon, talk a little bit about the ideas i've had to improve on the old Tibia format, aswell as getting a little bit into game dev talk, i've heard people are into that
 
NICE NICE NICE NICE
idea: both open sandbox and "room" type of hunting grounds and missions/pvp (just like grand chase)
 
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