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Monsters with levels [Solved]

elkingahmed

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is it possible to add monsters with random levels for ex.
Skeleton [LV.30]
Skeleton [LV.36] (higher DPS ,Drop)
im using tfs 1.2
 
This is on tfs 1.2
Configurable monster range level.
Configurable extra exp %.
Configurable extra dmg %.
Confrgurable name/description.
Configurable extra loot chance.
monster lvl.PNG
 
you can do that easily with just Lua. Just have to insert onSpawn event on source and everything else can be handled by inserting level onSpawn and changing the health accordingly. The damage can be changed by onHealthChange and the exp and loot can be handled by onDeath/onKill or playerEvent.
 
"Just have to insert onSpawn event on source".. That means that is not "just Lua" right? >.< also with that you wont change the name of the monster. If it was so easy there would be some systems already for monster lvl on tfs 1.x
Not saying that is super hard, since im average into coding tfs, but is not that easy.
 
"Just have to insert onSpawn event on source".. That means that is not "just Lua" right? >.< also with that you wont change the name of the monster. If it was so easy there would be some systems already for monster lvl on tfs 1.x
Not saying that is super hard, since im average into coding tfs, but is not that easy.
It's not hard. There would be more systems if people would stop being greedy and post free stuff instead of leeching everything.
 
"Just have to insert onSpawn event on source".. That means that is not "just Lua" right? >.< also with that you wont change the name of the monster. If it was so easy there would be some systems already for monster lvl on tfs 1.x
Not saying that is super hard, since im average into coding tfs, but is not that easy.
takes 20 minutes to do, it's easy

Actually they are free to decide if its their own work you cant call them greedy ;)
i'll remake the system and release code for it this weekend
 
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