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[France] [7.1] ClassicWar War Server Online Today!

I played 1 day this server , but it's boring without k/d ratio.

negatives:

1. many bots working on this server one guy testing and tell me , and i see some boters when i played.

2. pearls automatic in bp when kill some one in the same place where i have runes.

3. People got many stone skin amulets , you can add monsters for looting stone skin amulets , but delete this pearls for change this to items.

4. The ugly page in the style of the new Tibia discourages the game.

5. No have k/d ratio.

Positive:

1.Opening server because there is no other war server.

2.Rotation maps , i played on 2 maps Edron and Thais.

3.I see that you are trying to add some changes so I also consider it positive.

At the moment I do not like the server.

Maybe when you fix some negatives then i like it.
 
too many botters atm
gm never online to ban them
I try to be online so much I Can :oops:

I played 1 day this server , but it's boring without k/d ratio.

negatives:

1. many bots working on this server one guy testing and tell me , and i see some boters when i played.

2. pearls automatic in bp when kill some one in the same place where i have runes.

3. People got many stone skin amulets , you can add monsters for looting stone skin amulets , but delete this pearls for change this to items.

4. The ugly page in the style of the new Tibia discourages the game.

5. No have k/d ratio.

Positive:

1.Opening server because there is no other war server.

2.Rotation maps , i played on 2 maps Edron and Thais.

3.I see that you are trying to add some changes so I also consider it positive.

At the moment I do not like the server.

Maybe when you fix some negatives then i like it.
5. No have k/d ratio. When was you online?
 
This ot is disgusting af, shit exhausteds, so many botters, kd ratio is wrong (when you die by 2 players, it counts 2 not one), you have to put limit of exp, like lvl 36 or 38 not 45/50 lol
 
Isn't funny playing lvl 40 vs 33/35 because is easy domination, balance the ot if not it will die
 
Kinda clunky client for me, I mean, when every oldskool server use tibianic client, it feels like it hah
 
Why I feel like I'm having 3 fps on your so called 'war ots' despite ping of 66 and >250fps displayed on client?
 
Changes to be made:
-you should be able to shoot runes while running (sd, mw, manafluid),
you shouldnt stay to be able to shoot them, seems really weird to be like this
-buff manafluid (instead of 20-80 mana recovered make it 40-70, more balance, less rng)
-remove exhaustion after using manafluid, makes traps impossible to survive (make uh+mf/sd+mf possible)
-add a cap on level 36 so you can't get more exp, its impossible to win vs lvl 40 as level 30 cause the level 40 wont die on 2 sd
-lower mf exhaust by 0.15 sec (feels really weird if ur quick with them)
-remove dash (rightclicking 2-3 sqms in front of yourself quickly or pressing esc + arrow key to move faster)
-remove the necessity to cast light spells and eat food
-change the speed formula for utani gran hur (swap it for regular utani hur instead and nerf normal utani hur to match the speed)
-nerf gfb damage by half, this will avoid spamming by noobs (trust me you dont want 5 ppl teaming and spamming gfb)
-look at haste's duration, something is wrong with it, sometimes it ends too quickly sometimes it lasts too long
-too many passages and stacks in maps, too many doors, too many bridges covering the screen and thus making aiming hard
maps look good on ssurface but underground and aboveground they're repetetive and bland, very basic
-NERF FUCKING EKS OR REMOVE ICE RAPIERS, PPL ARE PURPOSELY MAKING EKS JUST TO RUIN OTHER PEOPLES EXPERIENCE AND SPAM EXORI WITH ICE RAPIERS FOR 300 DAMAGE TO ONESHOT YOU WHEN UR OUT OF MANA! RIDICULOUS
-REMOVE EDRON STAX!!! Make it a map for open fights where SD aimers can really shine!
-remove exhaust when ur jumping up/down on stacks
-increase the exhaust on exura vita a little bit (0.1-0.2 sec should be enuff)
-remove the black, void, empty map sprites becaues it looks weird and unproffesional and unfinished
-druid 45 mlvl so that he packs an extra punch and doesnt feel like a more useless version of a sorcerer
-waves could use a slight buff, same for beams (from 120-140 damage to 135-150), beams should hit like wave and beam effect should look like morthur (the blue balls)
cause it looks cooler
-don't you ever think of adding some stupid ass sd% reduction items like on realistic-war, you'll just break the server
-hp/mana replenish for gaining a level should be removed, makes trap survival pretty rng if you manage
to kill someone while being trapped and level up you might be able to escape when you normally wouldn't
-change the way that reward system works, the player that last-hits should get the frag+ a ruby,
and a player that did the most damage after the lasthitter should be rewarded with a ruby, or not
rewarded at all. this will reduce the amount of rubies ingame and the rarity of strong items you can buy with rubies
-ADD THE NOTIFICATIONS HOW MANY FRAGS U GOT!. For example "You owned/wrecked/dominated/wiped the floor with/destroyed/smashed (nick). Frags: (frag count)."
-change latest deaths on site, it doesnt show who got killed and who killed someone, it just shows "killed at level 31"
and doesnt show the name of the killer
-make highscores show top fraggers, not level!
-remove mlvl gain for casting spells, i can see someone training their mlvl overnight on tasker,
getting like mlvl 50 overnight and then hitting sd's for 200 damage, trust me, very bad idea
-change amount of time you need to push a player (reduce it by 0.5-0.75 sec, its ridiculous how long it takes to push someone)
-dont forcefully teleport players into new map after the map is changed, its bad and kills the heated fights that were due,
let them stay on old map, fight it out and walk into some tp to be teleported into the active map,
only teleport players who are inside PZ
-make maps last longer, but that should be implemented after you have more maps, 2 maps for now is okay but it's
soon gonna be boring to play on the same maps all the time
-make some fighting areas in maps like king's castle on realistic for example
-add accuracy ratio on site or in-game by using a command !acc or !accuracy or you can check in site, add k/d ratio and some titles maybe
like on rw, people will feel accomplished once they get a certain amount of frags
-change the way that kills are distributed (it's either bugged or works in a very very weird way),
what i mean by that the numbers are inflated because assist counts in as a kill and sometimes you get 2
deaths when you die, check this out
-change the underground sewers, make them not have so many slow tiles, if every tile is a slow tile,
its gonna be a suicide to go into sewers because you're 100% gonna die, make 60% of tiles slow tile,
40% normal/fast tile
-increase the cost of soft boots, 250 rubies is basically nothing, 700-1000 is sufficient/or remove them overall
-Add depot because its very uncomfortable for players to have all rubies in their backpack, or just add in-game points
that you receive for killing a player so you don't have to store rubies/souls/whatever you wanna call them
-remove ssa, add might ring/elven amulet instead
-skulls disappear after losing pz (bugged)
-paralyze costs 1200 mana (?) should be 600
-you could also add pvp power armour for more fun, like:
*wand that hits your max hit burst arrow everytime, has 500 charges, costs 500 rubies
*insert anything you'd find interesting, but time/charge limit is a key
i wouldn't really fixate on this idea but if you like it you might try to give it a go!
 
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