Hello there!
I have a problem with making that runes on TFS 1.X+ not stackable.
I done everything with adding in sources near all functions that can stack runes simple: !item->isRune() but Im stuck at one thing.
If player already got ex. 5 runes in EQ (EQ means slots not backpack) and trying to make more rune, the rune that player is going to make instantly dissapear.
I think I should fix that by putting attribute minCount, maxCount in items.xml or something like that but i have no clue how to add this.
Anyone who got huge knowledge about sources (C++) can help me with that request?
I will be very glad if you can do something about that and share part of codes or something.
Thanks in advance,
Fresh.
I have a problem with making that runes on TFS 1.X+ not stackable.
I done everything with adding in sources near all functions that can stack runes simple: !item->isRune() but Im stuck at one thing.
If player already got ex. 5 runes in EQ (EQ means slots not backpack) and trying to make more rune, the rune that player is going to make instantly dissapear.
I think I should fix that by putting attribute minCount, maxCount in items.xml or something like that but i have no clue how to add this.
Anyone who got huge knowledge about sources (C++) can help me with that request?
I will be very glad if you can do something about that and share part of codes or something.
Thanks in advance,
Fresh.