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OTClient How many players can accommodate such a server without lags?

Asheex

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Map Size: 60MB


Thank you for help :)
 
It depends on that - what TFS you are going to use.
How many script is using onThink or how many scripts execute addEvents (if you ends the addEvents properly), etc. (Newer TFS'es got better handling events than olders).
How many scripts you have optimalized and well-done-scripted.
How many crash fixes you have in TFS. (ex -> most popular bug-crash is by invite yourself into the party by using ex. elfbot)
If you going to run any distro (already done datapack/entire server) written/made and published for free by someone instead of doing server from 0 or read changes, etc. It could be risk of crashes/etc.
.. and I think it depends on many more things than I posted above ^.

Popular Crashes -> fixes:
C++ - Crash Party TFS 0.4 (8.60)
Party self-invite crash bug fix (#376) · mattyx14/otxserver@70d23d7
Party self-invite crash bug fix (#377) · mattyx14/otxserver@0ae570f
 
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