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[7.72] OTHire 0.0.3

Sounds like sendCreatureAppear and thus getIndexOfClient bla bla stackpos hokus pokus
In Avesta, can you try do the following:

Put a movable item (a gold coin or w/e) under an invisible GM and then move it and see what happens
 
Hello

So I tried to replace my map with a real tibia map but Im just getting a bunch of errors.
Some are unreadable and some are complaining about unreadable item ID's.

could someone help me find a working real map for this server?

Thanks a lot for any help
 
For those who wish a Znote AAC that are compatible with OTHire, I'm working on a version based on the latest version of it, but remembering, I've not tested yet, only did some modifications, may have some bugs.

Here's the link: Nottinghster/ZnoteAAC
will be testing it in few mins, i'll let you know whats going on with it =)
 
u should ask the creator of the otx maybe he know by the way as i know nobody from othire users did post the solution for othire itself
Mattyx has no idea :(
An user toldme that its related to stacktile but nothing more
I have stacktile.definied but not a code declared like dorelocate etc
 
@Peonso

I've made a pull request with GUILD WAR, 24 days ago...
I think this is a great feature for the people who want a old school engine, but with new features.

I need you to approve that, and then I'll implement CAST SYSTEM !!!
 
Also I've added compatibility with OTHire in the official repo of Znote AAC, for you, guys!

Capturar.png


SO PLEASE, TEST IT !!!

Znote/ZnoteAAC
 
Why is this not working for changing residence? wtf lol

Lua:
function onStepIn(cid, item, position, fromPosition)

local pos = {x = 32369, y = 32241, z = 7}

    if isPlayer(cid) == 1 then
        doTeleportThing(cid, pos)
        doPlayerSetTown(cid, 3)
        doSendMagicEffect(getCreaturePosition(cid), 12)
    end
end

function onAddItem(moveitem, tileitem, position)
    local pos = {x = 32369, y = 32242, z = 6}
    doTeleportThing(moveitem.uid, pos)
        doSendMagicEffect(pos, 13)
end
 
Why is this not working for changing residence? wtf lol

Lua:
function onStepIn(cid, item, position, fromPosition)

local pos = {x = 32369, y = 32241, z = 7}

    if isPlayer(cid) == 1 then
        doTeleportThing(cid, pos)
        doPlayerSetTown(cid, 3)
        doSendMagicEffect(getCreaturePosition(cid), 12)
    end
end

function onAddItem(moveitem, tileitem, position)
    local pos = {x = 32369, y = 32242, z = 6}
    doTeleportThing(moveitem.uid, pos)
        doSendMagicEffect(pos, 13)
end

Remove "== 1"
 
Why doesn't it work to rope creatures (Monsters nor Players)?

Also, why doesn't UH trap work?


Thought this was default on othire?
 
--should players be able to rope creatures (like at older versions of tibia)?
can_rope_creatures = true

not working?
I still cannot rope creatures? lol
 
Edit: Also, why does charges not show on runes?

Example:

Lua:
    <item id="2263" article="an" name="sudden death rune">
        <attribute key="runeSpellName" value="adori vita vis"/>
        <attribute key="weight" value="120"/>
        <attribute key="charges" value="1"/>
    </item>


22:46 You see an sudden death rune.
It weighs 1.20 oz.
ID: 2263
Position: [33213, 31890, 7]
 
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