Me and my brother are developing a new 2D hardcore/rpg sandbox mmorpg with lots of freedom and player interaction. And by sandbox i mean truly sandbox, dynamic world, destruction, where player actions affect others, etc.
Just some examples:
Default tibia rope; You use it and thats all.
Our Rope; Player actually climb the rope and it takes few seconds, meanwhile another player can cut it and you will fall and take damage. Why? Because in a sandbox you should be able to do anything
It can also break if you carrying lot of weight.
Players can build towns, add citizens (players) grow and increase city level, election system with votes to decide whos the city major,taxes,declare war to other player citys. Siege, build walls, destroy them. Etc.
True socketing system, diablo 2 like. Remember the rune words? Where the gem order matters. Not like these "imbuing" system that you can see on many ots.
House renting, huge castles. Farmable crops. Cooking, dynamic mining, Roles such as "vagabond," "king assasin", each role has different game mechanics and bonuses.
And this is not even the 1% of what we have, its time to bring something new and ambitious
All these system are already done and tested, Need adapt most of them to give it all a tibiaish feeling
. Currently We are mapping and importing every sprite to the client. Using custom engine in C#