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Nostalrius 7.7

So formulas in sources you've released are wrong?

No! They are the latest, compare to RealOTS Sources using IDA Pro (find a cracked version with the pseudo code generator, at least version 6.6+ required, might also have to work a bit on the ASM code to output good pseudo code), it's the last sources, which were tested carefully based on multiple Tibia Cams, and it's accurate (unlike most public code out there).
 
Hello, community.

I'm releasing here my clone of RealOTS 7.7, it's based on TFS 1.2 and comes with everything needed to setup a true 7.7 clone, including formulas and monsters behavior, this server has been running a few times, and since I don't have purpose with it anymore, and my friends agreed with me on releasing it, well, here it is.

Please, make sure to report any issue I might have done during the upload.

TwistedScorpio/Nostalrius (https://github.com/TwistedScorpio/Nostalrius)

Here are also the sources of the other RealOTS Testing Project I made here in the discussion board:
Mega.nz

In a few moments I will be uploading the map editor required.
and for free !??! thanks you a lot
 
Not sure what's going on here, I have been playing Tibia all my life but I used to check this forum from time to time till now so I don't know much about the relationships or stories behind Otland but I hope everything falls where it has to fall.

If all this is true I'm just wondering if there will be another server you will team up with, It would be nice to play in a server with a staff who handle his files thoroughly.
 
Not sure what's going on here, I have been playing Tibia all my life but I used to check this forum from time to time till now so I don't know much about the relationships or stories behind Otland but I hope everything falls where it has to fall.

If all this is true I'm just wondering if there will be another server you will team up with, It would be nice to play in a server with a staff who handle his files thoroughly.

I'm the personal programmer of www.nostalrius.com.br, although I'm not the owner or hoster, I'm not really down to hosting Tibia servers, it's a good server that is based entirely on this pack, in case you'd like something to play, although it's 7.4 not 7.7 :oops:
 
Hello, community.

I'm releasing here my clone of RealOTS 7.7, it's based on TFS 1.2 and comes with everything needed to setup a true 7.7 clone, including formulas and monsters behavior, this server has been running a few times, and since I don't have purpose with it anymore, and my friends agreed with me on releasing it, well, here it is.

Please, make sure to report any issue I might have done during the upload.

TwistedScorpio/Nostalrius (https://github.com/TwistedScorpio/Nostalrius)

Here are also the sources of the other RealOTS Testing Project I made here in the discussion board:
Mega.nz

In a few moments I will be uploading the map editor required.
what the differences or main differences between the sources posted in github and the sources released in mega , man?
 
what the differences or main differences between the sources posted in github and the sources released in mega , man?

The sources in mega is the recreation project published here in the discussion board that allows you to login with realots files to the game server
 
When he was running the server, he wasn't running damage/spell/monsters formulas.
So formulas in sources you've released are wrong?
No! They are the latest, compare to RealOTS Sources using IDA Pro (find a cracked version with the pseudo code generator, at least version 6.6+ required, might also have to work a bit on the ASM code to output good pseudo code), it's the last sources, which were tested carefully based on multiple Tibia Cams, and it's accurate (unlike most public code out there).

The files he showed me had formulas with the same exact error. You can check this TwistedScorpio/Nostalrius (https://github.com/TwistedScorpio/Nostalrius/blob/master/data/spells/scripts/runes/ultimate%20healing.lua#L9-L16) you won't see any cam file anywhere with UH healing less than 250, still, if a level 25, ml 4 uses UH with this formula he will be healed for 155 health points. You can recheck your pseudo decompiled code, and you will see that if (3*maglevel+2*level) < 100, it's considered 100, and that's not for UH only.
 
The files he showed me had formulas with the same exact error. You can check this TwistedScorpio/Nostalrius (https://github.com/TwistedScorpio/Nostalrius/blob/master/data/spells/scripts/runes/ultimate%20healing.lua#L9-L16) you won't see any cam file anywhere with UH healing less than 250, still, if a level 25, ml 4 uses UH with this formula he will be healed for 155 health points. You can recheck your pseudo decompiled code, and you will see that if (3*maglevel+2*level) < 100, it's considered 100, and that's not for UH only.

Hey, sorry for the delay.

It's not because of the formula, as you say, the reason is somewhere else in the CIP code, and it's inside the computeDamage function, it seems I didn't upload the last spells, after checking for it (they are on a separate bitbucket branch, and they weren't tested -lua syntax wise-), thank you for saying the "< 100" because I remember about this piece of code from spell flags, and I checked the link and it wasn't there, whops.

You can now pull the changes, from the github, and let me explain here what Peonso is trying to say;

On CipSoft Pseudo Code related to *computeDamage* looks like this:
1547702155697.png

The Flags & 4 part is only used on heal friend and mass healing, however, the Flags & 8 check does happen on healing spells and runes (excluding heal friend and mass healing).

Example of 3 spells initialization (3 of them has Flags 8, meaning that the above would not allow a value lesser than 100 as Peonso said.
1547703026221.png
 
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@Ezzz
What are special places on the map? For example at the ship - and how to remove that "special" on the tiles?
 
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@Ezzz
What are special places on the map? For example at the ship - and how to remove that "special" on the tiles?

The special flag is just Refresh tiles, I don't recall if the updated map editor supports the refresh tool (which should be at the terrain doodad), the refresh tiles has no function since this functionality was removed at a later version, the same thing with procedural refresh of "sectors" (32x32) tile areas.
 
The special flag is just Refresh tiles, I don't recall if the updated map editor supports the refresh tool (which should be at the terrain doodad), the refresh tiles has no function since this functionality was removed at a later version, the same thing with procedural refresh of "sectors" (32x32) tile areas.

There is no option in RME to remove special flags from the tiles but it doesnt matter, right? Refresh tile areas are disabled and do not work?
 
There is no option in RME to remove special flags from the tiles but it doesnt matter, right? Refresh tile areas are disabled and do not work?

1547707726560.png
There is an option for refresh tile areas (although the icon is set to PZ). It has no functionality at all server side, maybe in the future if I re-implement the procedural 32x32 refresh of tiles.

@CipsoftStinks you really don't need an item editor for such a basic structure, although I had made one, no idea where did I left the sources.
 
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