• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[Discussion/Survey] What do you look for in servers? What makes you stay?

zbizu

Legendary OT User
Joined
Nov 22, 2010
Messages
3,323
Solutions
26
Reaction score
2,690
Location
Poland
Greetings OT developers and players!

After a long period of inactivity I'm really curious what has changed in the OT scene.
To be honest I thought that opentibia would be dead by now, but it seems to be in a pretty stable state judging by otservlist charts.

Since I haven't played for years and never really understood players, I have some questions:

  • What do people look for in real maps? Is it the story, the map they have bot scripts for or the pvp?
  • Are there still manual players or just bots only?
  • Do wars take a big part in server life or are just something optional?
  • How important is it to have microtransactions? I once ran a server without them and people flooded me with requests of it.
  • is an english server worth making when most of players are either BR or PL? Would a server in eg. portuguese be better?
  • 8.6 or other version? If 8.6, are there any stable and relatively fresh repos based on 1.x?
  • low rates or x999?
  • (question to Polish participants) Are there still any big Polish OT forums? TNP seems to be dead.
 
What do people look for in real maps? Is it the story, the map they have bot scripts for or the pvp?
I think it is the familiarity

Are there still manual players or just bots only?
50/50

Do wars take a big part in server life or are just something optional?
it depends on the server concept, but I think the majority still play for pvp instead of rpg

How important is it to have microtransactions? I once ran a server without them and people flooded me with requests of it.
it is okay

is an english server worth making when most of players are either BR or PL? Would a server in eg. portuguese be better?
english is fine (i'm BR myself), I think the most important thing is server host location

8.6 or other version? If 8.6, are there any stable and relatively fresh repos based on 1.x?
most of 8.6 servers, unless really really custom, are full of afk players, there is no one to talk, kinda like a ghost server. I enjoy 12.xx version but since there is no good repo for it, I'm stuck with 10.98 client with latest sprites (use this tool)

low rates or x999?
again depends on the server concept, if you are focusing on features go for low rates, if focusing war/pvp go for high rates, (or even high rate with custom things like the "baiak" servers)

glad to have you back <3
 
Greetings OT developers and players!

After a long period of inactivity I'm really curious what has changed in the OT scene.
To be honest I thought that opentibia would be dead by now, but it seems to be in a pretty stable state judging by otservlist charts.

Since I haven't played for years and never really understood players, I have some questions:

  • What do people look for in real maps? Is it the story, the map they have bot scripts for or the pvp?
  • Are there still manual players or just bots only?
  • Do wars take a big part in server life or are just something optional?
  • How important is it to have microtransactions? I once ran a server without them and people flooded me with requests of it.
  • is an english server worth making when most of players are either BR or PL? Would a server in eg. portuguese be better?
  • 8.6 or other version? If 8.6, are there any stable and relatively fresh repos based on 1.x?
  • low rates or x999?
  • (question to Polish participants) Are there still any big Polish OT forums? TNP seems to be dead.


People like the tibia global for being known.
I for example spent more than ten years playing global ... So when entering an OT, I know exactly what to do, where to go ... I don't have to spend my time exploring (although I am a mapper and I like to explore, I don't have more time for that)

Nowadays the "fashion" is to keep up with the global ... So, the dearest ones are the OTs that have everything updated according to the updates from CIPSOFT, but as the bot died on client 11+, a lot of people still prefer to play on client 10 (outdated)

The language is English because it is universal.

Nowadays there is TFS for you to follow if you want to make a very stable client 10 based custom OT.
And there is OTServBR -Global (from the OTServBR forum, I'll leave the links at the end of the post)
It's a DEVELOPMENT repository, still in testing and with lots of code in production, but if you know what to do, have knowledge and have the desire, it's a great 12x base to start your project without spending anything ( price is about 5k for a "regular" base, remembering that we don't mess with selling, I'm just quoting ...)
So it's very up to you. I suggest analyzing otlist.net to get a sense of how it is ...
Just another note, all servers that support 12x still have 10x support too (to keep bot-loving players)

fórum: OTServ Brasil - O seu Portal para o mundo OTServ! (https://forums.otserv.com.br/)
repository at github: opentibiabr/OTServBR-Global (https://github.com/opentibiabr/OTServBR-Global)


In README there is the download link for the executable and dlls in the appveyor, also for entry in the project discord.

Regards
 
  • What do people look for in real maps? Is it the story, the map they have bot scripts for or the pvp?
  • Are there still manual players or just bots only?
  • Do wars take a big part in server life or are just something optional?
  • How important is it to have microtransactions? I once ran a server without them and people flooded me with requests of it.
  • is an english server worth making when most of players are either BR or PL? Would a server in eg. portuguese be better?
  • 8.6 or other version? If 8.6, are there any stable and relatively fresh repos based on 1.x?
  • low rates or x999?
  • (question to Polish participants) Are there still any big Polish OT forums? TNP seems to be dead.
Welcome back ;)
  • I would love to know that too... I can just guess that there is some kind of sentiment and maybeits pvp friendly.
  • There are manual players.
  • Can't answer right now but from RA point of view wars are going to happen and solve some problems between players ;p
  • Don't sell ingame items like equipment and weapons, go for outfits, furniture, premium.
  • If we look again on RA (have in mind its Polish server), most players are from Poland>Brasil>USA/Sweden>Europe>Latin America/Russia.
  • LET 8.6 DIE, PLEASE. Whats the point of hosting server for bots.
  • Imo low rates.
  • We are going to re-launch tnp in December, maybe we will be able to establish some cooperation with otland, its time to end pointless "wars" between forums.
 
  • We are going to re-launch tnp in December, maybe we will be able to establish some cooperation with otland, its time to end pointless "wars" between forums.

I don't see it as a war. I just miss the community. It was way more active than native chatboard on otland and it had shoutbox.
 
I don't see it as a war. I just miss the community. It was way more active than native chatboard on otland and it had shoutbox.
I mean it was always like "do not talk about other forums or we gonna ban you". Its natural that users refer to other sites and maybe there is time now to develop some common projects =)
 
I don't usually play too many OTs nowadays. I'm so burnt out of the realmap or 7.4 craze that I had hoped would have died down by now, but nostalgia is one hell of a drug.

The main custom OTS are usually heavily pay-to-win (Archlight) or way too grindy for the average user (Realm of Chaos, Necronia). Not to mention, I still want it to feel like Tibia but just with a facelift.

Servers like Ascalon and DeathzOT are good examples of servers that I enjoyed, even if I eventually had issues with them. (Ascalon has a great start but quickly falls apart, DeathzOT is bot-central and the gear system turns me off) Still, they did a lot right.

I guess if I were to sum it up, I hope to eventually find an OT (or develop my own) that has:
  • Monsters that behave differently and offer a different perspective than the usual (Minotaurs charging, gouging players and causing bleed)
  • Vocations that differ besides stats (A class being able to dual wield, a class being able to summon pets that they can collect in the world, a class that brews powerful potions from creature products that cannot be bought from the store)
  • Spells that have meaningful uses outside of more damage (An invulnerability spell for certain boss mechanics, a spell that doubles all damage that a monster receives, a spell that silences monsters or players, a spell that converts 50% of your parties damage as a shield)
  • Equipment that can be altered and unique (A magic plate armor that converts some of the magic damage they receive into physical damage, that can also be stronger than other magic plate armors based on the monster that drops it, and how the player enhances it)
  • A map that has yet to be explored (None of this pasting together pieces of known maps to create a collage)
  • Quests that make sense but require some intuition and understanding of the lore/world (Solving a quest should feel rewarding and challenging, not so straightforward that everyone can solve it)

I'll continue checking in with this community until I hopefully find my white whale.
 
Monsters that behave differently and offer a different perspective than the usual
spiderOT has/had something like this, but I didn't play it much due to ping issues. I also didn't like how different gameplay felt compared to other otservers. Basically there was a quest for an item (called adblocker iirc), first room was stairs + monsters that pushed me away from them. I alt+f4'd and never returned again.

Vocations that differ besides stats (...)
Very cool concept, but I think that players dislike explorations. It also creates a lot of balance issues.

other things from this list:
From what I noticed, the players don't like exploring new content or mechanics anymore. Anything that puts them out of their gameplay comfort zone can be reason for them to quit. Pretty sad considering how much potential TFS gains with every release.
 
I think a core part of what interests me in any OT server is the way you acquire your items. Dungeons can be a fun way to get gear upgrades, but a lot of servers require teams for dungeons, which basically just throws a portion of the playerbase in a box if they don't make any friends or prefer to play solo. Upgrading items through means of collecting a certain amount of small items or combining the same kind of item into a more powerful one is also a cool experience, because I enjoy small grinds.

What would interest me the most is a system like Path of Exile's item system, where you have base types that can roll certain mods and an item level which limits the roll's values based on how high or low the item level is. It would be cool to see an OT with a system sort of like that but on a smaller scale where you have random items and ways to improve them, so not everybody is using the exact same equipment and there's ways of using what money you have to scale your character accordingly.

But I'm not really a player anymore, nor really an OT dev either (I'm too lazy to map myself nor want to hire a mapper), but that's just been my experience with what few servers I've played in the past few years.
 
@Delusion I think that randomizing stats is a bad thing that can lead to many frustrations. A more consistent system would be better.

I really like Diablo 2, Aion and Witcher 3 approach in this case - gear upgrade increasing item stats and extra stats acquired through putting enchants in item rune/gemstone slots.
 
@Delusion I think that randomizing stats is a bad thing that can lead to a lot of frustrations. A more consistent system would be better.

I really like Diablo 2, Aion and Witcher 3 approach in this case - gear upgrade increasing item stats and extra stats acquired through putting enchants in item rune/gemstone slots.
I think it'd work nicely on a much smaller scale like I said, obviously things with 5 completely random mods which can still row low-tier rolls is way too annoying. Maybe items have unchangable mods with 2 random mods rolled onto them added on top of that or something of that sort.
 
I don't usually play too many OTs nowadays. I'm so burnt out of the realmap or 7.4 craze that I had hoped would have died down by now, but nostalgia is one hell of a drug.

The main custom OTS are usually heavily pay-to-win (Archlight) or way too grindy for the average user (Realm of Chaos, Necronia). Not to mention, I still want it to feel like Tibia but just with a facelift.

Servers like Ascalon and DeathzOT are good examples of servers that I enjoyed, even if I eventually had issues with them. (Ascalon has a great start but quickly falls apart, DeathzOT is bot-central and the gear system turns me off) Still, they did a lot right.

I guess if I were to sum it up, I hope to eventually find an OT (or develop my own) that has:
  • Monsters that behave differently and offer a different perspective than the usual (Minotaurs charging, gouging players and causing bleed)
  • Vocations that differ besides stats (A class being able to dual wield, a class being able to summon pets that they can collect in the world, a class that brews powerful potions from creature products that cannot be bought from the store)
  • Spells that have meaningful uses outside of more damage (An invulnerability spell for certain boss mechanics, a spell that doubles all damage that a monster receives, a spell that silences monsters or players, a spell that converts 50% of your parties damage as a shield)
  • Equipment that can be altered and unique (A magic plate armor that converts some of the magic damage they receive into physical damage, that can also be stronger than other magic plate armors based on the monster that drops it, and how the player enhances it)
  • A map that has yet to be explored (None of this pasting together pieces of known maps to create a collage)
  • Quests that make sense but require some intuition and understanding of the lore/world (Solving a quest should feel rewarding and challenging, not so straightforward that everyone can solve it)

I'll continue checking in with this community until I hopefully find my white whale.
Come to adream.wtf, tomorrow will be a server restart. Lots of aspects you are demanding are there.
 
I don't think so. 🤔
Well, monsters can make critical hits, can become elite so they get stronger and drops better loot. Vocations are a bit customized, there's a new vocation. Custom spells with magic protection shield for party members. Weapons can be enchanted in the blacksmith. Rare and epic items can be drop. Special properties on items like magic power, magic protection, luck, critical hit chance, etc. It has a big and original map to explore, not copy paste from nowhere. And finally it has many challenging quests no so trivial as go, kill and open chests, with puzzles, levers, etc. So yes, I thing adream meets some of your demands. You can see it's presentation here: [USA][CUSTOM 7.6] ALESSYAS DREAM - START FRIDAY 18:30 (GMT+1) (https://otland.net/threads/usa-custom-7-6-alessyas-dream-start-friday-18-30-gmt-1.267320/)
 

His requirements is beyond what any server offers.

What he wants, is basically what I want:
- Complex mechanics that goes against the "usual" ideas of CIPSoft

Sample Mechanics:
  • Building a fire-camp using woods+torch (increases regen of HP+HP, regen stacking with food-regen mechanic)
  • Casting silence on Gaz'Haragoth (disables Haz'Haragoth's spell-casting for x-time), (But this is a BOSS!!, BOSSES SHOULD BE IMMUNE TO EVERYTHING :rolleyes: )
  • Stone-Strike mechanic - Turn a monster into stone forever, destroy it and gain 0 exp. If an ally monster casts stone-heal, it will come back to life)
  • A monster's cry is special, it attracts more monsters from the same race from X-sqm away, If the monster is at 10% HP, it increases the distance or how many monsters are coming to help kill the player(s)
  • Lay a TNT on the floor (Using a button will detonate it and explode AOE)
  • Digging to find rare items (if you dig 3 times, you can go underground, forcing your map to be customized by the player)
  • Lay 3 torches on a bridge, destroying it, any monster/player on it will be damaged/die depending on "fall-distance" and ground-fall or river-fall
  • Using wood to repair the bridge, granting you some reward.
  • Going behind a monster, doesn't alert the monster to "chase", granting you back-stab bonus damage
  • "Crawling" (new mechanic) on grass makes you hide from players/monsters 4 squares away. Questing mechanics will make it harder to crawl.
  • Smoke grenade/fog/tree disables you from seeing what's beyond. Watch out in PVP, it could be a trap that someone is behind a tree!
  • Eiffel's example: transferring powers of armors/weapons to mix and stack powers on a particular item.
---- Powers from BoH to fire sword, increases atk-speed
---- Powers from magic plate armor to firesword, makes it shoot distance AND melee (mainly melee damage)
---- Powers from Inferno Wand to firesword, increases fire distance-only damage.
---- etc........ (ie simple mechanics/forging/etc...)

But nothing too complicated/time-consuming (ie repetitive-ness in a mechanic, unless you will be rewarded for wasting your time on something on top of what you are already gaining out of it )
Never make it a skill-over-time (ie training defense or magic level/woodcutting. "runescape-like"), maybe for few things, but not everything.
No, how about if you quickly wear a Mirror shield, it will reflect back magic damage by 50%. Quickly switch to your Reflex Shield to try and dodge the attack (if you don't like running from a battle).
Real-time mechanics that will give advantage even to a level 1 player against a level 200.
 
maps that make me stay: sadteam map, the one with karmia city, I loved that map with all my heart
 
Back
Top