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[8.0] - TFS 1.2

View attachment 41168
AFK system is not work. At fight .This two guys stay hire 30 min and nothing.
The one character is not online but i closed client and not logout him
sorry for english

What value did you put in this part in your config.lua?
Code:
kickIdlePlayerAfterMinutes = 15
 
yes i was this in config.lua
the value "kickIdlePlayerAfterMinutes = 15" working only if player is not fight action.
Working fine here, did you change something in sources?maybe some custom script ?1.png
 
the value "kickIdlePlayerAfterMinutes = 15" working only if player is not fight action.

sources im not do nothing. But custom script hmm.. im not sure.
Which one scrypt i have check?
Its hard to say, since i don't have access to your files.So i really don't know ,you should check the files you changed.
 
Working fine here, did you change something in sources?maybe some custom script ?View attachment 41193
question.. you try exit, close client without logout player and check how long stay character in the game??
because i have problem only on trainer room. My be training monk make bugs, im not sure
 
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question.. you try exit, close client without logout player and check how long stay character in the game??
because i have problem only on trainer room. My be training monk make bugs, im not sure
I already told you, "Non-logout zone in your map" that is the issue
 
1111111.PNG
hmm. 1. i close client without logout
2. log in and i see character make atack training monk but how??
oponent is not mark to atack but my character stil fight (black square not red)
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I already told you, "Non-logout zone in your map" that is the issue
1111111.PNG
ok and??
 
hmm. 1. i close client without logout
2. log in and i see character make atack training monk but how??
oponent is not mark to atack but my character stil fight (black square not red)
That's the correct behavior , since the characters don't stop attacking when you close the client.Do you still having the problem with anti idle?

I'm going to add this feature to stop attack at exit , just gimme some minuts =)
 
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That's the correct behavior , since the characters don't stop attacking when you close the client.Do you still having the problem with anti idle?

I'm going to add this feature to stop attack at exit , just gimme some minuts =)
ok thx :)
 
yea.. grand but i can not compiling engine sorry :(
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you can compiling exe?? please
I'm still doing some tests, in a moment I'll compile .
 
ok :) this project is the best i have keep work and finish hym on real server 8.0
now is done 75% and i stil working
 
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