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[7.1] Real Tibia Map as close as possible

@al222

Great job! Can you upload here your updated version of the map?.

You can be the master of the project now :)
 
You need better understanding of tibian refresh system here, cause it actually never was "daily" spawn.
There are tiles that are refreshable, and non-refreshable. Those refreshable tiles are refreshed on SS and several times during the day (depending on whether there are any players nearby). So it technically isn't "daily". Non-refreshable tiles are not refreshed at all, not even during SS. Those would only refresh when the new map was loaded (the so called "big map reset").
That being said, in pre-quest-system era, there were two types of quests: smaller, in which reward would respawn even a few times a day; and bigger, in which it would only respawn once every big map reset (usually once every few months).

(you can read the details about tibian refresh system here: Tibiantis (https://tibiantis.online/forum/viewtopic.php?id=83))

Thanks for the clarification. Great article! But I still think we need some shorthand for discussion purposes, since most people are probably not familiar with how the refresh system works. And I can't really think of a better word to explain a process that happens at least once, but up to several times a day.

Good work with the map btw, I've almost forgotten already how different OF looked before 7.2. :)

Thanks! I think it was much nicer before 7.2. But that's also when I spent the most time there, so I'm a bit biased. :)


Speaking of which... I'm pretty sure the second underground floor was implemented with 7.2 (the floor with the orc king, or whatever he's called). Does anyone remember this?

I'm also curious if there was as many ways down to the first underground floor. If you look at the 7.1 map, or the minimap of a 7.1 screenshot, you can only see one yellow dot per "tower" on the castle wall. But after 7.2, there was two; one up and one down. I'm wondering if there was only one way down before, the one by the entrance.
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@al222

Great job! Can you upload here your updated version of the map?.

You can be the master of the project now :)

Thanks!

I can absolutely do that, but as I mentioned before, I've converted it to Nostalrius some time ago and have been doing the changes in the converted version, so it won't be compatible with anything else.

I considered working with the non-converted version and converting for each update I make. But the problem is that all ramps, depot switches, teleports, pick spots, keys etc use different UIDs/AIDs etc. so I would have to make those changes every time I made a new conversion, which would be too time consuming.

But I also realise that keeping two versions up to date like we've been doing is not great either. It takes me more time to show you the changes I made, than to actually do them.

Any suggestions on how to proceed? I would consider switching to another distro and redoing all changes, but I honestly don't think there's a better option out there. Especially since I want to use the original client. Open to ideas..
 
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Thanks for the clarification. Great article! But I still think we need some shorthand for discussion purposes, since most people are probably not familiar with how the refresh system works. And I can't really think of a better word to explain a process that happens at least once, but up to several times a day.



Thanks! I think it was much nicer before 7.2. But that's also when I spent the most time there, so I'm a bit biased. :)


Speaking of which... I'm pretty sure the second underground floor was implemented with 7.2 (the floor with the orc king, or whatever he's called). Does anyone remember this?

I'm also curious if there was as many ways down to the first underground floor. If you look at the 7.1 map, or the minimap of a 7.1 screenshot, you can only see one yellow dot per "tower" on the castle wall. But after 7.2, there was two; one up and one down. I'm wondering if there was only one way down before, the one by the entrance.
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Thanks!

I can absolutely do that, but as I mentioned before, I've converted it to Nostalrius some time ago and have been doing the changes in the converted version, so it won't be compatible with anything else.

I considered working with the non-converted version and converting for each update I make. But the problem is that all ramps, depot switches, teleports, pick spots, keys etc use different UIDs/AIDs etc. so I would have to make those changes every time I made a new conversion, which would be too time consuming.

But I also realise that keeping two versions up to date like we've been doing is not great either. It takes me more time to show you the changes I made, than to actually do them.

Any suggestions on how to proceed? I would consider switching to another distro and redoing all changes, but I honestly don't think there's a better option out there. Especially since I want to use the original client. Open to ideas..

I've never heard of a distro called Nostalrius, is it 7.1? Or like most distros, 7.7?
 
you can use these ones but you need to work on them
more like easy
latest tfs downgraded (very good option if it was me i would use this)
and the nostalrius one wich uses almost all cipsoft files? or based on them
 
Big update;
->Fixed Orc Fortress according to al222 plus other changes to make the minimap alike
->made area south of Orc Fortress unreachable like the minimap
->Made pixel perfect bushes north of Orc Fortress, former Ghostlands and other areas around Carlin, Ab'Dendriel, minotaur tower, orc peninsula, elf island
->Enlarged venore bridge
->Bug fix: Removed valkyrie tower north of carlin extra layers
pxielperfect.png
 

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Nice work, will check it out!

->made area south of Orc Fortress unreachable like the minimap

Hate to be the bearer of bad news, but that area was very much reachable (edit: if this is what you're referring to):

unnamed (1).png

One can only really trust the mini map for tiles that are only of one kind of ground, e.g. only grass. Tiles that border between two kinds, e.g. water and grass, may be walkable but shown as water on the mini map.
 
Nice work, will check it out!



Hate to be the bearer of bad news, but that area was very much reachable (edit: if this is what you're referring to):

View attachment 47423

One can only really trust the mini map for tiles that are only of one kind of ground, e.g. only grass. Tiles that border between two kinds, e.g. water and grass, may be walkable but shown as water on the mini map.

Ok I managed to make the minimap exactly alike in that area without making it unreachable!

Do you have any good pixel map of 7.1 Rookgaard surface, without Rookgaard being written over it?
 

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Found a couple of small changes in Carlin. Smaller depot entrance and moved mailbox.

Screenshot 2020-07-13 at 15.48.46.png

lord xavy compi lady shira mean shira druid msx avelino asmodis carcharot moonmage omega demon...jpg

Also this floor was narrower:

Screenshot 2020-06-12 at 00.11.55.png

18700068_10207745052579012_1626723409059783516_n.jpg
 
Damn, I completely forgot about Carlin Depot being narrower

Carlin depot and temple house fixed!

@rookmap => the resolution is not good enough.
 

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I just updated Rook to match the minimap, places changed have a circle:

->Also removed ovens nears NPCs
->Replaced rope spot with ladder in Hyacinth house
->Added stones to make the mountains red in the minimap.rookg.png
 

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More Rook updates:

->Fixed mountain to the left of west bridge +1
->Fixed wolf mountain (again) from very old screenshot
->Pixel perfect area west of potion shop
->Added mountain zone +1 in the ramp next to the west bridge
->Changed roofs for premium shop and oracle
->Removed bridge from the 2 mountains next to the temple and ramp to the mountain south of temple
->Removed Dixi NPC
->Added 3 ovens to the mill

Thais update
->Fixed north east street inside the wall and removed 2 NPCs from the shop plus floor +1
->Changed white flower temple to former self, without second floor
->Change location of bear cave south of Thais
->Pixel perfect Cyclops Camp, Stalker Peninsula and white flower temple area

Femur Hills
->made jungle grass tower mountain smaller and added bushes to both areas of amazon and jungle grass towers

1594913011985.png
1594917666852.png
 

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Can someone please help me? I'm making my own Tibia server, and want to use this map. But everytime I try and open the server (using TheForgottenServer) and it keeps closing on me.
 
A tip is to use some Google tricks to find old pages. You can use search filters in Google search, like:
inurl: and site:

Like kay said, Photobuckets were very popular back then. But also angelfire and tripod.com
And if you search with quotes, you get more precise search results.

An example would be to find anything with name "tibia" on pages where "photobucket.com" appears.

"tibia" inurl:photobucket.com

Very few did however "tag" their pictures with "Tibia" specifically. Try world names, or names of characters. It can be old top players, or jsut any random.

Also, back then, the Tibia website allowed players to add their website to their character profile. I have found dozens of old pages by going through tibia.4players.de in the past and looking through online lists and checking their profiles for old websites. Also guild pages. There is plenty of old Tibia 2.0 to 7.5 footage out there just waiting to be discovered.

I'm also part (and one of the creators) of the largest old school Tibia Facebook group. I'd say 99% of all people in that group played Tibia in 1997-2002. Initially it was friends / invite only. But we have since opened up a bit more to the public.
It is called "Memory Lane". If you apply to that, I can accept your invitation. We have a few hundred members. Not so much photo sharing recently, but ask around. You will find many of Tibia's map creators and graphic artists there. All volunteers, none worked for CipSoft back then. In fact, CIP did not even exist back then. Most have many private albums and videos, dating back to 1997 even. That is very(!) rare stuff.

We created that group to keep in touch with friends and just chat. But you're all more than welcome to join and ask for some CAMs, videos, screenshots, etc. The founders of tibia.de is also in this group and they have the entire site backed up. It used to be a large .zip archive in the group with all files from tibia.de the day they shutdown, but it appears to be removed now. I'll ask them to upload that. It includes all forum posts, many of images too, etc.

are you still around? I would love to see the old tibia.de forums. did you talk to the owners about, what happened?
 
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