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A new era of 7.4

Uhm, the problem with 7.4 servers is kinda complex - there's just a few things that need to be highlighted.

Not a single one of them will ever be stable just because of the amount of available servers to play popping one after another - you failed on one and gave up - no worries, there's another one starting in a week so people will hop on that one!

Besides, there's two 7.4 servers that stood the test of time and can be called stable - Tibiantis and Medivia. There's no point in making lowrate "long term" "serious" servers anymore because nobody will want to play them, considering that both of the servers i mentioned before have established a community that will keep playing due to stability and good decisions of hosters (although medivia royally fucked up with their "mainland rework" and "sprite rework", however it's still very enjoyable to play there, and Tibiantis is literally a 7.4 replica with undiscovered custom stuff and new content coming) Making another lowrate won't make people leave their respective OT's because of sunken cost fallacy, even if you manage to make it just as good or even better than the original (although that by itself is very difficult and close to impossible for 99% of hosters), also the fact that they both satisfy the needs of players that are willing to play long term: you want nostalgia feeling as if you're 10-12 years old again? - you go and play Tibiantis. you want something fresh with nice sprites and a lot of exp spots available with a lot of content to fill your time playing? theres Medivia.

Another point, the "dedot mentality". A lot of hosters in past years are to blame for that. They all allowed to use MC's, causing the online count to be insane in numbers - 900-1000 players being the average, while the actual humans playing on the server was close to 200-250. Vanilla Tbia 7.4 map can barely hold more than 200 ACTUAL HUMANS. When the online count showed "1000 players" (due to MC's) and in reality there was 200-250 humans playing, it caused the "dedot mentality" - now you see 300 players online and you think the server is dead because theres probably maybe 40-50 humans playing at best. That's why Tibiantis is often called a "dedot", because it has 160 online at peak, but due to ruthless MC policy and frequent bans for botters/rulebreakers, 160 online means that almost every spawn in the game is taken.

Honestly, the longevity of servers problem could be easily solved if MC's and botters were banned on every server as ruthlessly as they are on Tibiantis. That'd make even midrate servers way more difficult to play, thus allowing them to be active for longer .

Another problem is that most of the owners are very unoriginal and cannot create captivating custom content that would allow you to spend countless hours playing on the server to keep progressing into doing something. I believe Medivia's faction system is a fantastic example, even though it sometimes can be cancer - it is supposed to be cancer for a reason, it wants you to spent time on playing the game doing other things than just flat out running in circles and shooting gfbs/sds on target. Other servers just try to copy 8.x content and add it into 7.4 but it backfires horribly - those monsters/exp spots are not balanced on 7.4, thus it ruins the economy and allows players to skip tedious parts of levelling rather quickly.

Invalid melee/dist damage formulas, invalid shielding/armor formulas, invalid paralyze formulas, invalid healing/spell damage formulas/invalid loot percentages all cause the same thing - inherent imbalance. This problem is very persistent as @Adposatnr said and it is very frequently ommited and neglected, however I don't know the reason why that is. Most of the servers released now are made from OTLand available datapacks - while those datapacks are not at fault by themselves, because the people who release them often say that they're bug-ridden and formulas are invalid, owners just dont care at all to have accurate formulas. This causes creation of retarded myths like "paladin minimum damage" and "knights need a melee boost" that owners blindly agree to and make paladins/knights overpowered for example by allowing every bolt to hit and deal damage, making shielding/armor useless so that wearing equipment and upgrading it feels pointless (when it fact upgrading equipment should feel impactful because every 1 point of armor should mitigate 1 point of physical damage incoming regardless of the source), invalid shielding formulas cause 2h weapons usage to be negligible, invalid paralyze formula makes druids useless because original 7.4 druid paralyze was so strong it could literally kill someone if you had a team behind you, like on the gyazo here:

Gyazo (https://gyazo.com/396ebf5624f9b0a6234ed0f063062ba9)

Invalid loot percentages causes monsters that should be profitable to be worse than monsters that shouldn't be with the correct loot formulas. Because of that, gfbing tombs at level 30 seems to be a good idea because v shield and boh from necromancer drop insanely often on those plug-n-play servers, while camping BK or going through the trouble of making lootbags from halberds or plate armors generally seems like a retarded idea, while it should be the opposite. It makes the gameplay faster for no reason, because tombs are just too good on those servers and theres no incentive to do anything else other than GFBing tombs to death.

Another point i wanted to bring up - owners are usually very lax when it comes to banning botters. Botters roam around free because no one keeps an eye on them, characters that are runemakers get banned while the main char does not etc. - it's causing more and more people to be more acceptant of botting, even if it's only runemakers because "everyone does it".

Yet another point I recalled from my memory - servers generally have trash lore, meaning that they don't have any. On Medivia/Tibiantis there's a background to what's happening on the server, why it's happening and what should be done - most of boss monsters on Medivia have their names derived from Tibian history or NPC's lore, quests have their background, there's books on those quests etc, gracefully adding more RPG taste for the server. Can't speak for Tibiantis because none of the presented lore has been proven useful to solving certain parts of the custom quests, although it has been stated that the lore is closely tied with the general game world. Most of the owners ignore the lore and add spawns/quests that have literally no coverage in the existing books/npcs in the game, thus making it feel out of place and people are unable to immerse themselves in the RPG content provided, sadly.

All the problems on 7.4 servers generally tend to stem from owner's lack of will to improve and pure laziness and greed, however players are to blame as well for supporting and nurturing these kinds of behaviours from owners.
I agree with you to some sense but to say that if I were to wish to start a lowrate it would instantly die is not a valid point to make. People like new fresh starts on something they Think will not go down as fast as the others servers do.
I am using hexedited sources from cip files which would make the damage pretty close to perfect.

Well I do not agree with you that you should use existing lores and stuff like that, why not come up with something yourself, to write 2-3 maybe even 4-5 books of lores in tibia for maybe lets say 3 quests that has something together would not be difficult and would also be more original, and to state what you said about exp and loot bags, boostin gold drop was never a problem and people would still do lootbags on some previous servers ive worked with which were lowrated. Everything is about the karisma and state of the owner.

Paralyze would be for sure as you showed on this gif - a strong rune for druids to use.

Botters - instant deletion even if its Toor himself or Punio the pvpgod?
 
I agree with you to some sense but to say that if I were to wish to start a lowrate it would instantly die is not a valid point to make. People like new fresh starts on something they Think will not go down as fast as the others servers do.
I am using hexedited sources from cip files which would make the damage pretty close to perfect.

Well I do not agree with you that you should use existing lores and stuff like that, why not come up with something yourself, to write 2-3 maybe even 4-5 books of lores in tibia for maybe lets say 3 quests that has something together would not be difficult and would also be more original, and to state what you said about exp and loot bags, boostin gold drop was never a problem and people would still do lootbags on some previous servers ive worked with which were lowrated. Everything is about the karisma and state of the owner.

Paralyze would be for sure as you showed on this gif - a strong rune for druids to use.

Botters - instant deletion even if its Toor himself or Punio the pvpgod?

I think if we are talking about some famous players, and they use bots they set wrong example to other players, and should be insta deleted right away. This would enforce trust of the community, as no1 is above the law. But server should make realistic chances for players to progress.
 
I like your arguments but still I Think it would be arrogant not to listen to a Community which uses alot of their free time on playing all kind of different servers and then ensamble all opinions and take out the great ones and make them even better, dont you think?
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You can flame me, you can insult me w.e I am so used with these internet warriors so it doesnt affect me in any harm - it's just funny to see how good people formulate everything wrong if you write something towards someone or something.
 
When you create a server, you the owner is the leader of that community;
Listen to opinions, but I would stand by post from @Discovery " 2 - Do something you like to play if you're a player."

(apply rules equally to all players)
 
Obviously I am the leader, the creator and even the god. But I am not running a dictatorship, everybody should state what they would Think is fun whether I take it on with me or I just enjoy your message is a different question.
 
To be honest I do not Think I will add anything from the higher clients to my future servers if they are on low client, tho I'd use okolnir as a good hunting place adding frost drakes to the game. That would be the only viable solution for me in my Eyes.
 
To be honest I do not Think I will add anything from the higher clients to my future servers if they are on low client, tho I'd use okolnir as a good hunting place adding frost drakes to the game. That would be the only viable solution for me in my Eyes.

I've done that on my server.

 

💕

source.gif
 
Uhm, the problem with 7.4 servers is kinda complex - there's just a few things that need to be highlighted.
It is not. How many times you can play the same server with the same content and with less or more bugs? Everybody who plays 7.4 know the game and whole content like the back of your hand. In my opinion people do not think realistically, on the one hand they want classic 7.4 rl map (but it gets boring rly fast, guys its almost 16 years after this update!) and on the other they want something new, but when devs try to do something new they get mad and leave.

Tibiantis is actually a great (solo) example of well done classic 7.4 that still runs and got stable player base. Others like Nostalrius and Medivia based on classic gameplay lost many people who didnt like changes but they are still doing very well. Any other servers fail pretty quickly.

To be honest I don't see any free space on "7.4 otservs market" and it makes no sense to open a new classic server.
 
It is not. How many times you can play the same server with the same content and with less or more bugs? Everybody who plays 7.4 know the game and whole content like the back of your hand. In my opinion people do not think realistically, on the one hand they want classic 7.4 rl map (but it gets boring rly fast, guys its almost 16 years after this update!) and on the other they want something new, but when devs try to do something new they get mad and leave.

Tibiantis is actually a great (solo) example of well done classic 7.4 that still runs and got stable player base. Others like Nostalrius and Medivia based on classic gameplay lost many people who didnt like changes but they are still doing very well. Any other servers fail pretty quickly.

To be honest I don't see any free space on "7.4 otservs market" and it makes no sense to open a new classic server.
There's likely space for custom 7.6 i guess.
 
There's space for Everything you just have to be effective in the way you advertise and make yourself trend and its a success - Everything in this new technology World works with the right requirements my friends. Never stop believeing inyourselfs
 
Just food for thoughts, since players are so lazy now, and have problems socially; how about team matchmaking.
in short client in-game team-making for quests / hunts and so on.

Lets say like a menu can be opened with 2 tabs (quests) || (teams)

in quest tab you can see quest list (available to that player and grayed out that are not lets say lvls etc), if you click on one you can create a new team or join existing quest teams/waiting players. When you create team you can enroll players waiting to do quest, or/and specify requirements like language levels, vocations etc.

When the roster is filled and all players do not have pz they can choose to be teleported to nearest city of the quest.

In teams tab you can see open/closed teams, and register a new team and your requirements and amount of players etc.
Lets say "Hydra Hunt"; "Druid Needed!" and so on...

This should help with initial player communication, and meeting of players.
 
Just food for thoughts, since players are so lazy now, and have problems socially; how about team matchmaking.
in short client in-game team-making for quests / hunts and so on.

Lets say like a menu can be opened with 2 tabs (quests) || (teams)

in quest tab you can see quest list (available to that player and grayed out that are not lets say lvls etc), if you click on one you can create a new team or join existing quest teams/waiting players. When you create team you can enroll players waiting to do quest, or/and specify requirements like language levels, vocations etc.

When the roster is filled and all players do not have pz they can choose to be teleported to nearest city of the quest.

In teams tab you can see open/closed teams, and register a new team and your requirements and amount of players etc.
Lets say "Hydra Hunt"; "Druid Needed!" and so on...

This should help with initial player communication, and meeting of players.
I belive retrocores/mastercores has this function. Not sure if it was by the players but it's a good thought.
 
Probably Cipsoft will introduce it in upcoming updates.
 
To be honest I do not Think I will add anything from the higher clients to my future servers if they are on low client, tho I'd use okolnir as a good hunting place adding frost drakes to the game. That would be the only viable solution for me in my Eyes.

yes and dont forget about poi dls they are must have on classic 7.4 map im not surprised u want to follow realesta/mastercores and u call ppl which complain/give negative but constructive critism as "virgins"


cant wait for ur igliczka perliczka for years

i dont know why people with no experience or knowledge keep making these threads and follow people like ruth/marcus why u dont make use of all those feedback they collected in last years? if its just ur "marketing" to get some attention before making ur own server realesta/mastercores-like then pls kys
 
As @Adposatnr said, if you're out here asking what you should do with all the information provided by the players on various OT threads, and if you're unaware of the current situation on the 7.X market there's one thing you shouldn't do:

You shouldn't be opening a server.
 
As @Adposatnr said, if you're out here asking what you should do with all the information provided by the players on various OT threads, and if you're unaware of the current situation on the 7.X market there's one thing you shouldn't do:

You shouldn't be opening a server.
ohh, afraid he's going to steal players from another ot?
One thing is tru, otservers no matter how sht they are - bring them on.
 
ohh, afraid he's going to steal players from another ot?
One thing is tru, otservers no matter how sht they are - bring them on.

Why would I be afraid about any of his projects when I know all of the servers this guy will make in the future will fail like every single one before just judging from his replies and ideas, he doesn't seem to realize what he needs to do and what kinds of servers we lack at the moment, if he is too lazy to figure it out by himself he will be lazy with his server too, and that will seal its fate.
 
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