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C++ Tfs 1.3 doCreatureSetNoMove is possible?

epaminombas

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Is there any way to prevent monsters and players from moving in TF 1.3? Can someone help me?
 
creature:setMovementBlocked(true) / creature:setMovementBlocked(false)

Btw, check your src folder and open the "luascript.cpp" file, you'll find all lua functions available for your server
 
creature:setMovementBlocked(true) / creature:setMovementBlocked(false)

Btw, check your src folder and open the "luascript.cpp" file, you'll find all lua functions available for your server
I already checked, it doesn't have it in my source, I have to add it... if someone can adapt it to tfs 1.2, I'd appreciate


it I made the tutorial from this link
I added it to the source and compiled it but it gave some errors
 
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