Hi
Today I release a simple !fly system
Note:
Theres a 10% chance that the wings will destroy.
The game will broadcast where the player used to fly. ( Can be removed ) if its annonying
The script has been tested on TFS 1.3!! Should work without any problem
@Snavy and @Pox thanks for help =D
Add the script to data/scripts/FileName
Today I release a simple !fly system
Note:
- You must add the actionID to ground for using !fly
- You need premium to use !fly ( You can remove it )
- You must be atleast level 100 to use !fly ( You can change the level requird as you want )
- You need atleast 2x wings to fly ( itemID: 11195 )
Theres a 10% chance that the wings will destroy.
The game will broadcast where the player used to fly. ( Can be removed ) if its annonying
Gyazo Screen Video
gyazo.com
The script has been tested on TFS 1.3!! Should work without any problem
@Snavy and @Pox thanks for help =D
Add the script to data/scripts/FileName
Lua:
local config = {
['temple'] = { pos = Position(1000,1000,7), text = "temple", effect = 1 },
['depo'] = { pos = Position(2000,2000,7), text = "depo", effect = 1 },
['monks'] = { pos = Position(1000,1000,7), text = "depo", effect = 1 }
}
local fly = TalkAction("!fly")
function fly.onSay(player, words, param)
local tile = player:getTile()
local ground = tile and tile:getGround()
if not ground or ground:getActionId() ~= 55555 then
player:sendCancelMessage("You cannot fly here.")
return false
end
local p = config[param:lower()]
if not p then
player:sendTextMessage(36, "Unknown destination")
return false
end
if not player:isPremium() then
player:sendCancelMessage("Sorry, you need to have a premium account.")
return false
end
if player:getLevel() < 100 then
player:sendCancelMessage("You must be atleast level 100 to use !fly.")
return false
end
if player:getItemCount(11195) < 2 then
player:sendCancelMessage("You need 2 wings to fly.")
return false
end
local chance = math.random(100)
if chance <= 10 then
player:removeItem(11195, 2)
end
player:say('Bye', TALKTYPE_MONSTER_SAY)
player:teleportTo(p.pos)
player:say('Welcome', TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(p.effect)
Game.broadcastMessage(''..player:getName()..' has fly to '..p.text..'', MESSAGE_EVENT_ADVANCE)
return false
end
fly:separator(" ")
fly:register()
Last edited: