• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[France] [7.4] Tibianus | The Enchanted REAL OTS | Starting 08.05, Saturday 20:00 CET

Server Website/AAC
https://tibianus.com
Server Address
login.tibianus.com
Server Port
7171
Client Protocol
7.4
Sure, I will make them not to disappear by default but by talkaction !vial. So, people who are interested in dropping the vials for convenience they can do this. I will not make disappearing as a default behavior because there is a 5gp value for it and they are also valuable to make belt addon and win a winning lottery ticket.


Sure, I made exori of 7.4 formula and lowered its mana to 150. Also, lowered the challenge spell to 30 mana. Furthermore, I did changes in the regeneration. I hope everything is now well-thought :)
Awesome!

Now lets just hope that people join in. Tibia Twitch streamers that played this server would have helped :D
 
In the 7.4 the exori depends only on the level- there is no damage bonus on magic level. The actual formula is:
(80 +/- 20) x (Level x 4/100) if level would be 60 then the damage would vary between 144 and 240.

After 7.6 update the berserk spell was changed (it is not 8.0+ Tibia anyways). And the formula is (based on 7.72 files):
Lua:
function onGetFormulaValues(player, skill, attack, fightMode)
    local base = 80
    local variation = 20
    local formula = 3 * player:getMagicLevel() + (2 * player:getLevel())
    local damage = formula * base / 100
    damage = damage * attack / 25
    return -damage - variation, -damage + variation
end
So, the damage of a knight with ml 5 and lvl 60 and ice rapier would be between 412 & 452 or with giant sword would be between 178 & 218.

7.4 and 7.7 exori are one and the same. It wasn't changed nor did it involve weapon until 8.1.
 
Since we can't use Tibia client (which was customizable), are there any changes to OTclient? The default OTclient looks kinda ugly. An alternate "skin" would be nice. Something like "dark mode"
 
7.4 and 7.7 exori are one and the same. It wasn't changed nor did it involve weapon until 8.1.
You made me to double check the 7.7 cipsoft files and yes I do see that exori from 7.4 and 7.7 are the same exori. Thank you for your valuable input for the discussion :) Cheers mate.

Since we can't use Tibia client (which was customizable), are there any changes to OTclient? The default OTclient looks kinda ugly. An alternate "skin" would be nice. Something like "dark mode"
We are using the "retro" skin which really looks similar to the original client. You can see the picture of the client in the downloads page: https://tibianus.com/downloads.php - is this really the ugly one you are referring to? I think it is fine :D Also, the main reason why custom OTC is because I have built custom anti-bot protection- which is not a simple RSA change or something but a complex set of logic. It would be difficult to find out what you need to have to make you login to the server with any other client.
 
We are using the "retro" skin which really looks similar to the original client. You can see the picture of the client in the downloads page: Tibianus (https://tibianus.com/downloads.php) - is this really the ugly one you are referring to?
Yea I'm talking about that one, it's looks awful imo. Dark mode is better, easier on the eyes and just looks better. Something like this, which was a fairly popular custom skin for Tibia.pic 1620253199494.png
 
@coma Now I see what you mean :) However, sadly I won't be supporting any other client layouts except that retro for windows users and the one for the mobile users. I hope majority of people won't have such need of supporting several layouts. But I will see maybe I can do something about it in the future :)
 
Why is skill rate so low relative to exp rate?

The in-game physical damage calculator has some strange results. Using !physicaldamage dragon, 80, Paladin, crossbow, bolt 1620394740624.png1620394876506.png
37 hits? That's certainly not accurate, why does the calculator output so many 0 hits?
 
Last edited:
Why is skill rate so low relative to exp rate?

The in-game physical damage calculator has some strange results. Using !physicaldamage dragon, 80, Paladin, crossbow, bolt View attachment 58431View attachment 58434
37 hits? That's certainly not accurate, why does the calculator output so many 0 hits?

I am happy that you are playing with the calculator. And I think that I am screwed in this situation. The 100 hits damage simulator is made on c++ rand() method. And when the simulator plays the damage it executes 100 times rand() method in the very close to the same time. That is why my rand() method is not accurate to be random. The randomness is actually very poor because of that. That is why we see for example 5 times damage: 0 hits in the same time. The actual hitchance percentage for crossbows and bows are 90% and 75% for throwable distance weapons. But the poor randomness of rand() method is making a huge hitchance drop in case of miss. Since I am lost in how to solve that. I am dropping the functionality of the damage simulator. Besides of that, it shows absolutely correct formulas of min, max damage and other values.
 
I am happy that you are playing with the calculator. And I think that I am screwed in this situation. The 100 hits damage simulator is made on c++ rand() method. And when the simulator plays the damage it executes 100 times rand() method in the very close to the same time. That is why my rand() method is not accurate to be random. The randomness is actually very poor because of that. That is why we see for example 5 times damage: 0 hits in the same time. The actual hitchance percentage for crossbows and bows are 90% and 75% for throwable distance weapons. But the poor randomness of rand() method is making a huge hitchance drop in case of miss. Since I am lost in how to solve that. I am dropping the functionality of the damage simulator. Besides of that, it shows absolutely correct formulas of min, max damage and other values.
It shouldn't matter how many times per second it executes the rand() function, unless you reset the seed every time or so. Or maybe not set a seed at all.
Care to show a code snippet of how you're doing it?
 
Last edited:
@Alpha thank you for your kind help- you made me to investigate the issue I was having more deeply! It appears that I was interpreting incorrectly about the poor randomness of rand() method!

It appears that I was calculating monster defense on the ranged attack! However, when you are making distance attack the defense does not calculate to the damage reduction while the defense plays to the game for only the melee attacks! However armor reduction counts for both range and close attack methods.

@poopfeast I have fixed the issue, that calculator is simulating distance attack properly now! Here is the correct simulation for dragon with the same params: !physicaldamage dragon, 80, Paladin, crossbow, bolt

Vocation: Paladin
Skill Name: Distance Fighting, Skill Value: 80
Weapon: crossbow (atk: 30)
Creature: dragon (arm: 25, def: 38, skill: 55)

Offensive Fighting Damage
Min: 0, Max: -149

Balanced Fighting Damage
Min: 0, Max: -122

Defensive Fighting Damage
Min: 0, Max: -69

First 100 Hits Damage Simulator in Offensive Fighting
Hit: 1, Damage: -71
Hit: 2, Damage: 0
Hit: 3, Damage: -54
Hit: 4, Damage: -62
Hit: 5, Damage: -41
Hit: 6, Damage: 0
Hit: 7, Damage: -79
Hit: 8, Damage: 0
Hit: 9, Damage: 0
Hit: 10, Damage: 0
Hit: 11, Damage: 0
Hit: 12, Damage: -36
Hit: 13, Damage: -32
Hit: 14, Damage: -41
Hit: 15, Damage: -87
Hit: 16, Damage: -82
Hit: 17, Damage: -10
Hit: 18, Damage: -102
Hit: 19, Damage: -107
Hit: 20, Damage: -40
Hit: 21, Damage: -91
Hit: 22, Damage: 0
Hit: 23, Damage: -33
Hit: 24, Damage: -64
Hit: 25, Damage: -33
Hit: 26, Damage: -85
Hit: 27, Damage: -59
Hit: 28, Damage: -81
Hit: 29, Damage: -8
Hit: 30, Damage: -95
Hit: 31, Damage: -106
Hit: 32, Damage: -64
Hit: 33, Damage: -41
Hit: 34, Damage: -40
Hit: 35, Damage: -51
Hit: 36, Damage: -87
Hit: 37, Damage: -118
Hit: 38, Damage: -66
Hit: 39, Damage: -130
Hit: 40, Damage: -47
Hit: 41, Damage: -102
Hit: 42, Damage: -125
Hit: 43, Damage: -108
Hit: 44, Damage: -17
Hit: 45, Damage: -59
Hit: 46, Damage: -68
Hit: 47, Damage: -35
Hit: 48, Damage: -10
Hit: 49, Damage: 0
Hit: 50, Damage: -16
Hit: 51, Damage: -85
Hit: 52, Damage: -58
Hit: 53, Damage: -54
Hit: 54, Damage: -75
Hit: 55, Damage: -68
Hit: 56, Damage: -94
Hit: 57, Damage: 0
Hit: 58, Damage: -33
Hit: 59, Damage: -38
Hit: 60, Damage: -52
Hit: 61, Damage: -108
Hit: 62, Damage: -31
Hit: 63, Damage: -76
Hit: 64, Damage: -91
Hit: 65, Damage: -66
Hit: 66, Damage: -113
Hit: 67, Damage: -88
Hit: 68, Damage: -50
Hit: 69, Damage: -73
Hit: 70, Damage: -51
Hit: 71, Damage: -50
Hit: 72, Damage: -76
Hit: 73, Damage: -104
Hit: 74, Damage: -26
Hit: 75, Damage: -105
Hit: 76, Damage: -81
Hit: 77, Damage: -38
Hit: 78, Damage: -56
Hit: 79, Damage: -100
Hit: 80, Damage: -74
Hit: 81, Damage: -19
Hit: 82, Damage: -98
Hit: 83, Damage: 0
Hit: 84, Damage: -87
Hit: 85, Damage: -99
Hit: 86, Damage: -24
Hit: 87, Damage: -91
Hit: 88, Damage: -44
Hit: 89, Damage: -47
Hit: 90, Damage: -27
Hit: 91, Damage: -57
Hit: 92, Damage: -30
Hit: 93, Damage: 0
Hit: 94, Damage: -70
Hit: 95, Damage: -135
Hit: 96, Damage: 0
Hit: 97, Damage: -29
Hit: 98, Damage: -31
Hit: 99, Damage: -65
Hit: 100, Damage: -97

It would take you approximately 24 hits to slain dragon.

Thank you guys for the support <3
 
The start is so close guys! I am happy to announce that the client is available to download in the downloads page! Can't wait till I open the server!
Download link - Tibianus Downloads
uzWsaO5.png
 
@Alpha thank you for your kind help- you made me to investigate the issue I was having more deeply! It appears that I was interpreting incorrectly about the poor randomness of rand() method!

It is poor in a cryptographic sense, but for a mere game it's perfectly fine. Even if players got to know the seed (which they don't) and therefore the whole sequence - the server calls rand() so often that it would be unrealistic for them to predict anything. Moreover linux rand() was used by cipsoft in tibia engine. :)
Good luck with your project.
 
Players are saved only on logout. There is no server save every x minutes or so. That is why website does not refresh actual player info which is in game only and not stored in database yet. Also, there is quite big website cache for the players table- but players_online no cache. That is why the number of online is correct but character data outdated. However I see that there are quite many chars who do rune making and training.
 
i think that it was very lame that you advertised it as 7.4 but in reality its 7.92 and even borders and a lot of sprites are from newer version (grounds etc) the main reason players are appealed to 7.4 version is the graphics

OK OK hour ago 60 online right now
250 something is happening.
must be some coordinated proffesional runemaking farm (because auto-reconnect is enabled by default so makes no sense that they login 1 hour after unless client crashed?)
Michael Scott Reaction GIF


XDDDDD.PNG
 
Last edited:
Server is ok, but dude look ur shop.. those prices. Really wtf. Way to expensive your server is just a damn milk cow, or you trying to..
And indeed, im out you advertising as 7.4, but it's just not 7.4. Maybe mana rates, but look and feel is 7.92 (Rods/wands, graphs, ur client features are even got tibia 9.X/10.X features), this way you won't bind the 7.72 community to your server.

And the paralyz of monsters is really intense strong, way stronger than it should be.

Players are dropping, server will be death in 1/2 days.
 
Last edited:
I'm out also. Way too many little things that add up to make the server not worth playing. It's good you tried, but you need to take things that work from all the best servers rather than trying to make yours unique and failing.
 
Players are dropping, server will be death in 1/2 days.


What players are we talking about? He is stuck around 2 years ago with spoofing his character list, there s maybe 10-15 people online max. Check the online counter xD all 12-20 lvls, !online is disabled to not be able to see where characters are, propably on GM island or something like this
Also server is standing for 2 days and you can get into highscores playing for 4 hours so


ALL servers that this hoster made, are legit spoofs only to make people buy things from his store, every edition was dead after 1 day, i remember killing all top players on last edition because he couldnt change frag bug and it took him 3 days xD also hscores on last edition were cavebots on trolls,wasps and top lvl was his friend so i got banned for killing him because that was the time he realised frag system is bugged

And the winning event is
Talking on last edition that 3 twitch streamers are interested to play on his server
When you opened these 3 accounts on twitch, they were brand new accounts that didn't have anything set and never went online xd
 
Last edited by a moderator:
Back
Top