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[Poland] [7.72] Torena [1st May, 18:00 CEST]

Server Website/AAC
https://torena.rookgaard.pl
Server Address
torena.rookgaard.pl
Server Port
7171
Client Protocol
7.72

kor

PHP ziom
Premium User
Joined
Jul 12, 2008
Messages
252
Solutions
13
Reaction score
410
Location
Bialystok, Poland
GitHub
rookgaard
YouTube
Rookgaard
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Hello.

At the request of the players from the first edition of Torena in 2019, which I had the pleasure to work on, I am launching its second edition.

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Server Website/AAC: Torena <<Create your account now!>>
Server Address: torena.rookgaard.pl
Hosted in Poland with BR proxy (Sao Paulo)
Server port: 7171
Client protocol: 7.72
START DATE: May 1, 2021
Server exp: 2x


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Wanting to be different from typical Rookgaard servers, we decided to introduce spells for use. They will be available in the form of prescriptions, which should then be exchanged for the spell that interests us. We will collect the same prescriptions by completing quests. There are currently four basic prescriptions on Torena plus three after choosing the path of development.

Prescriptions List:
Light Recipe
Greater Light Recipe
Light Healing Recipe
Antidote Recipe
+ three more

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As everyone knows, here at Rookgaard is no vocation. To diversify the gameplay, we decided to introduce two new cities, and two new development paths.
The first city is Dwarven City, where we will develop melee skills (club, axe, sword), and also get the opportunity to get Berserk Recipe (exori spell).
The second city is Elven City, which is responsible for the development of distance skills, besides we have the opportunity to get Poisoned Arrow Recipe and Fire Arrow Recipe (spells for making arrows).


Important! By choosing one of the development paths we will not be able to use the second option! That is why it is worth considering how we want to develop our character.

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Last edited:
Non pvp

SERVER HAS BEEN LAUNCHED!

EVERYONE WELCOME!

www.torena.rookgaard.pl


We have:
  • extended login session on Torena website, now it should keep user logged for longer period
  • added NPC Jesse in Rookgaard "depo" - banker, but with just ability to change gold + fixed issues with Discord <-> server communication
  • changed Ancient Mummy behaviour, so it will follow player now during fith instead of keeping distance
  • added possibility to sell Studded Armor and Copper Shield at NPC Gorian in Dwarven City
  • fixed some NPC bugs
  • added new boss raid
  • added Larvas, Scarab and Dworc Voodoomaster.
  • boosted weapons from rewards of Annihilator (50+ lvl, that one in the former Captain Igluess Treasure Quest)
  • set maximum skill level "progress" for meele weapons (Dwarves) to 25 and distance (Elves) to 26, so player having 25, 26, 27, 28 etc skill will still gain its advantages while progress bar will raise as on 25/26 value
  • added three more mysteries
  • added ability to sell battle shield, steel shield and chain legs for NPC Gorian (Dwarf City) and NPC Lindria (Elf City)
  • changed rewards for minotaur mage task and fire devils task
  • disabled (for now) the use of wands and rods - their "true" ability may appear in the future
  • addded 1% chance for "critial" (double) damage for Dwarves and Elves in combat

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  • changed default download client on website to OTClient
  • promoted player Dejmon to the tutor role.





- We have:
  • changed critical damage mechanism - instead of 1% for double damage, it will have 1% chance for additional damage using formula "player_level*1,5" (for level 30 and below) or "player_level" (for above 30)
  • lowered damage for Smugglers in hidden location and added 10% chance for Daramian Axe
  • fixed reported on ctrl+z map bugs (unpassable or weird tiles) and NPC responses
  • turned off double exp event

https://discord.com/invite/gcP9tB5DGS
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We have:
  • added Bonebeast spawn and task for them
  • fixed Apprentice Sheng corpse
  • increased Dwarven Legs armor from 4 to 5
  • added remembering the current direction of the player's view after logging out
  • fixed NPC Blind Orc messages
  • added NPC Salim Uwe south of temple whose offer are rings and amulets
  • added distance ring which works similar to axe/sword/club rings
  • fixed map bugs reported on CTRL+Z



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- We have:
  • weakened bonebeast melee attack
  • lowered distance bonus for distance ring from +4 to +2
  • fixed Amulet of Loss
  • added NPC Braern as second NPC task
  • added Shared Experience option activated/deactivated with !shared command (the colors of the skulls indicate the current shared exp status)

Also from today until server save at Monday, July 19 experience is 5x instead of 2x and skill rate 4x instead of 3x.

Happy hunting :)


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A lever, here? I wonder what secrets it reveals!dzwignia.jpg
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Revenge from beyond the grave!

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Cryptocurrency mining!
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Pharaoh chambers.
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Undead servants.
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Secret buried deep underground city tunnels.

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Spoiler allert!
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- We have:
  • added bonebeast task to website statistics page
  • started to recognize Enable/Disable Shared Experience option for party leaders inside OTClient v8
  • added option to pick a task from NPC Braern and simplified dialogs for King Kernaut regarding tasks (no need to report finished task anymore)
  • removed 20 level limit for house scroll bought from Seymour or looted from boss
  • pinned task list on main Discord channel for both NPC
  • added quest for trap and Levitate Book which can be traded for spell
  • reduced amount of needed players to Annihilator Quest from 4 to 3
  • expanded map with new "hot" spawns
  • adjusted mummy loot drop chance
  • changed parameters of Annihilator weapons
  • fixed reported map bugs
  • fixed using fluid containers on various items
  • fixed key behaviour on another type of doors
  • changed critical damage chance (1 fist skill point == 0.1%, so 10 fist == 1.0%, 15 fist == 1.5%, 20 fist == 2.0% etc)
  • changed corpse ownership to 30 seconds
  • changed helmet in bonebeast task from iron helmet to devil helmet (and modified pinned message)
  • lowered trap damage from 15-30 to 3-12 damage range and added 1 second exhaust
  • added The Chambers Of The Five Mages Quest (Torena version of Pits of Inferno Quest)
  • adjusted lizards loot
  • fixed Discord -> server and server -> Discord mentioning mechanism
  • added Forest Spear available to buy and repair at NPC Obi store
  • released new client which have built-in updater which we will use to release new outfits and items (players with older client will see Citizen outfit instead / sword item as graphic to avoid client debug, but will be able to wear them anyway)
  • added Android client to connect our server available to download at website (as I'm not registered Android developer at Google Store and app is installed directly from file, you need to skip some warnings during installation process)



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Must be the most depressing project out here, Its a grind that no adult person can put up with (players base explains it) Its great for hospice patients that are stuck in bed, Tried it once. Not my cup of tea.
Now a question, What really makes you put up with the fact that you been hosting this a while now, and it never blew, i mean you never had more than 20 players online, as a matter of fact 11 was your highest number, do you hate your project so much, or you are just so Ebenezer Scrooge that you dont even wanna invest in advertisement?

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