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[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
"wars on this ots the least skill dependent because it's all about who's the biggest no lifer"

it's the same on every lowrate lol
 
I need to add a few words from me as a war/pvp oriented player this server is the worst on the scene right now. Tibiantis does not have separate war server unlike most of the servers out there and it's rates are the most anti pvp that you could create making wars on this ots the least skill dependent because it's all about who's the biggest no lifer (the more you play the higher level and supplies the bigger disadvantage) rather than who plays better. The mentioned mechanism is present on other ots but not visible as much as on tibiantis because of the rates.

If you are a rpg player without life and you are fine on playing a server with mostly fights until some1 runs out of supplies or you fight 1v10 then it's the server for you. If you are a war player then that's the worst ots you could play on right now.

Like I said , the community today is mostly non-pvp oriented, that's why tibiantis is more popular than for example war servers and people writing that this server is good are simply not presenting the full picture because the fact that 90% of playerbase likes non-pvp servers more than war servers does not mean this server is good rather than it suits todays playerbase more.
When you say rpg player without life is when your mind is biased, you dont need to be a no lifer in order to have a rpg style. Rpg and power gamers arent the same.
 
When you say rpg player without life is when your mind is biased, you dont need to be a no lifer in order to have a rpg style. Rpg and power gamers arent the same.
In this community phrase "rpg player" refers to low rate player and you misunderstood something because i said "rpg player without life" and not "all rpg players" which refers to only part of rpg players not all of them so logic error on your side.
 
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looking how u call PvE players a rpg players prove that u have no clue about 7.4 community and little to none 1x rate gameplay experience
 
looking how u call PvE players a rpg players prove that u have no clue about 7.4 community and little to none 1x rate gameplay experience
I don't like exchanging messages with people that don't use concrete responses just talk non sense. So let me ask you 1 question tell me what is not true in the post i made other than in your opinion using the wrong terms for groups of players. It seems like you are very similar to Tampon in a way that you can't point out the mistake in other people posts rather you spam about words meaning which were explained earlier.
 
I don't like exchanging messages with people that don't use concrete responses just talk non sense. So let me ask you 1 question tell me what is not true in the post i made other than in your opinion using the wrong terms for groups of players. It seems like you are very similar to Tampon in a way that you can't point out the mistake in other people posts rather you spam about words meaning which were explained earlier.
The war culture you want is toxic, the war culture of tibiantis style servers is still quite toxic, potentially more so but it's not the same. Just because it's a different war culture doesn't mean there is none. You don't sound like someone who played rl 7.x or any decent low rate rlots, just played a bunch of shitty "rlmaps for war huehuehue" a.k.a pay to win freakshows where the owners are cucked by 'teams'.

Skill always wins btw, don't ever be so salty as to think a "no lifer" could ever win against a skilled oldschool pvper.

You really want someone to take effort to reply to you however you put 0 effort in your own posts. This is not a good strategy to win people over.
 
The war culture you want is toxic, the war culture of tibiantis style servers is still quite toxic, potentially more so but it's not the same. Just because it's a different war culture doesn't mean there is none. You don't sound like someone who played rl 7.x or any decent low rate rlots, just played a bunch of shitty "rlmaps for war huehuehue" a.k.a pay to win freakshows where the owners are cucked by 'teams'.

Skill always wins btw, don't ever be so salty as to think a "no lifer" could ever win against a skilled oldschool pvper.

You really want someone to take effort to reply to you however you put 0 effort in your own posts. This is not a good strategy to win people over.
Every1 who had anything to do with pvp in this game will know how silly not to say stupid your or @Adposatnr responses are in context of pvp in tibiantis. There is basically no pvp there because you have to play a lot of time to have runes that are used in pvp and then people who play longer will have higher level and more runes which is why there won't be any pvp. Also fights are so rare and even if they take place its usually 1 v 10 sneak and not proper fight. Tibiantis is the example of the worst server on the market for war players. The only way to mitigate this is to create separate war server with exact same lvl/mlvl/eq because rl map with those rates will always be the worst place for pvp players.
 
Every1 who had anything to do with pvp in this game will know how silly not to say stupid your or @Adposatnr responses are in context of pvp in tibiantis. There is basically no pvp there because you have to play a lot of time to have runes that are used in pvp and then people who play longer will have higher level and more runes which is why there won't be any pvp. Also fights are so rare and even if they take place its usually 1 v 10 sneak and not proper fight. Tibiantis is the example of the worst server on the market for war players. The only way to mitigate this is to create separate war server with exact same lvl/mlvl/eq because rl map with those rates will always be the worst place for pvp players.
Well I agree to some extent. But here is also the feeling when there is PVP that there is real adrenaline again.
If it's PVP all the time you don't care. Here it really matters and it's like big bang when all hell breaks loose :)

But I understand both school of thoughts.
 
Well I agree to some extent. But here is also the feeling when there is PVP that there is real adrenaline again.
If it's PVP all the time you don't care. Here it really matters and it's like big bang when all hell breaks loose :)

But I understand both school of thoughts.
What you wrote suggest that you agree with truth that i wrote in 100% rather than in some extent because the feeling of "adrenaline" comes from the fact that you had to put so much time into lvling up and getting all the items needed to pvp that if you get killed by some1 who plays longer or has more supplies or by a group of people you will need a lot more time to recover. All in all pvp is rare because it takes a lot of time to get items needed to pvp and if you die the pvp aspect becomes even more rare because you dont have items. I imagine people that no life the longest on 7.4 like tibiantis will hunt some people and take their exp spots because they are higher lvl and play longer. Where is the pvp aspect to it? It's just who no lifes longer. I repeat basic truth but some people either have problems with logical thinking or understanding how this game works.
 
I need to add a few words from me as a war/pvp oriented player this server is the worst on the scene right now. Tibiantis does not have separate war server unlike most of the servers out there and it's rates are the most anti pvp that you could create making wars on this ots the least skill dependent because it's all about who's the biggest no lifer (the more you play the higher level and supplies the bigger disadvantage) rather than who plays better. The mentioned mechanism is present on other ots but not visible as much as on tibiantis because of the rates.

If you are a rpg player without life and you are fine on playing a server with mostly fights until some1 runs out of supplies or you fight 1v10 then it's the server for you. If you are a war player then that's the worst ots you could play on right now.

Like I said , the community today is mostly non-pvp oriented, that's why tibiantis is more popular than for example war servers and people writing that this server is good are simply not presenting the full picture because the fact that 90% of playerbase likes non-pvp servers more than war servers does not mean this server is good rather than it suits todays playerbase more.
Sorry to hear. But Tibiantis isn't either war- or non-pvp oriented. Tibiantis was meant to resemble old Tibia. As someone said above, when death-loss is significant, the play style is different than when you can easily afford dying multiple times. In some way it can be more boring, in other - it's way more thrilling. Fights used to be more rare but also more intense because of its consequences. You narrow the perspective of pvp strictly to equal fights, but Tibia's pvp was never limited to that. In fact, it rarely was about that. Going back to its roots, Tibia's pvp was much more about strategic approach, planning, team organization, activity, proper alliances etc., whereas the actual action was "only" the icing on the cake.
 
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I need to add a few words from me as a war/pvp oriented player this server is the worst on the scene right now. Tibiantis does not have separate war server unlike most of the servers out there and it's rates are the most anti pvp that you could create making wars on this ots the least skill dependent because it's all about who's the biggest no lifer (the more you play the higher level and supplies the bigger disadvantage) rather than who plays better. The mentioned mechanism is present on other ots but not visible as much as on tibiantis because of the rates.

If you are a rpg player without life and you are fine on playing a server with mostly fights until some1 runs out of supplies or you fight 1v10 then it's the server for you. If you are a war player then that's the worst ots you could play on right now.

Like I said , the community today is mostly non-pvp oriented, that's why tibiantis is more popular than for example war servers and people writing that this server is good are simply not presenting the full picture because the fact that 90% of playerbase likes non-pvp servers more than war servers does not mean this server is good rather than it suits todays playerbase more.

This server got ongoing war (btw. with many respected in 7.4 community "war players" engaged :)), lots of pk everywhere, full crowded spawns, and real 7.4 long therm feeling like it was said in teaser.

Real 7.4 Tibia player, couldnt beg for more. :)
 
Sorry to hear. But Tibiantis isn't either war- or non-pvp oriented. Tibiantis was meant to resemble old Tibia. As someone said above, when death-loss is significant, the play style is different than when you can easily afford dying multiple times. In some way it can be more boring, in other - it's way more thrilling. Fights used to be more rare but also more intense because of its consequences. You narrow the perspective of pvp strictly to equal fights, but Tibia's pvp was never limited to that. In fact, it rarely was about that. Going back to its roots, Tibia's pvp was much more about strategic approach, planning, team organization, activity, proper alliances etc., whereas the actual action was "only" the icing on the cake.
Tibia's main purpose was never pvp that's true but ots changed that perspective and the best example of that are war servers. My point in starting conversation in tibiantis thread was to respond to "best ots" comments because what is the best for one type of players is the worst for the other. As you said this server is not war oriented to say the least because compared to other servers the wars are rare and usually not as interesting as elsewhere because of the rates are supplies avaliability. So to sum up my point tibiantis is good for players that like to exp and grind as slowly as possible but it's bad for people that seek improving their pvp skills through constant fighting.
 
Tibia's main purpose was never pvp that's true but ots changed that perspective and the best example of that are war servers. My point in starting conversation in tibiantis thread was to respond to "best ots" comments because what is the best for one type of players is the worst for the other. As you said this server is not war oriented to say the least because compared to other servers the wars are rare and usually not as interesting as elsewhere because of the rates are supplies avaliability. So to sum up my point tibiantis is good for players that like to exp and grind as slowly as possible but it's bad for people that seek improving their pvp skills through constant fighting.
So now you admit it's not about war. It's about you wanting constant pvp action.
As far as I'm aware all of the "constant pvp action" servers last a few weeks and then the teams move on and wait for the next relaunch. It's not possible to sustain war(s) on oldschool servers without extreme abuse or high rates, both of which kill a server really fast.

War on these kinds of servers is what tibia wars should be, actual hardcore players putting their time and effort on the line to fight for whatever they are fighting for. It's the essence of tibia wars, sacrifice. Not the easy mode fake wars you seem to describe where the 'teams' and 'leaders' orchestrate everything and achieve nothing before moving server for the 100th time that week.
 
So now you admit it's not about war. It's about you wanting constant pvp action.
As far as I'm aware all of the "constant pvp action" servers last a few weeks and then the teams move on and wait for the next relaunch. It's not possible to sustain war(s) on oldschool servers without extreme abuse or high rates, both of which kill a server really fast.

War on these kinds of servers is what tibia wars should be, actual hardcore players putting their time and effort on the line to fight for whatever they are fighting for. It's the essence of tibia wars, sacrifice. Not the easy mode fake wars you seem to describe where the 'teams' and 'leaders' orchestrate everything and achieve nothing before moving server for the 100th time that week.


What i meant was rather "improving pvp skills through constant fighting" like stated in my previous post that's something different than fighting just for the sake of fighting. War players usually like grinding their pvp skills as much as tibiantis players like to grind their lvl in game. That means that the more wars the faster improvement and the bigger supply availability the more demanding and fair fights meaning the skill factor is the deciding factor whether you kill some1 or die other than non-skill dependent factors like running out of supplies or time spent on lvling.

You could create graph with x being time spent lvling and y time spend fighting that applies to how skilled players are meaning tibiantis players are the least skilled in tibia community and war players are the most skilled. Experience playing this game for a long time shows that this graph would show reality. Right now 90% of the player base is closer to non-pvp rather than pvp that means servers like tibiantis are more popular than war servers. Data used to calculate this revolves around checking otservlist and watching otland new servers popularity and right now there are nearly no war servers online while low rate servers are common to happen.

Half of the posts state that it's obvious that the lower the rates the worse ots for war kind of player. The other half like you try to argue with it which is unreasonable because you can't win an argument simply because usually "you can't be good at something without doing it" and that thing is war on tibiantis which is rare and usually least skill dependent (wasting supplies to kill, fighting 1v10 sneaks rather than 1 v 1 or 2 v 2). Recovering and getting money needed for next war also requires more time making wars even less possible to happen.

Another psychological factor is that people that invest so much time lvling up are less keen on starting any fight because they are scared of losing the lvl that they worked on and even if they are forced to war they usually try to escape not to die or wait for help from team mates because if they are not sure about not getting killed in the first place and then killing some1 they won't fight.

All in all tibiantis is the worst server that you could create when it comes to war players because of the rates and supplies avaiability which results in fights being decided by who invests more time and has more supplies compared to any other server where fights are more frequent and usually on equal terms (supplies, shorter time needed to achieve level that is sufficient to compete with higher lvl opponents)
 
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What i meant was rather "improving pvp skills through constant fighting" like stated in my previous post that's something different than fighting just for the sake of fighting. War players usually like grinding their pvp skills as much as tibiantis players like to grind their lvl in game. That means that the more wars the faster improvement and the bigger supply availability the more demanding and fair fights meaning the skill factor is the deciding factor whether you kill some1 or die other than non-skill dependent factors like running out of supplies or time spent on lvling.

You could create graph with x being time spent lvling and y time spend fighting that applies to how skilled players are meaning tibiantis players are the least skilled in tibia community and war players are the most skilled. Experience playing this game for a long time shows that this graph would show reality. Right now 90% of the player base is closer to non-pvp rather than pvp that means servers like tibiantis are more popular than war servers. Data used to calculate this revolves around checking otservlist and watching otland new servers popularity and right now there are nearly no war servers online while low rate servers are common to happen.

Half of the posts state that it's obvious that the lower the rates the worse ots for war kind of player. The other half like you try to argue with it which is unreasonable because you can't win an argument simply because usually "you can't be good at something without doing it" and that thing is war on tibiantis which is rare and usually least skill dependent (wasting supplies to kill, fighting 1v10 sneaks rather than 1 v 1 or 2 v 2). Recovering and getting money needed for next war also requires more time making wars even less possible to happen.

Another psychological factor is that people that invest so much time lvling up are less keen on starting any fight because they are scared of losing the lvl that they worked on and even if they are forced to war they usually try to escape not to die or wait for help from team mates because if they are not sure about not getting killed in the first place and then killing some1 they won't fight.

All in all tibiantis is the worst server that you could create when it comes to war players because of the rates and supplies avaiability which results in fights being decided by who invests more time and has more supplies compared to any other server where fights are more frequent and usually on equal terms (supplies, shorter time needed to achieve level that is sufficient to compete with higher lvl opponents)
That's a lot of words for "I don't know what war is".

Everything you just said amplifies the point of my earlier post. The 'wars' you want and a tibiantis style war are completely different things, that doesn't mean it's not a war. A tibiantis war would closely resemble an actual war, your 'wars' closely resemble an xbox360 cod lobby.

tibiantis is the perfect type of server for a tibia war, a war that actually means something and the outcome changes the whole dynamic of the server. You speak of very basic war time situations as though you shouldn't experience them, well idk how to break it to you but in war you don't get a fair fight unless you make it a fair fight, if you're not capable then you lose. You really can't be complaining about that because it just doesn't make sense. If you don't like it then don't play, it's not bad just because you don't like it.
 
That's a lot of words for "I don't know what war is".

Everything you just said amplifies the point of my earlier post. The 'wars' you want and a tibiantis style war are completely different things, that doesn't mean it's not a war. A tibiantis war would closely resemble an actual war, your 'wars' closely resemble an xbox360 cod lobby.

tibiantis is the perfect type of server for a tibia war, a war that actually means something and the outcome changes the whole dynamic of the server. You speak of very basic war time situations as though you shouldn't experience them, well idk how to break it to you but in war you don't get a fair fight unless you make it a fair fight, if you're not capable then you lose. You really can't be complaining about that because it just doesn't make sense. If you don't like it then don't play, it's not bad just because you don't like it.
Don't go the Tampon v 2 way and stop trolling with your imaginary definitions. War is when player fights another player in short PVP.

To make it so simple that even child understand let me write this example.

The more time you invest into something in life the better you are at it. PVP ( player vs player ) meaning that one player uses spells and runes on other player this is war in tibia if you did not understand it earlier. On tibiantis player vs player is rare because of the points i mentioned in the previous post meaning tibiantis players fight less than players on other ots and they are not good at pvp because of that. That is why it's the worst server for pvp players. More detailed information in my previous post hope you understood what war is this time. If you want me to explain what 2+2=4 is then i can do it too but i think it has more to do with going tampon v2 way that is you dont operate on facts just imagination.
 
Don't go the Tampon v 2 way and stop trolling with your imaginary definitions. War is when player fights another player in short PVP.

To make it so simple that even child understand let me write this example.

The more time you invest into something in life the better you are at it. PVP ( player vs player ) meaning that one player uses spells and runes on other player this is war in tibia if you did not understand it earlier. On tibiantis player vs player is rare because of the points i mentioned in the previous post meaning tibiantis players fight less than players on other ots and they are not good at pvp because of that. That is why it's the worst server for pvp players. More detailed information in my previous post hope you understood what war is this time. If you want me to explain what 2+2=4 is then i can do it too but i think it has more to do with going tampon v2 way that is you dont operate on facts just imagination.
Okey so just go play WAR ots for yours "PVP" and that's it :) You will have always yours "PVP" :)
 
Don't go the Tampon v 2 way and stop trolling with your imaginary definitions. War is when player fights another player in short PVP.

To make it so simple that even child understand let me write this example.

The more time you invest into something in life the better you are at it. PVP ( player vs player ) meaning that one player uses spells and runes on other player this is war in tibia if you did not understand it earlier. On tibiantis player vs player is rare because of the points i mentioned in the previous post meaning tibiantis players fight less than players on other ots and they are not good at pvp because of that. That is why it's the worst server for pvp players. More detailed information in my previous post hope you understood what war is this time. If you want me to explain what 2+2=4 is then i can do it too but i think it has more to do with going tampon v2 way that is you dont operate on facts just imagination.
Read you is more bloody than your tampon, that's for sure.
You are not in 2004, this is 2021 actually, anybody can host/play a pvp server and play on it while you skill or farm in tibiantis so your point is totally wrong because its based in an assumption. Your war server players wouldn't hold not even 3 deaths here before start whinning or paying out with an acctitude similar to yours.
Real tibia back in 2000's was for ppl who needed a wheelbarrow to carry their steel balls, not for drama queens like you.
 
Don't go the Tampon v 2 way and stop trolling with your imaginary definitions. War is when player fights another player in short PVP.

To make it so simple that even child understand let me write this example.

The more time you invest into something in life the better you are at it. PVP ( player vs player ) meaning that one player uses spells and runes on other player this is war in tibia if you did not understand it earlier. On tibiantis player vs player is rare because of the points i mentioned in the previous post meaning tibiantis players fight less than players on other ots and they are not good at pvp because of that. That is why it's the worst server for pvp players. More detailed information in my previous post hope you understood what war is this time. If you want me to explain what 2+2=4 is then i can do it too but i think it has more to do with going tampon v2 way that is you dont operate on facts just imagination.
When a player fights a player it is just a fight or a duel. War is when an organised group stands against another one.

How can you assume that players on Tibiantis are less experienced in pvp, because...
Ech.. I just realized you probably are a troll or a person who will never change his opinion on anything through a normal argument - talking to you is pointless. 2/10 because I actually replied
 
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