Sorry to hear. But Tibiantis isn't either war- or non-pvp oriented. Tibiantis was meant to resemble old Tibia. As someone said above, when death-loss is significant, the play style is different than when you can easily afford dying multiple times. In some way it can be more boring, in other - it's way more thrilling. Fights used to be more rare but also more intense because of its consequences. You narrow the perspective of pvp strictly to equal fights, but Tibia's pvp was never limited to that. In fact, it rarely was about that. Going back to its roots, Tibia's pvp was much more about strategic approach, planning, team organization, activity, proper alliances etc., whereas the actual action was "only" the icing on the cake.