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OTCLIENT Walk issue with older protocol

Zeshak

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Hi all,

Using TFS 1.4 Downgrade of version 7.72 from Nekiro and the latest commit from Mehah OTClient, it seems that after a certain amount of character speed (higher than ~1k speed) the walk becomes a little bit graphical laggy on the client.
Walking at lower speeds seems fine.

Internet ping around 70-80ms all the time.

Attaching small video/gif so you can see it better:

Does anyone have experienced anything similar? Or maybe, any clues on how to solve this issue on the sources?


Thanks in advance.
 
im using 10.98 version protocol and it happends in around 3000+ speed but i increased fps of client to 500 which also lowers ping "somehow"

im suspecting that all move events are synced with server so if server says you are not where you are on the client you will got rubberbending
 
im using 10.98 version protocol and it happends in around 3000+ speed but i increased fps of client to 500 which also lowers ping "somehow"

im suspecting that all move events are synced with server so if server says you are not where you are on the client you will got rubberbending
Thats a good guess. Personally i'm not that familiar with the code that does the walk on the server side, but maybe some kind of interpolation or compensation might help this issue.

Thanks
 
the walking speed in the old protocols, it takes 50 ms to go to another tile, so if your ping is bigger than that, will cause this problem.

the solution to fix this problem already exists, but it doesn't work very well for old protocols, since it doesn't provide ping, would have to find another solution.
 
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