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[CANADA][Custom/OTC] BlackTalon Online - Official Launch July 23rd, 7 PM GMT+2

Server Website/AAC
http://blacktalon.online/
Server Address
blacktalon.online
Server Port
7171
Client Protocol
10.98
October 2nd, 2021 changelogs.

Added:
  • 2 new hunts on high desert (frazzlemaw+guzzlemaw and eye of saruman)
  • New continent bosses (Nefrah and High Desert)
  • Depot area on High Desert + Citizen teleport
  • New Achievements for Continent Bosses
  • Continent boss basin will now display a timer that indicates when you are able to summon it again.
  • New Hunting ground + Dungeon at High Desert
  • More levels for guilds
Changes:
  • Desert Spider respawn time: 60s to 120s
  • Bowman:
hp per level 42 -> 38
Arrow volley ticks 11 -> 13
Arrow fury ticks 35 -> 38
  • Mages:
Burning Ground damage increased by 10%
  • Warriors:
Defender Spirit now remove block cooldown entirely when it's on (normal is 1 block per second)
  • Druids:
Increased level and int scalling of heal friend
  • Shader cosmetic tiers increased to 3 at least (with retro and rainbow being 4)
  • Switched female outfit: Mage to Summoner
  • Turtleneck summon cooldown to 5 hours (but now there won't be individual cooldown anymore)
Fixed:
  • Vocation Change Scroll
  • Nomad door
  • Frazzlemaw, Guzzlemaw and Eye of saruman task
  • Gold value of High Desert waypoint teleporter
 
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October 5th, 2021 changelogs
Client update is not mandatory, but if you want to see Blazing Aura working properly just update.

Added:
  • Special Vocation Change Scroll: This scroll, upon use, will change your vocation to whatever you desire and reset your level, however, it will convert your old skills into the skills of the selected vocation, which means that you will not lose your skill progress upon changing vocations. Another thing is that you will receive a hefty exp bonus until you achieve your level before resetting vocations.
  • New mechanic on Gaz'haragoth boss room

Changes:
  • Spells:
Eternal Winter damage reduced by 9%
Ice Storm damage reduced by 9%
  • Event Shop Cosmetics price increased: 7 => 15
  • Ogre dungeon monster density reduced and increased monsters kill on stage 1: 50 => 60
  • Improved reward from Ogre Dungeon chest

Fixed:
  • Blazing aura animation
  • Few map issues

Removed:
  • Ass Ripper and All Seeing Eye elite variants
 
October 24th, 2021 changelogs

Added:
  • Soul Scroll System
The Soul Scroll system is not present on all creatures, being, instead introduced on creatures present on High Desert continent, which includes hunting grounds and all sorts of bosses (not present on normal monsters)
  • New spawn on High Desert: Thalas and Ashmunrah
  • New fishing creatures at high desert level 1450+
  • Mining: Silver Veins
  • New command: !shortdamage to shorten the damage text. (123456 -> 123K) you can also change on options->interface

Changes:
  • PvP Changes:
Disabled PvP players will cast a different type of magic wall that allows anyone to walk through it.
Killing players within 30/50/70% level difference from you will count extra frags
You can't move a DISABLED PVP player while having frags.
Disabled PvP Druids and Archdruids will no longer be able to heal Enabled PvP players that received or dealt PvP damage for 10 seconds, resetting each damage taken or dealt.
  • Damage increased from:
Manta Ray & Quara Pincher
  • Increased Eye of saruman experience
  • Lion Bow/Crossbow attack effect
  • Reorganized woodworking recipes to be more logical. Also increased experience from few recipes.
  • Changed how onLook works, it will now display a windows similar to tooltips
  • New damage texts looks

Fixed:
  • Dreamgold player not teleporting to event area
  • Yalahari staff issue
 
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Halloween has arrived on BlackTalon and some new functionalities came with it! For starters, there will be a chance that a rare or above elite creature, instead of having a normal appearance, will have a pumpkin monster appearance! Upon slaying this pumpkin monster you will be rewarded with Halloween Points and also help on the global count to spawn Stingy Jack, a world wide Halloween boss.

The player can obtain, on a daily basis, a maximum of 500 halloween points, with the possibility of doubling this maximum cap to 1000 upon using the Scary Scroll, that can be obtained through a special donation. This scroll lasts for a total of 7 days and, aside raising the maximum cap of points you can obtain, it will also double the amount of points you get upon slaying the rare and above pumpkin elite monster!

We also added a new special orb (Halloween Orb), that can grant you with Candies and Bars of Chocolate. Upon using those, you will be rewarded with Halloween Points, which are NOT part of your daily cap! There's also a new command: !halloween, that is used to check your points and the current progress until Stingy Jack's arrival.

Halloween Points are the main currency of this event that you can exchange for special Halloween cosmetics, so grind out!

Halloween event video trailer:
 
October 30th, 2021 changelogs

Added:
  • Arrows to open side bars
  • Interface option to disable the big health bar of monsters

Changes:

  • Gaz'haragoth Changes
Increased Melee damage by 20%
Increased HP by 400%
Increased Speed by 10%

  • Urmahlullu the Immaculate Changes
Increased HP by 300%

  • Now it will show the remaing time needed to recharge dungeon/hg in !info (tooltip)

Fixed:
  • Wrong Shielding Skill on few Soul Scrolls
  • Bug where a disabled pvp player couldn't heal another disabled pvp player
  • Dragon Knight Aragorn and Duke Krule not giving guild exp
  • Fixed wrong values on buff icons
 
November 5th, 2021 changelogs

Added:
  • Fishing creatures now have a travel distance limit, which is determined from their spawn point. If they go over the distance limit, they will be teleported back to their spawn point. And they will have limited time which they can be killed
Changes:
  • You can only move people with the same PvP settings as you are. For example: a PvP disabled player can only move other PvP disabled players, not being possible for them to move PvP enabled players and vice versa.
  • Damage reduced from Quara Pincher and Terrorsleep by 20%
  • Improved the map path of devote of saruman HG
  • Spells:
Mage:
Burning Ground mana cost: 500 => 750
Energy missiles mana cost: 700 => 900
Druid:
Heal friend mana cost: 500 => 200

Removed:
  • Dread Doll Rarity
 
November 24th, 2021 changelogs

Added:
  • New spellboost bonus for "Arrow Fury": +1% Targets per level. The base possible targets per tick of the spell is 2, so if you have +100% targets it will be increased to 4 possible targets
  • Silver Pickaxe/Scissor
  • New Relics at Jewelcrafting on High Desert
  • DPS Dummy at mainland's underground
Changes:
  • Redskull Frags: 10 => 7 / BlackSkull: 15 => 12
  • Skull Remover points increased: 150 => 350
  • New Achievement display
  • Decreased High Desert Creatures Respawn time: 20s => 15s
  • Increased experience gained from gathering herbalism nodes
  • Ability to leave party even if you're in battle
Fixed:
  • Issue where magic level wasn't showing properly on skills tab
  • Wrong values on melee/distance/shielding with !info
  • "Using one of X ..." not showing the correct amount
  • Weapon damage scrolls
Removed:
  • T1 Upgrade from HG 1550
 
November 26th, 2021 changelogs

Added:
  • Added more cactus nodes on nefrah and high desert
Changes:
  • Relics crafting required skill: 25 => 80
  • Cowbell 9% healing -> 12% healing
  • Shiny Hatchling 2.5% leech -> 3.5% leech
  • Golden Sword 12% dmg -> 15% dmg
  • Stuffed toad 12% exp -> 20%

Fixed:
  • Achievements Bonuses
  • Hunting ground and dungeon charges display on !info
 
January 4th, 2022 changelogs

Added:
» Added last part of the High Desert Story Line (That include Saruman Castle access)
» Added Raids
» Added Aragorn Wand/Rod
» Added High Desert Teleport Rune
» Added premium account requirement when buying/selling houses
» Added Worldboost scroll in Blue Diamond Shop

Changes:
» Reduced the kill requirement of some hunting ground achievements
» Reduced the kill requirement of some mainland tasks
» Now each continent will have its own task point
» Reduced drop of second soul unlocker from High Desert Task Bosses
» Increased Limb Restoration heal around 4~7%
» Reduced few Soul Scrolls weapon damage value

Fixed:
» Player with PvP enabled couldn't move other player with the same PvP status
» Now you can see Soul Scroll tooltip through player trade
» All seeing eye wasn't counting for High Desert Task achievement
» The level order for creatures in the mainland tasks

Removed:
» Removed Tier 1 items from the High Desert
» Removed Aragorn Staff

Map Changes:
» Changed Nefrah/High Desert map cities. Because of this change, everyone who had a home in these cities will lose them. Your items will be sent to your depot via parcel » Removed Death Call Quest entrance from Nefrah and added new entrance in high desert
» Added new training area at High Desert
» Changed Minotaur/Mutated Bat map

Client Changes:
» UI update
» Now you can use (Try Max) with upgrade crystals and Use All on stackable items like, Dungeon Boxes, Present Boxes, etc (now you can upgrade your equipment all at once, without having to exhaustively click it) (Premium feature)
» Achievement Tracker (now you can track your achievement, for that, just click on the achievement you want, and click on "Track" and it will appear in the tracker)
» Removed Market Icon
 
Hello everyone. I'm here to announce that the server will be resetting. It's been a long journey and we appreciate everyone that participated in our first launch! Thank you all for the feedback and this brand new experience. We will take the experience from the past events and hopefully try to strive, in order to improve the server's quality.


Now, regarding dates. The server will be closing on January 28th, more precisely in 21 days from this post. Since it's still a long way until its closing date, you will have this period of time to improve whatever is left for your characters, since we will be setting up a special shop for when the next launch comes that will take into consideration your character progress, such as level, skills, achievements, professions and cosmetics that will be converted into a currency for this very same shop. Regarding the new launch date, it is yet to be decided. We do not have an estimate for the day, but we can say for sure that the next launch will happen in the month of February (2022, obviously).

For now this is all. Thank you again, we've learned a lot from these past months and I hope that you enjoyed our server and that you will keep playing it when the next launch comes around.
 
Second Season of Blacktalon is back March 18, 2022 (7pm UTC).

As we said previously, every donation point will be given back. But to not inflate the market and make a better balance to the game, the store and legacy points will be delivered in a schedule as the following:

At start: 1000 store points // 500 Legacy Points - (03/19 - 7pm UTC)
3 Hours: 1000 store points // 500 Legacy Points - (03/19 - 10pm UTC)
3 Days: 1000 store points // 1000 Legacy Points - (03/22- 10pm UTC)
6 Days: 1000 store points // 1000 Legacy Points - (03/25- 10pm UTC)
9 Days: 1500 store points // 1500 Legacy Points - (03/28- 10pm UTC)
12 Days: 1500 store points // 1500 Legacy Points - (03/31 - 10pm UTC)
15 Days: 1500 store points // 2000 Legacy Points - (04/03 - 10pm UTC)
18 Days: 2000 store points // 2000 Legacy Points - (04/06 - 10pm UTC)
21 Days: 2000 store points // 2000 Legacy Points - (04/09 - 10pm UTC)
24 Days: 2000 store points // 3000 Legacy Points - (04/12 - 10pm UTC)
27 Days: 3000 store points // 3000 Legacy Points - (04/15 - 10pm UTC)
30 Days: All the remaining points - (04/18- 10pm UTC)

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For the new launch changes we will be starting with a system that was core for our server: the stat/attribute system. We decided to remove this system ENTIRELY from the game, which means that you will no longer gain attributes upon leveling up nor from items, such as equipment and soul scrolls. The reason we did this is simple: the system was very flawed and balancing it was proving to be very difficult, resulting in it eventually getting out of hand.

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Since the attribute system got removed for our new launch we added a new way for you players to build your characters, which is the skill tree. The skill tree is a way for you to walk on the path of your choice. Each little node that you invest in will consume a skill tree point which can be attained through normal leveling or through completing quests for the first time.

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Gear attributes got reworked as well. All kinds of gear being obtained through orbs, quest or even crafting will have their values and bonuses type randomized. However, when doing quests you will be prompted to choose between 3 to 5 different rolls in a window that will pop when you click the reward chest. Another important point is that if you do not feel like re-doing quests or crafting the same equipment again you can use the attribute reroll gems to completely get a new set of attributes in your gear.

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Dungeons received a bit of an overhaul to its functionalities. They will now have an option to enable a dynamic scaling that works with your character’s level as the variable, increasing monster’s health, damage and exp. But fret not! It will also increase rewards. There is also an option to increase the number of monsters that are inside the dungeon, if you wish to grind a little bit more exp. Dungeons will also display a best time track for each class across the whole server, just to spice things up. We also may have spread out some secret dungeons in hidden places. Keep your eyes open!

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Another change made for our new launch is regarding the might numbers, presented through the gear that you wear. Previously, the might number was a portrait of the maximum cap of attributes in that particular gear piece. Since attributes are now removed, might still exists, but will impact directly on your damage and healing, which means that the higher your total might, the higher your damage and survivability will be.

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We decided to also re-implement energy back to the game. Energy was used in order to work through your crafting professions, being key to progress your character's overall strength. Removing its existence allowed for non-intended exploiters and macro abusers to farm resources while we were away and, with energy back we expect that to not happen as much.

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We changed the monster’s warning spells to a new design to facilitate how they are shown to you. Now it has a much clearer distinction from the squares that are lit up from the ones that aren’t, enhancing the chances of survival in a tough boss fight.

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Every day, a creature will get boosted in some way or another. These will appear on your login screen and they can get boosted through exp, loot, orb and much more, making it a more pleasant experience and a nice change of pace, instead of grinding the same monster over and over again.
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In our previous launch, we felt like events were very dull and not many people participated and because of that, we added brand new events as well as reworked a few of the existing ones. Since there are many more events now, we decided to organize an event schedule, to further ease your tracking of your favorite events so you can’t miss out on them!

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The long and awaited market is going to be available in our next launch! This is a feature that allows you to put up items for sale without needing to be online. You can search whatever it is that you are looking for in the market and be able to see the best prices around!

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We removed the old character info UI and repurposed it into a single tab. With one click, you can decide what you want to see, collapsing or extending the desired information to your liking!
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Always wanted to brag about your DPS on bosses? Now you can! After a boss is killed, a menu will pop up showing everyone that participated in its killing, as well as ranking the damage from highest to lowest.

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Tired of having to manage a party the old way? Well, we brought you the party info UI, that displays all of the current members of the party you’re on, allowing you to kick players through it, with clearer information about its members, quickly showing the person’s outfit and class!

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You can now interact with an NPC upon right clicking. Doing so, a dialogue menu will pop on your screen, instead of having to use the chat for it.
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» Strange and Rare creatures won’t drop tier equipment anymore
» Brass, Steel, Metal, Blue and Crown set are also obtainable through quests now
» Most of the items had some changes in fixed attributes, such as +skill, +%damage and other. The attributes will be randomly assigned depending from where you get them
» Relics are now are sellable
» New Support spells
» Removed Dungeon equipments
» Obtaining soul slot unlockers is much harder now
» Revamped a few spawns
» Disabled both Vocation Change Scrolls (due to issue we found on closed test)​
 
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Hey! The post looks nice and i like what im reading.

Whats going to happen this season that should make me play the server again tho?
A new skilltree but no more content would be something im not really looking forward to. Especially with how stale the gameplay became towards the end of the last season when people started quitting out.


good luck with your new season!
 
Hey! The post looks nice and i like what im reading.

Whats going to happen this season that should make me play the server again tho?
A new skilltree but no more content would be something im not really looking forward to. Especially with how stale the gameplay became towards the end of the last season when people started quitting out.


good luck with your new season!
One of the main reason we had for a new season it was because the attributes system was affecting the game too much and made it difficult for us to add new content. But now it's a LOT easier to implement those. And we also have new content, like new quests, new maps, continents. Can't spoil too much haha.
 

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