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[Canada][Custom / 8.0] Castabra | 10 OCTOBER 22:00 CET | 17:00 BRT

Server Website/AAC
https://kasteria.pl
Server Address
kasteria.pl
Server Port
7171
Client Protocol
8.0
your best edition of kasteria was based on teamhunts (was 100% or 80% for 4voc) and not only war players were exping in teamhunt, ppl was searching ppl in trade, problem is nobody wants to play paladin and you still doing some shit like 10% 3 voc 60% 4 voc + high rate (last stage after 220 and it was 2x as I belive), ur server is based on high level content yet u keep making low rate.
i never seen randoms teamhunting on high lvl spots like walls, frezemoths. and if they did - they were doin it so uneffective that it was just funny to watch. the only randoms that knew how to th was this Grajek rpg and dawid knight i suppose

for rest of neutrals/casual players teamhunts is just something that unmotivates to play, when u see u have 5x smaller exp solo and also worse cash. Also for players that know how and they are teamhunting - when they dont have teamhunt to go exp, they just login off, because nobody will exp solo if its minimum 5x times uneffective. (ofc not for ms - this server is so balanced, that ms can do similar exp solo to th (inq spectres for example).


solo hunt style (just like tibia 8.0 is supposed to be - SOLO STYLE) is the only way to make fair chances for everyone, it would give for sure longer time for players to have fun.

teamhunt effect - everyone log in to exp 2h in teamhunt, then theres nothing to do, because nobody gonna exp when having 500k/h when u have couple kk in teamhunts (numbers is just example, but very true) - and once again - ofcourse we dont count sorcerer here, sorc is perfectly fine lolz, also like 70% of h lvl content is unreachable if you would want to try it solo.
all of this things gives us feeling that server is dead, because every day its harder to find a good teamhunt (specially when everyone can just desintegrate your mana bag (even this funny mc chars lvl 20 that standing on gates of every city, making game totally not fun because u cant even sneak enemy XDDD) and without teamhunt, theres nothing to do (with noticable and satisfactionable effects)
all this small things, sadly nobody notice,

solo style everyone effect - u actually have things to do for whole day, because you are independent, you have feeling that your character is geting sstronger when u will move your ass from depot, theres no 2h waiting for good ek, no time waste to make boring mana bag. Also without shared exp all this nice teamhunt spots could be changed to things where you could exp solo. finally h lvl content that can be explored.
 
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i never seen randoms teamhunting on high lvl spots like walls, frezemoths. and if they did - they were doin it so uneffective that it was just funny to watch. the only randoms that knew how to th was this Grajek rpg and dawid knight i suppose

for rest of neutrals/casual players teamhunts is just something that unmotivates to play, when u see u have 5x smaller exp solo and also worse cash. Also for players that know how and they are teamhunting - when they dont have teamhunt to go exp, they just login off, because nobody will exp solo if its minimum 5x times uneffective. (ofc not for ms - this server is so balanced, that ms can do similar exp solo to th (inq spectres for example).


solo hunt style (just like tibia 8.0 is supposed to be - SOLO STYLE) is the only way to make fair chances for everyone, it would give for sure longer time for players to have fun.

teamhunt effect - everyone log in to exp 2h in teamhunt, then theres nothing to do, because nobody gonna exp when having 500k/h when u have couple kk in teamhunts (numbers is just example, but very true) - and once again - ofcourse we dont count sorcerer here, sorc is perfectly fine lolz, also like 70% of h lvl content is unreachable if you would want to try it solo.
all of this things gives us feeling that server is dead, because every day its harder to find a good teamhunt (specially when everyone can just desintegrate your mana bag (even this funny mc chars lvl 20 that standing on gates of every city, making game totally not fun because u cant even sneak enemy XDDD) and without teamhunt, theres nothing to do (with noticable and satisfactionable effects)
all this small things, sadly nobody notice,

solo style everyone effect - u actually have things to do for whole day, because you are independent, you have feeling that your character is geting sstronger when u will move your ass from depot, theres no 2h waiting for good ek, no time waste to make boring mana bag. Also without shared exp all this nice teamhunt spots could be changed to things where you could exp solo. finally h lvl content that can be explored.
Agree about teamhunts, for example me or my rl's arent playing in 60ppl team, we have no chance if party exp would be that much. Like it was solo 700k exp and 2kk on teamhunt ffs sick. Play 6 hours for 2h hunt of someone else. 8.0 was based on solo exp, all this party stuff came later and its unbalancing version of 8.0.
Or mby make Kasteria 8.42 with all this high rate xD
 
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@TyploMontana @Janekk past 3 or 4 editions were based on solo xp, even solo ed on valors i was making way more cash/h exp/h than in teamhunt, teamhunt only brings more cash till u have task to do
 
Many people were asking me on steam etc if we gonna play, the answer is - we are not coming to play on next spoofed low rate that will die in 5 days.

Have fun to every1 else tho. Three days of playing then Christmas and new years after that.
 
Many people were asking me on steam etc if we gonna play, the answer is - we are not coming to play on next spoofed low rate that will die in 5 days.

Have fun to every1 else tho. Three days of playing then Christmas and new years after that.
I‘m sure that you’re right with what you’re saying but can you maybe tell who „we“ is?
 
well me and few of my rls and friends will not join this server for sure, could test it if rates will be higher but for sure not on this kind of "low rate".
7 days of exping, 3 days of fun and server die again
NOT THIS TIME
 
well me and few of my rls and friends will not join this server for sure, could test it if rates will be higher but for sure not on this kind of "low rate".
7 days of exping, 3 days of fun and server die again
NOT THIS TIME
If you are a bit tired of real maps, you should definitely try Askara. Most of players who have been playing Askara has same feelings as you before they started, however at the end most of these had a lot of fun playing there. When you are looking at exp stages, please consider you have premium stamina for 2 hours which gives you 40% experience boost during that time. Hope that you will give it a try :)
 
If you are a bit tired of real maps, you should definitely try Askara. Most of players who have been playing Askara has same feelings as you before they started, however at the end most of these had a lot of fun playing there. When you are looking at exp stages, please consider you have premium stamina for 2 hours which gives you 40% experience boost during that time. Hope that you will give it a try :)
Its still too low of exp even with 40% green stamina, lets be realistic this one is projected to last 2 weeks top, people wont reach 130 before its dead...

Askara worked first time because of full covid lockdown + new and interesting map etc...

Now there is no lockdown at all and there mysteriando is gone.. So its just a smaller rl map with less spawns and sht
 
Its still too low of exp even with 40% green stamina, lets be realistic this one is projected to last 2 weeks top, people wont reach 130 before its dead...

Askara worked first time because of full covid lockdown + new and interesting map etc...

Now there is no lockdown at all and there mysteriando is gone.. So its just a smaller rl map with less spawns and sht
We never set up a server with a 2-week adventure in mind, and you all should change your approach either because soon or later you will start to beg anyone to host any nostalgic server, doesn't matter if it will be sh*t or not - just to play. Years ago, we had unstable engine, lot of bugs and so on and server been alive much longer than now. I'm not only saying for me, I'm saying for each hoster at the moment. Sure, there are successfully servers such as Tibiantis - but a lot of you doesn't even want to try it due to it's too hard for most of you. Compared to other 8.0 servers, we atleast try to cooperate with the players, listening to them - doing changes which players asks for, doing a lot of updates, improving gameplay (last edition we have been sitting on Rule Violations for whole days, listening to you, reacting each report almost instantly) and it doesn't change anything at all - I'll be brave enough to say that listening to players nowadays work even worse - why? Just step back few months or even a year, while we were barely listening to all 'war players' and server been online for much longer than now, however I'm not saying that every idea you gave is bad as during all time we received a lot of great suggestions. It's time to focus on rpg/random players expectations which love to explore game and enjoy it instead of just fighting. We put a lot of work into developing server, and still most of the war players haven't even done Warzones including first and second boss once, while expecting next updates. Just to be clear, I'm respecting war players a lot - been playing with most of these people years ago, however war players mostly expecting WAR server - not RPG. Just answer the question to yourself, why server died so quickly? There were no crashes, no dupes (never was), bots being banned, guild tournament, removed preys, added an option to disable mounts for example, and a lot more changes we did just because people asked for and people left server anyway, however server is still online. I would agree that something is wrong on our server if just our server would be dying quickly - but we are not exception, it happens for most of the nowadays servers. All of us are not able to meet your expectations, or you are just not interested to play longer?

With all respect,
Niebieski.
 
^
You might wanna look into the amount of points needed to kill the bosses. Me & Wennman did the daily warzone quests daily, sometimes multiple times a day but still didn't have enough points for the bosses.
Would be nice if you could inrease the amount of tokens you get, the amount of reputation you get per turn in or just reduce the amount needed to enter the portal so larger groups can get access to the bosses
 
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^
You might wanna look into the amount of points needed to kill the bosses. Me & Wennman did the daily warzone quests daily, sometimes multiple times a day but still didn't have enough points for the bosses.
Would be nice if you could inrease the amount of tokens you get, the amount of reputation you get per turn in or just reduce the amount needed to enter the portal so larger groups can get access to the bosses
Hello my friend. Since last two edition of Kasteria you gained points 2x faster its mean for each mission you got 10 points and for tokens you get also 10 points. Warzone points needed for second boss are also reduced from around 2000 to 1380. Hope you enjoy it this edition
 
Same server, same problems, same wrong solutions, same results as always.

See you in the february-march edition.
 
We never set up a server with a 2-week adventure in mind, and you all should change your approach either because soon or later you will start to beg anyone to host any nostalgic server, doesn't matter if it will be sh*t or not - just to play. Years ago, we had unstable engine, lot of bugs and so on and server been alive much longer than now. I'm not only saying for me, I'm saying for each hoster at the moment. Sure, there are successfully servers such as Tibiantis - but a lot of you doesn't even want to try it due to it's too hard for most of you. Compared to other 8.0 servers, we atleast try to cooperate with the players, listening to them - doing changes which players asks for, doing a lot of updates, improving gameplay (last edition we have been sitting on Rule Violations for whole days, listening to you, reacting each report almost instantly) and it doesn't change anything at all - I'll be brave enough to say that listening to players nowadays work even worse - why? Just step back few months or even a year, while we were barely listening to all 'war players' and server been online for much longer than now, however I'm not saying that every idea you gave is bad as during all time we received a lot of great suggestions. It's time to focus on rpg/random players expectations which love to explore game and enjoy it instead of just fighting. We put a lot of work into developing server, and still most of the war players haven't even done Warzones including first and second boss once, while expecting next updates. Just to be clear, I'm respecting war players a lot - been playing with most of these people years ago, however war players mostly expecting WAR server - not RPG. Just answer the question to yourself, why server died so quickly? There were no crashes, no dupes (never was), bots being banned, guild tournament, removed preys, added an option to disable mounts for example, and a lot more changes we did just because people asked for and people left server anyway, however server is still online. I would agree that something is wrong on our server if just our server would be dying quickly - but we are not exception, it happens for most of the nowadays servers. All of us are not able to meet your expectations, or you are just not interested to play longer?

With all respect,
Niebieski.
Nah, you are stating basically nothing right now. I am writing here because I think you have the beat product(server) and not kn Realesta, Olders etc... I am not even playing that garbage.
If you truly cared about rpg community you would have hosted one long term slow paced server with long term economy in mind.
Yes, eternity is online but its a broken server with not balanced economy, not set rules from the beggining etc...

Also whats there to rpg with trainers and broken tasks etc. Playing Kasteria should be hard in those rates, but its not, its just anoying as level goes a bit slower, but u have kk's in ur do so u dont care about waste bor anything...

You are kinda hosting low/mid/high server all in once, make up ur mind. Everything screems mid/high rate from loot rate, skill, trainers, rask rewards, but you put anoying 2x after 80...

60 eks are huntinf dla with uhs because ita just easy, there is no real progress you go from rotworms to tortoise to dragon lords till the end of the server.
 
If you truly cared about rpg community you would have hosted one long term slow paced server with long term economy in mind.
Yes, eternity is online but its a broken server with not balanced economy, not set rules from the beggining etc...
Eternity was a first attempt to create a long-term server, to prove people actually that their characters and any other progress is safe and won't be deleted as we said. We of course could do better with some things, we are aware of that and we are doing our best to keep improving the server and our communication between support > players.

Also whats there to rpg with trainers and broken tasks etc. Playing Kasteria should be hard in those rates, but its not, its just anoying as level goes a bit slower, but u have kk's in ur do so u dont care about waste bor anything...

You are kinda hosting low/mid/high server all in once, make up ur mind. Everything screems mid/high rate from loot rate, skill, trainers, rask rewards, but you put anoying 2x after 80...

60 eks are huntinf dla with uhs because ita just easy, there is no real progress you go from rotworms to tortoise to dragon lords till the end of the server.
This just proves that we cannot please all, for example on previous Kasteria edition we have been receiving a lot of complains from polish team that they cannot make profit anywhere at all, and you are saying that you had few kk's in low level character.



Askara will be launched on 21st December at 18:00 CET!

ankhora.png
 
We never set up a server with a 2-week adventure in mind, and you all should change your approach either because soon or later you will start to beg anyone to host any nostalgic server, doesn't matter if it will be sh*t or not - just to play. Years ago, we had unstable engine, lot of bugs and so on and server been alive much longer than now. I'm not only saying for me, I'm saying for each hoster at the moment. Sure, there are successfully servers such as Tibiantis - but a lot of you doesn't even want to try it due to it's too hard for most of you. Compared to other 8.0 servers, we atleast try to cooperate with the players, listening to them - doing changes which players asks for, doing a lot of updates, improving gameplay (last edition we have been sitting on Rule Violations for whole days, listening to you, reacting each report almost instantly) and it doesn't change anything at all - I'll be brave enough to say that listening to players nowadays work even worse - why? Just step back few months or even a year, while we were barely listening to all 'war players' and server been online for much longer than now, however I'm not saying that every idea you gave is bad as during all time we received a lot of great suggestions. It's time to focus on rpg/random players expectations which love to explore game and enjoy it instead of just fighting. We put a lot of work into developing server, and still most of the war players haven't even done Warzones including first and second boss once, while expecting next updates. Just to be clear, I'm respecting war players a lot - been playing with most of these people years ago, however war players mostly expecting WAR server - not RPG. Just answer the question to yourself, why server died so quickly? There were no crashes, no dupes (never was), bots being banned, guild tournament, removed preys, added an option to disable mounts for example, and a lot more changes we did just because people asked for and people left server anyway, however server is still online. I would agree that something is wrong on our server if just our server would be dying quickly - but we are not exception, it happens for most of the nowadays servers. All of us are not able to meet your expectations, or you are just not interested to play longer?

With all respect,
Niebieski.
I'll say it again for the 50th time, start a great 7.4 server instead, they are the only servers that HAS the ability to last longer because all aspects of the game is so much more fun in the older versions. You will NEVER be able to keep either askara / kasteria online for more then 2 months, and whys that? Because you have the same community on all your servers, you need new blood and people who actually likes the game, these "war" teams are just trolls who just wants to make a quick buck selling characters or ingame cash.
 
Let’s be honest.. the last version a lot of changes were made and many people started to play kasteria again, but in the end it was all about the players that are just garbage (as mentioned above). Either you have hardcore addicted braindeads that hunt 24/7 and get bored really fast (I just wonder if they will ever be happy with any OT at all or just follow every unmotivated „leader“ like sheep) or it’s people that are working and barely find time to get levels and cash and in the end don’t find the motivation to continue because of those hardcore pgs. There was still a lot of content left on the last kasteria version and the wars were even until alek and others decided to firebomb themselves after they dominated one single battle.
I don’t even know if a real map 8.0 1x Rate server like tibiantis with custom updates (like venomir, bonedemons and demon outcasts) if needed after a while would change anything but somehow it’s the only idea that comes to my mind because with something like that you would really get a Server with players that have a real motivation and not only play to leave after like 2-4 weeks.
The problem is that your server has a really bad reputation at the moment because of things that happened in the past and it took you kinda long to change things to good (not even gonna mention the problem with exit log on trainers which obviously allows spoofing).
Instead of realesing new versions like some guys in here change their underwear you should maybe work on a strategy for a real long-term-server.. if that’s actually something that you really want because it will for sure be less income compared to the versions before
 

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